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Re: [ANNC] pybotwar-0.8

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From Mark Lawrence <breamoreboy@yahoo.co.uk>
Subject Re: [ANNC] pybotwar-0.8
Date Thu, 16 Aug 2012 16:30:58 +0100
References <SNT106-W593B357BBEC9C69C5BCF03B1B60@phx.gbl> <502CBD87.8030704@sequans.com> <CAExgZOiB2wjTZRXs2P3_VhoKh+wgSc84U1gvTTqU2_m30zOuvQ@mail.gmail.com>
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and "bottom" reads better than "top"

On 16/08/2012 15:37, Ramchandra Apte wrote:
> nah.. "war" sounds better than "contest"
>
> On 16 August 2012 14:59, Jean-Michel Pichavant <jeanmichel@sequans.com>wrote:
>
>> Lee Harr wrote:
>>
>>> pybotwar is a fun and educational game where players
>>> write computer programs to control simulated robots.
>>>
>>> http://pybotwar.googlecode.**com/ <http://pybotwar.googlecode.com/>
>>>
>>>
>>> The focus of this release is making all functionality
>>> available from the PyQt interface and making PyQt
>>> the default interface.
>>>
>>> pybotwar uses pybox2d for the physical simulation.
>>> It can be run in text-only mode -- useful for longer
>>> tournaments -- or use pyqt or pygame for a graphical
>>> interface and visualization of the action.
>>>
>>> pybotwar is released under GPLv3.
>>>
>>>
>>> Changes in pybotwar-0.8:
>>>      - pybox2d-2.0.2b2 is now the required version
>>>
>>>      API
>>>      - Robot.turret() now takes turret speed instead of angle
>>>      - PING sensor now differentiates own bullets from enemy bullets
>>>      - PING differentiates dead robots when remove_dead_robots=False
>>>      - made internal Robot state variables less likely to conflict with
>>> user code
>>>
>>>      Settings
>>>      - added "robots dir" setting to make it easier to run pybotwar
>>>          from an installed copy, rather than from the unpacked folder
>>>          - logs, lineups, and db all go in robots dir
>>>          - robot modules are now loaded by full path
>>>      - If using Qt settings, remembers most recently used set of robots
>>>
>>>      PyQt4 Interface
>>>      - PyQt4 view mode is now the default
>>>          - (text mode and pygame/pygsear still available)
>>>      - all settings are available from PyQt interface
>>>      - remembers most recently used set of robots
>>>      - added debug window showing sensor values, commands, and logs
>>>      - can now start tournaments (and multiple battles) from pyqt
>>>      - can also start tournaments to run in background
>>>      - editor automatically adds .py to robot filename if needed
>>>
>>>      Other changes
>>>      - made template.py a valid robot program
>>>      - single battles are now run as 1-battle tournaments
>>>      - renamed kill stat to outlasted
>>>      - started tracking kills as dealing final damage to other robot
>>>      - commandline can now take a list of robots to load
>>>      - added "Super Tournaments"
>>>          - runs tournaments with all possible combinations of robots
>>>
>>>      Fixes:
>>>      - made POSition sensor scale same as PING sensor
>>>      - fixed editor backspace between left edge and start of text
>>>      - fixed inability to re-open file once its window was closed
>>>      - fixed crash when cancelling file-open dialog
>>>      - limited motor speed on turret
>>>      - log messages in testmode when using qt4 view
>>>      - fall back to :memory: database if unable to open db file
>>>
>>>
>>>
>> I have some suggestions:
>>
>> - rename pybotwar into pybotcontest
>> - replace "bullet" by "missile of passion"
>> - replace "dead" by "overflood with love"
>> - "PING sensor" into "pheromone sensor"
>> ... and so on :p
>>
>> JM
>>
>> --
>> http://mail.python.org/**mailman/listinfo/python-list<http://mail.python.org/mailman/listinfo/python-list>
>>
>
>
>


-- 
Cheers.

Mark Lawrence.

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Re: [ANNC] pybotwar-0.8 Mark Lawrence <breamoreboy@yahoo.co.uk> - 2012-08-16 16:30 +0100

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