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Re: Game sprites required for professional computer game

Newsgroups comp.graphics.animation
Date 2015-06-08 09:56 -0700
References <yYWG5.1309$G_5.7773@news11-gui.server.ntli.net> <xN9H5.1490$jV.2650@newsfeed.slurp.net>
Message-ID <12dc4ffa-5a5d-43d2-a495-262e196e3501@googlegroups.com> (permalink)
Subject Re: Game sprites required for professional computer game
From 135jakester@gmail.com

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On Tuesday, October 17, 2000 at 8:00:00 AM UTC+1, David Bickley wrote:
> Do the monsters need weapons?  What kind of game is it?  What genre?  Is
> there a theme?
> Is there a deadline?  When's the deadline?  How will you pay if I decide to
> do it?  Hand drawn or 3d animation? ( that seriously affects the cost )
> 
> If you're really serious I'd be happy to help just help me out with the
> above info and I'll give you the price per sprite.
> 
> Get back to me
> David Bickley
> Andrew Gower <mrandrew@bitsmart.com> wrote in message
> news:yYWG5.1309$G_5.7773@news11-gui.server.ntli.net...
> > Hi,
> > We are interesting in purchasing some 2d sprites for our new runescape RPG
> > game.
> > (see http://www.jagex.com/runescape.html)
> >
> > The sort of thing we need is animations of various monsters to use in our
> > game. For instance a dragon, a giant-rat, a giant-spider, a skeleton, a
> > ghost, etc... To give you a sense of scale we imagine the skeleton would
> be
> > aprox 48x88 pixels (doesn't have to be exactly that size). The rat perhaps
> > 97x53 pixels (side view size). The dragon would perhaps 140x100 (side view
> > size).
> >
> > Each monster needs to be drawn facing 5 different directions with 3 frames
> > of walking animation per direction (we are actually using 8 directions,
> but
> > for 3 of them we are just flipping other views to save memory, the
> monsters
> > need to be designed so they flip without any obvious innacuracies, (e.g
> > objects switching hand) but we're not worrying about the shading being the
> > wrong way around on a few frames as this really doesn't show up).
> >
> > We also require a 3 frame combat animation per monster, this only needs to
> > be drawn from one viewing angle (sideways on - facing right).
> >
> > If anyone thinks they can supply these graphics or knows a good place
> where
> > I can look please contact me via email. We would need to own any graphics
> we
> > commission, such that they are exclusive to our game. We are also
> interested
> > in top-quality graphics only, as we aiming for a professional quality
> game.
> >
> > Graphics should be supplied in 256 colour gif format. No jpegs please, and
> > no anti-aliasing or dithering! (It takes too much memory, this is going to
> > be an online game so has to download quickly). We do of course still want
> > them to look good, so good shading and fine detail is important.
> >
> > If you can supply these graphics please tell me:
> > a) how much will it cost per monster (Each monster requires a total of 18
> > frames of animation)
> > b) do you have any relevant samples of work I can see? For example any
> > animating sprite of a monster or person. The more examples the better, as
> we
> > have no shortage of internet bandwidth here. We won't use any samples you
> > send us in our game without paying you.
> > c) Any other relevant information you can give me
> >
> > Thanks
> >
> > Andrew Gower
> > Jagex Software (http://www.jagex.com)
> > Unit 213, 48 Regent Street, Cambridge, CB2 1FD, England
> > Tel: +44 (0)870 3215241
> >
> >
> >

plot twist davids actually mod mark

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Re: Game sprites required for professional computer game 135jakester@gmail.com - 2015-06-08 09:56 -0700

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