Groups | Search | Server Info | Keyboard shortcuts | Login | Register [http] [https] [nntp] [nntps]
Groups > comp.games.development.design > #131
| From | "Tom" <DontSpamMr_tsquare@hotmail.com> |
|---|---|
| Newsgroups | alt.comp.hardware.pc-homebuilt, alt.comp.periphs.videocards.nvidia, comp.games.development.design, sci.electronics.design |
| Subject | Re: Skybuck's Review of Transformers Fall of Cybertron (And story stuff for a potential sequel) |
| Date | 2012-09-08 17:57 -0700 |
| Organization | A noiseless patient Spider |
| Message-ID | <k2gpig$o7s$1@dont-email.me> (permalink) |
| References | <b7448$504affbb$5419acc3$13659@cache1.tilbu1.nb.home.nl> <pyR2s.641$b62.536@newsfe21.iad> |
Cross-posted to 4 groups.
Don't be so hard on him. Hire the handicapped they are at least entertaining to watch.... T2 "Shaun" <nospam@nospam.com> wrote in message news:pyR2s.641$b62.536@newsfe21.iad... > Your game is probably pathetic compared to what large game manufacturers > put > out. Why do you even try you loser! > > Why don't you get a fuckin' job and not play in your imagination. Grow > up! > > > > "Skybuck Flying" <Windows7IsOK@DreamPC2006.com> wrote in message > news:b7448$504affbb$5419acc3$13659@cache1.tilbu1.nb.home.nl... >> Hello, >> >> The first thing I want to write about this video game is that it is a >> dream come true. >> >> When I was a little kid dreaming/fantasizing about being in the >> transformers universe/on cybertron I could only dream of a game like >> this, the game is visually much better than my dreams could ever be ! >> >> So almost needless to say, for a real transformer fan this game is to die >> for and a must have. >> >> But the game goes beyond fans... sort of I think... this game is very >> memoriable. >> >> Each mission is unique and stands by itself, very little repeated >> gameplay, very little repeated story. >> >> Every mission is like a story in itself and it's pretty fricking awesome. >> >> This game has carved itself into my memory and I had to give it a week or >> so for it to sink in... I needed a week to decide if I would write a >> review about this game yes or no... I just wasn't sure if the memories >> would last and if the awesomeness of it would last, but yes it does. >> >> This game is awesome in pretty much every possible way, it already starts >> with the game intro/menu/music. Just for that the game is already worth >> it. >> >> I already look forward to a follow up to this game, just to see the next >> menu design/system/graphics/music that the come up with. >> >> The music is godly/godlike... modern with classic with vocal songs in >> it... like uber catoclysmic ;) :) Like something big is about to happen, >> some big story is about to revealed, and you bet ya ! ;) =D >> >> Now come some spoilers so you might want to stop reading here. >> >> My favorite part of the game is the last mission triology or whatever. >> >> The part where I get to play with soundwave. (There is also a robot >> called shockwave, not to be confused with). >> >> Soundwave is pretty much the coolest sounding robot, but it's ability is >> what makes it really cool. It has these little robots inside of it in the >> form of cassette tapes as true fans of the series know... and that's just >> awesome... soundwave can eject these little robots to fight for him ! ;) >> >> I thought maybe people forgot about these awesome little robots, but nope >> ! They are in it ! At least 2 out of 3 are in it ! And that is exactly >> where my critique is at this game... but they probably did it for me to >> want more ! ;) >> >> Two out of the three tiny little robots are in it: >> >> 1. Rummble ! >> >> 2. Laser beak ! >> >> But my favorite one is missing: >> >> 3. Ravage ! The dog like robot ! which kidnapped spike in the television >> series if I remember correctly, but my memory might be wrong anyway. >> >> Another point of critique is that soundwave says: "rummble eject"... but >> it also ejects laser beak which is fine but it doesn't say it... it >> should have ! >> >> It should say it in a sequel/serial like: >> >> "Rummble eject !" "Laser beak eject !" >> >> Even cooler would be if I had the choice which one to eject if not even >> all ! >> >> So a future game should have all three options as seperate options: >> >> 1. Rummble eject ! >> >> 2. Laser beak eject ! >> >> 3. Ravage eject ! >> >> And it would be even cooler if I could control any one of them... and >> take over control and fight as rummble !! or ravage ! >> >> Other parts of the game I liked was the interaction between Jazz and >> Cliffhanger ! Very cool to hear those voices again after so long ! Jazz >> is definetly one smooth cool sounding