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Re: Game sprites required for professional computer game

Newsgroups comp.graphics.animation
Date 2015-06-08 09:54 -0700
References <yYWG5.1309$G_5.7773@news11-gui.server.ntli.net>
Message-ID <38280855-45fa-4248-a9e8-1f57fa173d65@googlegroups.com> (permalink)
Subject Re: Game sprites required for professional computer game
From 135jakester@gmail.com

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On Tuesday, October 17, 2000 at 8:00:00 AM UTC+1, Andrew Gower wrote:
> Hi,
> We are interesting in purchasing some 2d sprites for our new runescape RPG
> game.
> (see http://www.jagex.com/runescape.html)
> 
> The sort of thing we need is animations of various monsters to use in our
> game. For instance a dragon, a giant-rat, a giant-spider, a skeleton, a
> ghost, etc... To give you a sense of scale we imagine the skeleton would be
> aprox 48x88 pixels (doesn't have to be exactly that size). The rat perhaps
> 97x53 pixels (side view size). The dragon would perhaps 140x100 (side view
> size).
> 
> Each monster needs to be drawn facing 5 different directions with 3 frames
> of walking animation per direction (we are actually using 8 directions, but
> for 3 of them we are just flipping other views to save memory, the monsters
> need to be designed so they flip without any obvious innacuracies, (e.g
> objects switching hand) but we're not worrying about the shading being the
> wrong way around on a few frames as this really doesn't show up).
> 
> We also require a 3 frame combat animation per monster, this only needs to
> be drawn from one viewing angle (sideways on - facing right).
> 
> If anyone thinks they can supply these graphics or knows a good place where
> I can look please contact me via email. We would need to own any graphics we
> commission, such that they are exclusive to our game. We are also interested
> in top-quality graphics only, as we aiming for a professional quality game.
> 
> Graphics should be supplied in 256 colour gif format. No jpegs please, and
> no anti-aliasing or dithering! (It takes too much memory, this is going to
> be an online game so has to download quickly). We do of course still want
> them to look good, so good shading and fine detail is important.
> 
> If you can supply these graphics please tell me:
> a) how much will it cost per monster (Each monster requires a total of 18
> frames of animation)
> b) do you have any relevant samples of work I can see? For example any
> animating sprite of a monster or person. The more examples the better, as we
> have no shortage of internet bandwidth here. We won't use any samples you
> send us in our game without paying you.
> c) Any other relevant information you can give me
> 
> Thanks
> 
> Andrew Gower
> Jagex Software (http://www.jagex.com)
> Unit 213, 48 Regent Street, Cambridge, CB2 1FD, England
> Tel: +44 (0)870 3215241

i could teach you but id have to charge

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Re: Game sprites required for professional computer game 135jakester@gmail.com - 2015-06-08 09:54 -0700

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