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| Newsgroups | comp.graphics.animation |
| Date | Mon, 8 Jun 2015 09:56:01 -0700 (PDT) |
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| Subject | Re: Game sprites required for professional computer game |
| From | 135jakester@gmail.com |
| Injection-Date | Mon, 08 Jun 2015 16:56:02 +0000 |
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| Xref | csiph.com comp.graphics.animation:76 |
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On Tuesday, October 17, 2000 at 8:00:00 AM UTC+1, David Bickley wrote: > Do the monsters need weapons? What kind of game is it? What genre? Is > there a theme? > Is there a deadline? When's the deadline? How will you pay if I decide to > do it? Hand drawn or 3d animation? ( that seriously affects the cost ) > > If you're really serious I'd be happy to help just help me out with the > above info and I'll give you the price per sprite. > > Get back to me > David Bickley > Andrew Gower <mrandrew@bitsmart.com> wrote in message > news:yYWG5.1309$G_5.7773@news11-gui.server.ntli.net... > > Hi, > > We are interesting in purchasing some 2d sprites for our new runescape RPG > > game. > > (see http://www.jagex.com/runescape.html) > > > > The sort of thing we need is animations of various monsters to use in our > > game. For instance a dragon, a giant-rat, a giant-spider, a skeleton, a > > ghost, etc... To give you a sense of scale we imagine the skeleton would > be > > aprox 48x88 pixels (doesn't have to be exactly that size). The rat perhaps > > 97x53 pixels (side view size). The dragon would perhaps 140x100 (side view > > size). > > > > Each monster needs to be drawn facing 5 different directions with 3 frames > > of walking animation per direction (we are actually using 8 directions, > but > > for 3 of them we are just flipping other views to save memory, the > monsters > > need to be designed so they flip without any obvious innacuracies, (e.g > > objects switching hand) but we're not worrying about the shading being the > > wrong way around on a few frames as this really doesn't show up). > > > > We also require a 3 frame combat animation per monster, this only needs to > > be drawn from one viewing angle (sideways on - facing right). > > > > If anyone thinks they can supply these graphics or knows a good place > where > > I can look please contact me via email. We would need to own any graphics > we > > commission, such that they are exclusive to our game. We are also > interested > > in top-quality graphics only, as we aiming for a professional quality > game. > > > > Graphics should be supplied in 256 colour gif format. No jpegs please, and > > no anti-aliasing or dithering! (It takes too much memory, this is going to > > be an online game so has to download quickly). We do of course still want > > them to look good, so good shading and fine detail is important. > > > > If you can supply these graphics please tell me: > > a) how much will it cost per monster (Each monster requires a total of 18 > > frames of animation) > > b) do you have any relevant samples of work I can see? For example any > > animating sprite of a monster or person. The more examples the better, as > we > > have no shortage of internet bandwidth here. We won't use any samples you > > send us in our game without paying you. > > c) Any other relevant information you can give me > > > > Thanks > > > > Andrew Gower > > Jagex Software (http://www.jagex.com) > > Unit 213, 48 Regent Street, Cambridge, CB2 1FD, England > > Tel: +44 (0)870 3215241 > > > > > > plot twist davids actually mod mark
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Re: Game sprites required for professional computer game 135jakester@gmail.com - 2015-06-08 09:56 -0700
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