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| From | markspace <-@.> |
| Newsgroups | comp.lang.java.programmer |
| Subject | Re: Basic prisoner's dilemma? |
| Date | Mon, 18 Apr 2011 15:51:54 -0700 |
| Organization | A noiseless patient Spider |
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On 4/18/2011 3:37 PM, Lew wrote: > ODaniele Futtorovic wrote: >> Lew allegedly wrote: >>> - "What is the terminating condition of the game?" > >> There must be none. If you're ever in a prisoner's dilemma kind of >> situation, and know that there are only a limited number of passes left, >> there is only one viable strategy: betray. > > Thank you for those informative answers, but the last one leaves me > wondering still about the terminating condition of the game. Obviously > if there's a payout (3/3, 5/0, 1/1), there must be an ending. The payout in a traditional prisoner's dilemma is 2.5 years in jail if the prisoner betrays, and 5.25 years in prison if he doesn't. That's assuming equal chances of his partner in crime choosing to betray or not. It's 0 years if he betrays and his partner doesn't, or 5 years each if they both betray. Average: 2.5. It's 6 months if neither betrays, or 10 years if only his partner does. Average: 5.25. > What > you've described is that the players cannot know when that ending will > occur, but surely it must still eventually occur? The trick is knowing that there are no rounds left. If you know that, then the best strategy at the last round is to betray, because there's no way your partner can retaliate. However, if you and your partner both know when the last round is, then you'll both betray. But if you know that you'll both betray on the last round, then there's no incentive to cooperate on the n-1 round. So betray on that round too. And then for the n-2 round, and the n-3 round, etc. Until you might as well betray on all of them. > So one of the terminating conditions, or attributes of those conditions, > is player ignorance. What are the rest? It's knowing when the rounds terminate that makes the difference. Normally, the prisoners don't know how many rounds they'll go through. But the rounds do terminate, usually after a fixed number of iterations. But the prisoners don't know, it's "blind," someone else makes that determination. > And I remain curious about game choices other than COOPERATE or BETRAY. > > I plan to read up on all this now that the forum has sparked my interest. > The Wikipedia article is pretty good.
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Basic prisoner's dilemma? theglazeb <theglazeb@gmail.com> - 2011-04-17 19:51 -0700
Re: Basic prisoner's dilemma? Lew <noone@lewscanon.com> - 2011-04-17 23:15 -0400
Re: Basic prisoner's dilemma? Esmond Pitt <esmond.pitt@bigpond.com> - 2011-04-18 13:54 +1000
Re: Basic prisoner's dilemma? theglazeb <theglazeb@gmail.com> - 2011-04-17 22:08 -0700
Re: Basic prisoner's dilemma? Peter Duniho <NpOeStPeAdM@NnOwSlPiAnMk.com> - 2011-04-17 23:47 -0700
Re: Basic prisoner's dilemma? markspace <-@.> - 2011-04-18 00:14 -0700
Re: Basic prisoner's dilemma? rossum <rossum48@coldmail.com> - 2011-04-18 13:01 +0100
Re: Basic prisoner's dilemma? Bent C Dalager <bcd@pvv.ntnu.no> - 2011-04-18 13:38 +0000
Re: Basic prisoner's dilemma? Daniele Futtorovic <da.futt.news@laposte-dot-net.invalid> - 2011-04-18 19:22 +0200
Re: Basic prisoner's dilemma? Lew <noone@lewscanon.com> - 2011-04-18 13:34 -0400
Re: Basic prisoner's dilemma? Daniele Futtorovic <da.futt.news@laposte-dot-net.invalid> - 2011-04-18 21:26 +0200
Re: Basic prisoner's dilemma? Lew <noone@lewscanon.com> - 2011-04-18 16:33 -0400
Re: Basic prisoner's dilemma? Daniele Futtorovic <da.futt.news@laposte-dot-net.invalid> - 2011-04-18 23:50 +0200
Re: Basic prisoner's dilemma? Lew <noone@lewscanon.com> - 2011-04-18 18:37 -0400
Re: Basic prisoner's dilemma? markspace <-@.> - 2011-04-18 15:51 -0700
Re: Basic prisoner's dilemma? Michael Wojcik <mwojcik@newsguy.com> - 2011-04-19 16:14 -0400
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