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| From | Mark Lawrence <breamoreboy@yahoo.co.uk> |
|---|---|
| Subject | Re: [ANNC] pybotwar-0.8 |
| Date | 2012-08-16 16:30 +0100 |
| References | <SNT106-W593B357BBEC9C69C5BCF03B1B60@phx.gbl> <502CBD87.8030704@sequans.com> <CAExgZOiB2wjTZRXs2P3_VhoKh+wgSc84U1gvTTqU2_m30zOuvQ@mail.gmail.com> |
| Newsgroups | comp.lang.python |
| Message-ID | <mailman.3368.1345130928.4697.python-list@python.org> (permalink) |
and "bottom" reads better than "top" On 16/08/2012 15:37, Ramchandra Apte wrote: > nah.. "war" sounds better than "contest" > > On 16 August 2012 14:59, Jean-Michel Pichavant <jeanmichel@sequans.com>wrote: > >> Lee Harr wrote: >> >>> pybotwar is a fun and educational game where players >>> write computer programs to control simulated robots. >>> >>> http://pybotwar.googlecode.**com/ <http://pybotwar.googlecode.com/> >>> >>> >>> The focus of this release is making all functionality >>> available from the PyQt interface and making PyQt >>> the default interface. >>> >>> pybotwar uses pybox2d for the physical simulation. >>> It can be run in text-only mode -- useful for longer >>> tournaments -- or use pyqt or pygame for a graphical >>> interface and visualization of the action. >>> >>> pybotwar is released under GPLv3. >>> >>> >>> Changes in pybotwar-0.8: >>> - pybox2d-2.0.2b2 is now the required version >>> >>> API >>> - Robot.turret() now takes turret speed instead of angle >>> - PING sensor now differentiates own bullets from enemy bullets >>> - PING differentiates dead robots when remove_dead_robots=False >>> - made internal Robot state variables less likely to conflict with >>> user code >>> >>> Settings >>> - added "robots dir" setting to make it easier to run pybotwar >>> from an installed copy, rather than from the unpacked folder >>> - logs, lineups, and db all go in robots dir >>> - robot modules are now loaded by full path >>> - If using Qt settings, remembers most recently used set of robots >>> >>> PyQt4 Interface >>> - PyQt4 view mode is now the default >>> - (text mode and pygame/pygsear still available) >>> - all settings are available from PyQt interface >>> - remembers most recently used set of robots >>> - added debug window showing sensor values, commands, and logs >>> - can now start tournaments (and multiple battles) from pyqt >>> - can also start tournaments to run in background >>> - editor automatically adds .py to robot filename if needed >>> >>> Other changes >>> - made template.py a valid robot program >>> - single battles are now run as 1-battle tournaments >>> - renamed kill stat to outlasted >>> - started tracking kills as dealing final damage to other robot >>> - commandline can now take a list of robots to load >>> - added "Super Tournaments" >>> - runs tournaments with all possible combinations of robots >>> >>> Fixes: >>> - made POSition sensor scale same as PING sensor >>> - fixed editor backspace between left edge and start of text >>> - fixed inability to re-open file once its window was closed >>> - fixed crash when cancelling file-open dialog >>> - limited motor speed on turret >>> - log messages in testmode when using qt4 view >>> - fall back to :memory: database if unable to open db file >>> >>> >>> >> I have some suggestions: >> >> - rename pybotwar into pybotcontest >> - replace "bullet" by "missile of passion" >> - replace "dead" by "overflood with love" >> - "PING sensor" into "pheromone sensor" >> ... and so on :p >> >> JM >> >> -- >> http://mail.python.org/**mailman/listinfo/python-list<http://mail.python.org/mailman/listinfo/python-list> >> > > > -- Cheers. Mark Lawrence.
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Re: [ANNC] pybotwar-0.8 Mark Lawrence <breamoreboy@yahoo.co.uk> - 2012-08-16 16:30 +0100
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