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Groups > comp.lang.python > #36157

Re: pygame - importing GL - very bad...

Date 2013-01-05 06:23 -0500
From Dave Angel <d@davea.name>
Subject Re: pygame - importing GL - very bad...
References (4 earlier) <kc2oa0$3e3$1@dont-email.me> <mailman.38.1357222158.2939.python-list@python.org> <kc7uia$8h1$1@dont-email.me> <mailman.104.1357349785.2939.python-list@python.org> <kc90g4$p5d$1@dont-email.me>
Newsgroups comp.lang.python
Message-ID <mailman.110.1357385021.2939.python-list@python.org> (permalink)

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On 01/05/2013 05:49 AM, someone wrote:
> On 01/05/2013 02:30 AM, Dave Angel wrote:
>
<snip>
>>
>> Function objects are enormously useful, as you get more adept at using
>> Python.
>
> Ok, I'll look forward to that. Recently I had some problems with
> pass-by-value vs pass-by-reference. I googled the problem and found
> that by default python passes by reference.

Pascal has two calling conventions (value and reference).  C always
calls by value.  C++ adds a call by reference, and maybe later C
standards have added it as well.

Python always calls by object.  In fact, one could argue that there are
no values (in the C sense) in Python.  All names, and all attributes,
and all slots in collections, are references to objects.  So when you
call a function, what you're doing is telling the function how to
reference the same object(s).  The usual way to say that is that the
function call binds a new name to an existing object.

If that object is mutable, then perhaps you wanted to do a copy first. 
Or perhaps you didn't.  As you say, you debugged the program to find out.

> I then debugged my program and finally found out that I should make a
> copy (a new object) of the variable, before I passed it to my
> function. And THIS solved my problem. But in C/C++ I think the default
> is to pass by value, so this error in my program was a bit
> unexpected... Anyway, I feel python is a great language for doing
> things much faster than I could possibly do in C/C++.
>
> I also have on my todo-list to take my opengl-program and make it into
> an executable. I mainly sit on a linux-pc but I want to distribute my
> opengl program for windows (which has most users). I've found
> something on google for py2app, cx_Freeze, bbfreeze and Freeze and I
> hope this cross-platform thing does not cause too many problems... I
> tried one of these tools a few weeks ago but I think I only succeeded
> with a very simple hello-world program... Anyway, that's a problem
> I'll investigate in a few months when I think/hope my opengl program
> is finished...
>


