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Groups > comp.lang.java.programmer > #9576
| From | BGB <cr88192@hotmail.com> |
|---|---|
| Newsgroups | comp.lang.java.programmer |
| Subject | Re: particle container in Java |
| Date | 2011-11-05 09:16 -0700 |
| Organization | albasani.net |
| Message-ID | <j93ngj$a4n$1@news.albasani.net> (permalink) |
| References | <17fed3e9-15e0-466c-bb24-10e74633ea1b@t8g2000yql.googlegroups.com> <CAD8D679.891A%bravegag@hotmail.com> <j8vtuh$qhm$1@news.albasani.net> <4mfab7hjme9lrklbo9k3415fljail4cgl4@4ax.com> |
On 11/5/2011 6:49 AM, Roedy Green wrote: > On Thu, 03 Nov 2011 22:41:05 -0700, BGB<cr88192@hotmail.com> wrote, > quoted or indirectly quoted someone who said : > >> I am aware that probably around 1000-5000 particles are used for most >> particle effects (such as explosions), where one will have maybe 2500 >> particles for the "fire and sparks", another 1000 or so for smoke >> particles, ... > > are you doing this rendering in "real" time? In other words fast > enough for game rendering, or are you producing movie effects where > you can take days to produce a few seconds of rendering? real time... more so, I try where possible to keep things in the 40-60fps range, and try some to keep it still usable on older HW (a laptop of mine from 2003, and another laptop of mine from 2009 but with a lame Intel GPU, although the frame-rates are not very good on these). if I were doing it offline, I could have many more particles than this. the basic strategy for making a particle explosion in my case is basically to have lots of fire and smoke particles, which all "explode" outward from a central point. most of these are small sprites. most particles are also non-interacting. for offline rendering, one would likely have much larger numbers of particles. this is also why one will limit the max number of particles in a scene, as otherwise too make particle effects would hurt the framerate (as-is, if there are too many particle effects, they will start sputtering). the current limit is 10k particles, but IIRC this limit was set probably back when I was using a Radeon 9200 or similar. on modern HW, a higher limit would probably work, but I have no immediate need to change it.
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particle container in Java bob <bob@coolgroups.com> - 2011-11-03 01:05 -0700
Re: particle container in Java Andreas Leitgeb <avl@gamma.logic.tuwien.ac.at> - 2011-11-03 08:33 +0000
Re: particle container in Java Roedy Green <see_website@mindprod.com.invalid> - 2011-11-03 08:12 -0700
Re: particle container in Java BGB <cr88192@hotmail.com> - 2011-11-03 13:51 -0700
Re: particle container in Java Roedy Green <see_website@mindprod.com.invalid> - 2011-11-04 15:54 -0700
Re: particle container in Java BGB <cr88192@hotmail.com> - 2011-11-04 19:48 -0700
Re: particle container in Java Roedy Green <see_website@mindprod.com.invalid> - 2011-11-05 06:42 -0700
Re: particle container in Java Giovanni Azua <bravegag@hotmail.com> - 2011-11-03 23:38 +0100
Re: particle container in Java BGB <cr88192@hotmail.com> - 2011-11-03 22:41 -0700
Re: particle container in Java Roedy Green <see_website@mindprod.com.invalid> - 2011-11-05 06:49 -0700
Re: particle container in Java BGB <cr88192@hotmail.com> - 2011-11-05 09:16 -0700
Re: particle container in Java Roedy Green <see_website@mindprod.com.invalid> - 2011-11-06 03:07 -0800
Re: particle container in Java Giovanni Azua <bravegag@hotmail.com> - 2011-11-06 15:15 +0100
Re: particle container in Java BGB <cr88192@hotmail.com> - 2011-11-06 11:06 -0700
Re: particle container in Java Arne Vajhøj <arne@vajhoej.dk> - 2011-11-03 19:03 -0400
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