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Groups > comp.lang.python > #25730
| From | Dieter Maurer <dieter@handshake.de> |
|---|---|
| Subject | Re: A thread import problem |
| Date | 2012-07-21 10:32 +0200 |
| References | <CA+WuaScBDU_5LcrCrTtDr6N3gHCk9hQ03fA=DT359GCRY=a=KQ@mail.gmail.com> <CA+WuaSeRExxaD9yCNWhXoWqsV_ZqP8DOvdErMRdNS-H_UtzQyg@mail.gmail.com> |
| Newsgroups | comp.lang.python |
| Message-ID | <mailman.2369.1342859551.4697.python-list@python.org> (permalink) |
Bruce Sherwood <bruce.sherwood@gmail.com> writes: > ... > from visual import box, rate > b = box() > while True: > rate(100) # no more than 100 iterations per second > b.pos.x += .01 > > This works because a GUI environment is invoked by the visual module > in a secondary thread (written mainly in C++, connected to Python by > Boost). The OpenGL rendering of the box in its current position is > driven by a 30-millisecond timer. This works fine with any environment > other than Mac Cocoa. > > However, the Mac Cocoa GUI environment and interact loop are required > to be the primary thread, so the challenge is to have the visual > module set up the Cocoa environment, with the user's program running > in a secondary thread. Any ideas? The usual approach to this situation is to invoke the user code via a callback from the UI main loop or invoke it explicitely after the UI system has been set up immediately before its main loop is called. Might look somehow like this: main thread: from thread import start_new_thread from visual import setup_gui, start_main_loop setup_gui() # sets up the GUI subsystem start_new_thread(lambda: __import__(<your module>), ()) start_main_loop()
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Re: A thread import problem Dieter Maurer <dieter@handshake.de> - 2012-07-21 10:32 +0200
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