-- 

DaveA

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Thread

pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-01 12:00 +0100
  Re: pygame - importing GL - very bad... Chris Angelico <rosuav@gmail.com> - 2013-01-01 22:13 +1100
    Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-02 00:49 +0100
      Re: pygame - importing GL - very bad... Michael Torrie <torriem@gmail.com> - 2013-01-02 14:57 -0700
        Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-03 02:53 +0100
          Re: pygame - importing GL - very bad... "Mike C. Fletcher" <mcfletch@vrplumber.com> - 2013-01-03 09:09 -0500
            Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-05 02:10 +0100
              Re: pygame - importing GL - very bad... Dave Angel <d@davea.name> - 2013-01-04 20:30 -0500
                Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-05 11:49 +0100
                Re: pygame - importing GL - very bad... Dave Angel <d@davea.name> - 2013-01-05 06:23 -0500
                Re: pygame - importing GL - very bad... Chris Angelico <rosuav@gmail.com> - 2013-01-05 22:47 +1100
                Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-05 14:06 +0100
                Re: pygame - importing GL - very bad... Chris Angelico <rosuav@gmail.com> - 2013-01-06 00:27 +1100
                Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-05 20:49 +0100
                Re: pygame - importing GL - very bad... alex23 <wuwei23@gmail.com> - 2013-01-06 03:37 -0800
                Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-06 13:46 +0100
      Re: pygame - importing GL - very bad... Andrew Berg <bahamutzero8825@gmail.com> - 2013-01-02 16:30 -0600
        Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-03 03:02 +0100
  Re: pygame - importing GL - very bad... Steven D'Aprano <steve+comp.lang.python@pearwood.info> - 2013-01-01 11:49 +0000
    Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-02 00:49 +0100
      Re: pygame - importing GL - very bad... Nobody <nobody@nowhere.com> - 2013-01-02 03:01 +0000
        Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-02 04:43 +0100
        Re: pygame - importing GL - very bad... alex23 <wuwei23@gmail.com> - 2013-01-02 01:52 -0800
          Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-02 15:04 +0100
      Re: pygame - importing GL - very bad... Steven D'Aprano <steve+comp.lang.python@pearwood.info> - 2013-01-02 07:39 +0000
        Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-02 15:06 +0100
  Re: pygame - importing GL - very bad... Peter Otten <__peter__@web.de> - 2013-01-01 13:56 +0100
    Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-02 00:50 +0100
      pylint, was Re: pygame - importing GL - very bad... Peter Otten <__peter__@web.de> - 2013-01-02 13:07 +0100
        Re: pylint, was Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-02 15:09 +0100
          Re: pylint, was Re: pygame - importing GL - very bad... Dave Angel <d@davea.name> - 2013-01-02 09:26 -0500
            Re: pylint, was Re: pygame - importing GL - very bad... Steven D'Aprano <steve+comp.lang.python@pearwood.info> - 2013-01-02 23:52 +0000
              Re: pylint, was Re: pygame - importing GL - very bad... Ian Kelly <ian.g.kelly@gmail.com> - 2013-01-02 17:25 -0700
              Re: pylint, was Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-03 03:24 +0100
                Re: pylint, was Re: pygame - importing GL - very bad... Terry Reedy <tjreedy@udel.edu> - 2013-01-02 21:48 -0500
                Re: pylint, was Re: pygame - importing GL - very bad... Ian Kelly <ian.g.kelly@gmail.com> - 2013-01-02 19:55 -0700
                Re: pylint, was Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-03 12:19 +0100
                Re: pylint, was Re: pygame - importing GL - very bad... Chris Angelico <rosuav@gmail.com> - 2013-01-03 22:27 +1100
                Re: pylint, was Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-05 02:11 +0100
                Re: pylint, was Re: pygame - importing GL - very bad... Jan Riechers <janpeterr@freenet.de> - 2013-01-05 14:49 +0200
                Re: pylint, was Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-05 14:09 +0100
                Re: pylint, was Re: pygame - importing GL - very bad... Ben Finney <ben+python@benfinney.id.au> - 2013-01-03 17:01 +1100
                Re: pylint, was Re: pygame - importing GL - very bad... Chris Rebert <clp2@rebertia.com> - 2013-01-02 22:33 -0800
                Re: pylint, was Re: pygame - importing GL - very bad... Peter Otten <__peter__@web.de> - 2013-01-03 10:00 +0100
                Re: pylint, was Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-03 12:21 +0100
                Regular expression syntax, was Re: pylint, was Re: pygame - importing GL - very bad... Peter Otten <__peter__@web.de> - 2013-01-03 12:39 +0100
                Re: Regular expression syntax, was Re: pylint, was Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-05 02:12 +0100
                Re: pylint, was Re: pygame - importing GL - very bad... "Mike C. Fletcher" <mcfletch@vrplumber.com> - 2013-01-03 09:19 -0500
                Re: pylint, was Re: pygame - importing GL - very bad... Terry Reedy <tjreedy@udel.edu> - 2013-01-03 11:52 -0500
                Re: pylint, was Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-05 02:14 +0100
            Re: pylint, was Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-03 03:06 +0100
      Re: pylint, was Re: pygame - importing GL - very bad... Chris Angelico <rosuav@gmail.com> - 2013-01-03 01:32 +1100
      Re: pylint, was Re: pygame - importing GL - very bad... Ian Kelly <ian.g.kelly@gmail.com> - 2013-01-02 10:52 -0700
      Re: pylint, was Re: pygame - importing GL - very bad... Chris Angelico <rosuav@gmail.com> - 2013-01-03 04:57 +1100
      Re: pylint, was Re: pygame - importing GL - very bad... Ian Kelly <ian.g.kelly@gmail.com> - 2013-01-02 12:31 -0700
        Re: pylint, was Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-03 03:31 +0100
          Re: pylint, was Re: pygame - importing GL - very bad... Dave Angel <d@davea.name> - 2013-01-02 21:56 -0500
            Re: pylint, was Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-05 02:23 +0100
  Re: pygame - importing GL - very bad... alex23 <wuwei23@gmail.com> - 2013-01-01 14:39 -0800
    Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-02 00:56 +0100

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