and playing dude ! and so is >> cliffhanger ! ;) That part of the game is pretty cool. >> >> I even replayed those parts for the coolness of it and to collect some >> more collectibles/weapon specs. >> >> I might also replay the first mission to hear the awesome optimus prime >> discover metroplex... and the nice white light or something... "I sense >> your presence" ;) >> >> It was also major fun to play either optimus prime or megatron at the end >> of the game. >> >> It was also fun to see megatron get destroyed... >> >> It was also fun to see optimus prime captured. >> >> It was insanely super cool to see the research projects of shockwave and >> to hear that voice analyze those prehistorian dinosaurs/bots and mention >> their strengths and weaknesses and also other projects. That voice is >> ubercool. Unfortunately this research had little applications in the game >> itself... I hope this will change in a sequel and make it more usuable or >> so... that would be nice. >> >> The return of grimlock/the voice was also super cool... very nice to know >> that these guys are still alive. >> >> Grimlock's fighting and dinosaur mode kinda bored me... I didn't think it >> was that cool... though fighting in robot mode was kinda cool. A bit too >> powerfull maybe but nice none the less. >> >> The search for his friends was uber cool. >> >> There were some unfortunate disappoints in the game. >> >> My biggest disappoint is the voice of bruticus... I was looking forward >> to hearing his original voice... one of my favorite deep/dumb/stupid >> voices in the original series. I was hoping to hear this dumbed down body >> builder scrambled super powerfull voice... a bit like arnold >> schwazneggert you know... but in a bruticus way... Maybe the voice of >> arnold schwarzneggert with some distortion and scrammbling and tweaking >> and twisting might sound nice/better than the current voice... I didn't >> like it at all the current voice and it kinda ruined the game for me. >> >> STARSSSSCRRRREAAM didn't sound screaming at all... another one of my big >> disappoints in this game.... it wasn't bad... but the original was much >> better and more suiting... this voice needs to sound much more screaming >> and screeching like... like it's trying to cut glass with it's voice... >> like it was sharpened with a razor blade. >> >> The voie of megatron was also kinda weird and a bit strange and probably >> not the original though the wikipedia says otherwise... but I don't mind >> about megatron... the original voice kinda annoyed me so it's a good >> candidate for replacement. >> >> I kinda liked the voice of megatron but it sounded a little bit too high >> pitch.. it needs to sound a little bit more dark... and less >> theatrical/gayish... just a bit deeper and darker would make it more evil >> ! ;) :) =D >> >> What totally blows my mind is that they actually managed to 3d model >> something that looks like an arc.... the yellow spaceship that crash >> landed into the mountain... very few details of it are known... from the >> series... very little is known about the interior of the ship... but we >> still get to get a little peek inside of it which was totally awesome ! I >> could not believe that I was actually inside the bloody fokking yellow >> arc ?! OH MY GOD !!! The awesomeness of it ?! >> >> The other thing which was kinda weird... is teletraan 1... (first of all >> double A ? kinda weird but ok;)) but the real weird part is... it were >> some kind of remote consoles... which were apperently linked up to >> teletraan 1 which is apperently on cybertron... and teletraan 1 talks to >> both robots... I guess this is kinda normal because it did do this to the >> robots in the original series... just the voice of it sounded to human >> like that was kinda weird... it should sound very dry and robotic like >> without any emotion... there was too much emotion in teletraan 1's voice. >> The original teletraan 1 voice had absolutely no emotion as far as I can >> remember... and computers don't really have emotions so it makes perfect >> sense for it to be as emotionless as possible... <- so lots of room for >> improvements for a future game to make it more authentic. Don't get me >> wrong though the "stay cool jazz" was kinda cool... but that's not how >> teletraan 1 talks... so it's a big deviation from what it should be... >> dry, boring, emotionless , sometimes simple, sometimes technical, >> definetly nerdy, but definetly not cool. Teletraan 1 should be a big >> nerd, and not a cool dude ;) :) =D >> >> The end portal were the ships disappear into was kinda weird... no >> explanation is giving for this ? Why was there a portal ? