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Groups > comp.lang.python > #35932

Re: pygame - importing GL - very bad...

From someone <newsboost@gmail.com>
Newsgroups comp.lang.python
Subject Re: pygame - importing GL - very bad...
Date 2013-01-02 00:50 +0100
Organization A noiseless patient Spider
Message-ID <kbvsnc$mqg$3@dont-email.me> (permalink)
References <kbufkg$ead$1@dont-email.me> <mailman.1513.1357044999.29569.python-list@python.org>

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On 01/01/2013 01:56 PM, Peter Otten wrote:
 > someone wrote:

 > It turns out pylint is lying. The situation is equivalent to
 >
 > $ cat module.py
 > for format in [42]:
 >      pass
 > del format
 >
 > $ cat main.py
 > original_format = format
 > from module import *
 > assert format is original_format
 > $ python main.py
 >
 > The assert doesn't trigger, so format is not redefined. But pylint 
complains
 > anyway:
 >
 > $ pylint main.py -rn
 > No config file found, using default configuration
 > ************* Module main
 > W:  2: Redefining built-in 'format'
 > C:  1: Missing docstring
 > C:  1: Invalid name "original_format" (should match (([A-Z_][A-Z0-9_]*)|
 > (__.*__))$)
 > W:  2: Wildcard import module
 >
 > If you can ignore the warning about the wildcard import you should be 
able

In the case of opengl import, I'll ignore the wildcard import warning. 
But in other cases I'll likely look a bit into it and see if I can avoid 
it or at least change it to something like: "import OpenGL.GL as GL" etc.

 > to ignore the "redefining built-in" warning, too. Personally I would 
avoid
 > putting magic comments like
 >
 > from module import * # pylint: disable=W0622

Oh, I just learned something new now... How come I cannot type "#pylint: 
enable=W0622" in the line just below the import ?

Not so intuitively/logically for me...

 > $ pylint main.py -rn
 > No config file found, using default configuration
 > ************* Module main
 > I:  2: Locally disabling W0622
 > C:  1: Missing docstring
 > C:  1: Invalid name "original_format" (should match (([A-Z_][A-Z0-9_]*)|
 > (__.*__))$)
 > W:  2: Wildcard import module
 >
 > into the code.

Thank you very much...

Another thing is that I don't understand this warning:

Invalid name "original_format" (should match (([A-Z_][A-Z0-9_]*)|
 > (__.*__))$)

I get it everywhere... I don't understand how it wants me to label my 
variables... Maybe I should disable this warning to get rid of it...


