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| From | Joshua Landau <joshua.landau.ws@gmail.com> |
| Date | Mon, 6 May 2013 17:38:54 +0100 |
| Subject | Re: Collision of Two Rect |
| To | Ian Kelly <ian.g.kelly@gmail.com> |
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On 4 May 2013 00:42, Ian Kelly <ian.g.kelly@gmail.com> wrote: > The other thing that is suspicious about the code you posted is that > it has two different notions of the ball's position that are not > necessarily in agreement. There is the ball_rect, and there are also > the x and y variables. <snip> > You should be careful to make sure these > variables agree at all times -- or better yet, get rid of x and y > entirely, so that you only have one notion of the ball's position to > worry about. Pygame uses integers for its Rects and thus I advise much the opposite: *never* store position in Rects. Sorry, but it's true. You'll need to keep x and y around and try to use Rects only when representing pixels on the screen. Pygame has a lot of deficiencies with its default set of objects and functions, so it's something to get used to.
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Collision of Two Rect Alex Gardner <agardner210@gmail.com> - 2013-05-03 15:23 -0700 Re: Collision of Two Rect Ian Kelly <ian.g.kelly@gmail.com> - 2013-05-03 17:42 -0600 Re: Collision of Two Rect MRAB <python@mrabarnett.plus.com> - 2013-05-04 01:51 +0100 Re: Collision of Two Rect Tim Roberts <timr@probo.com> - 2013-05-04 22:28 -0700 Re: Collision of Two Rect Joshua Landau <joshua.landau.ws@gmail.com> - 2013-05-06 17:38 +0100 Re: Collision of Two Rect Ian Kelly <ian.g.kelly@gmail.com> - 2013-05-06 14:18 -0600
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