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Groups > comp.lang.java.help > #1351
| From | Michael Adedeji <yankosmgt@gmail.com> |
|---|---|
| Newsgroups | comp.lang.java.help |
| Subject | Re: Reseting the ball after changes |
| Date | 2011-11-15 13:14 -0800 |
| Organization | http://groups.google.com |
| Message-ID | <69a0a206-fa9c-4c7f-be11-1265bd12847d@u6g2000vbg.googlegroups.com> (permalink) |
| References | <1bebffda-d16a-4cb0-b443-6fab7306b8fc@g21g2000yqc.googlegroups.com> <nospam-545B37.11514815112011@news.aioe.org> |
On Nov 15, 4:51 pm, "John B. Matthews" <nos...@nospam.invalid> wrote:
> In article
> <1bebffda-d16a-4cb0-b443-6fab7306b...@g21g2000yqc.googlegroups.com>,
> Michael Adedeji <yankos...@gmail.com> wrote:
>
> > I have done the menu, but I have problem with reseting of the ball,
> > everytime I change the size or the speed of the ball, it kind of
> > change the way the sounds works. I kinda figure out that I need to
> > reset it everytime I change the size or the speed of the ball.
>
> Exactly, you're changing the (implicit) model's state behind the view's
> back.
>
> > Does anyone have an idea how I could go about it.
>
> I'd reiterate my earlier suggestion on MVC [1]; it's time to re-factor.
> As an alternative, the example cited adjusts the Timer's rate, rather
> than the velocity's norm. A similar problem arises when the simulated
> boundary is resized; the model has a corresponding setWalls() method.
>
> [1] <https://groups.google.com/d/msg/comp.lang.java.help/u2r-L6H_kD4/t2Q16...>
>
> --
> John B. Matthews
> trashgod at gmail dot com
> <http://sites.google.com/site/drjohnbmatthews>
Hey John, How can I use this getColors methods in the public void
paintComponent(Graphics g)...to change the color of the balls...the
idea u gave me the other time, I couldn't use it...maybe if u could be
make it clearer..
private void getColors() {
//if(randomColorMode){
// this color is used to represent the
// random color mode
Random ran = new Random();
int ranInt = ran.nextInt(4);
switch(ranInt){
case 0: ballColor = Color.white;break;
case 1: ballColor = Color.blue;break;
case 2: ballColor = Color.yellow;break;
default: ballColor = Color.red;break;
//}
}
if(ballColor.equals(Color.white)){
ballColor = Color.white;
backgroundColor = Color.black;
}
else if(ballColor.equals(Color.blue)){
ballColor = Color.blue;
backgroundColor = Color.black;
}
else if(ballColor.equals(Color.yellow)){
ballColor = Color.yellow;
backgroundColor = Color.black;
}
else{
ballColor = Color.red;
backgroundColor = Color.black;
}
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Reseting the ball after changes Michael Adedeji <yankosmgt@gmail.com> - 2011-11-14 05:14 -0800
Re: Reseting the ball after changes "John B. Matthews" <nospam@nospam.invalid> - 2011-11-15 11:51 -0500
Re: Reseting the ball after changes Michael Adedeji <yankosmgt@gmail.com> - 2011-11-15 13:14 -0800
Re: Reseting the ball after changes Michael Adedeji <yankosmgt@gmail.com> - 2011-11-15 16:34 -0800
Re: Reseting the ball after changes "John B. Matthews" <nospam@nospam.invalid> - 2011-11-16 00:17 -0500
Re: Reseting the ball after changes Michael Adedeji <yankosmgt@gmail.com> - 2011-11-16 02:32 -0800
Re: Reseting the ball after changes "John B. Matthews" <nospam@nospam.invalid> - 2011-11-16 10:37 -0500
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