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Thread

pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-01 12:00 +0100
  Re: pygame - importing GL - very bad... Chris Angelico <rosuav@gmail.com> - 2013-01-01 22:13 +1100
    Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-02 00:49 +0100
      Re: pygame - importing GL - very bad... Michael Torrie <torriem@gmail.com> - 2013-01-02 14:57 -0700
        Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-03 02:53 +0100
          Re: pygame - importing GL - very bad... "Mike C. Fletcher" <mcfletch@vrplumber.com> - 2013-01-03 09:09 -0500
            Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-05 02:10 +0100
              Re: pygame - importing GL - very bad... Dave Angel <d@davea.name> - 2013-01-04 20:30 -0500
                Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-05 11:49 +0100
                Re: pygame - importing GL - very bad... Dave Angel <d@davea.name> - 2013-01-05 06:23 -0500
                Re: pygame - importing GL - very bad... Chris Angelico <rosuav@gmail.com> - 2013-01-05 22:47 +1100
                Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-05 14:06 +0100
                Re: pygame - importing GL - very bad... Chris Angelico <rosuav@gmail.com> - 2013-01-06 00:27 +1100
                Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-05 20:49 +0100
                Re: pygame - importing GL - very bad... alex23 <wuwei23@gmail.com> - 2013-01-06 03:37 -0800
                Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-06 13:46 +0100
      Re: pygame - importing GL - very bad... Andrew Berg <bahamutzero8825@gmail.com> - 2013-01-02 16:30 -0600
        Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-03 03:02 +0100
  Re: pygame - importing GL - very bad... Steven D'Aprano <steve+comp.lang.python@pearwood.info> - 2013-01-01 11:49 +0000
    Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-02 00:49 +0100
      Re: pygame - importing GL - very bad... Nobody <nobody@nowhere.com> - 2013-01-02 03:01 +0000
        Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-02 04:43 +0100
        Re: pygame - importing GL - very bad... alex23 <wuwei23@gmail.com> - 2013-01-02 01:52 -0800
          Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-02 15:04 +0100
      Re: pygame - importing GL - very bad... Steven D'Aprano <steve+comp.lang.python@pearwood.info> - 2013-01-02 07:39 +0000
        Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-02 15:06 +0100
  Re: pygame - importing GL - very bad... Peter Otten <__peter__@web.de> - 2013-01-01 13:56 +0100
    Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-02 00:50 +0100
      pylint, was Re: pygame - importing GL - very bad... Peter Otten <__peter__@web.de> - 2013-01-02 13:07 +0100
        Re: pylint, was Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-02 15:09 +0100
          Re: pylint, was Re: pygame - importing GL - very bad... Dave Angel <d@davea.name> - 2013-01-02 09:26 -0500
            Re: pylint, was Re: pygame - importing GL - very bad... Steven D'Aprano <steve+comp.lang.python@pearwood.info> - 2013-01-02 23:52 +0000
              Re: pylint, was Re: pygame - importing GL - very bad... Ian Kelly <ian.g.kelly@gmail.com> - 2013-01-02 17:25 -0700
              Re: pylint, was Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-03 03:24 +0100
                Re: pylint, was Re: pygame - importing GL - very bad... Terry Reedy <tjreedy@udel.edu> - 2013-01-02 21:48 -0500
                Re: pylint, was Re: pygame - importing GL - very bad... Ian Kelly <ian.g.kelly@gmail.com> - 2013-01-02 19:55 -0700
                Re: pylint, was Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-03 12:19 +0100
                Re: pylint, was Re: pygame - importing GL - very bad... Chris Angelico <rosuav@gmail.com> - 2013-01-03 22:27 +1100
                Re: pylint, was Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-05 02:11 +0100
                Re: pylint, was Re: pygame - importing GL - very bad... Jan Riechers <janpeterr@freenet.de> - 2013-01-05 14:49 +0200
                Re: pylint, was Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-05 14:09 +0100
                Re: pylint, was Re: pygame - importing GL - very bad... Ben Finney <ben+python@benfinney.id.au> - 2013-01-03 17:01 +1100
                Re: pylint, was Re: pygame - importing GL - very bad... Chris Rebert <clp2@rebertia.com> - 2013-01-02 22:33 -0800
                Re: pylint, was Re: pygame - importing GL - very bad... Peter Otten <__peter__@web.de> - 2013-01-03 10:00 +0100
                Re: pylint, was Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-03 12:21 +0100
                Regular expression syntax, was Re: pylint, was Re: pygame - importing GL - very bad... Peter Otten <__peter__@web.de> - 2013-01-03 12:39 +0100
                Re: Regular expression syntax, was Re: pylint, was Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-05 02:12 +0100
                Re: pylint, was Re: pygame - importing GL - very bad... "Mike C. Fletcher" <mcfletch@vrplumber.com> - 2013-01-03 09:19 -0500
                Re: pylint, was Re: pygame - importing GL - very bad... Terry Reedy <tjreedy@udel.edu> - 2013-01-03 11:52 -0500
                Re: pylint, was Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-05 02:14 +0100
            Re: pylint, was Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-03 03:06 +0100
      Re: pylint, was Re: pygame - importing GL - very bad... Chris Angelico <rosuav@gmail.com> - 2013-01-03 01:32 +1100
      Re: pylint, was Re: pygame - importing GL - very bad... Ian Kelly <ian.g.kelly@gmail.com> - 2013-01-02 10:52 -0700
      Re: pylint, was Re: pygame - importing GL - very bad... Chris Angelico <rosuav@gmail.com> - 2013-01-03 04:57 +1100
      Re: pylint, was Re: pygame - importing GL - very bad... Ian Kelly <ian.g.kelly@gmail.com> - 2013-01-02 12:31 -0700
        Re: pylint, was Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-03 03:31 +0100
          Re: pylint, was Re: pygame - importing GL - very bad... Dave Angel <d@davea.name> - 2013-01-02 21:56 -0500
            Re: pylint, was Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-05 02:23 +0100
  Re: pygame - importing GL - very bad... alex23 <wuwei23@gmail.com> - 2013-01-01 14:39 -0800
    Re: pygame - importing GL - very bad... someone <newsboost@gmail.com> - 2013-01-02 00:56 +0100

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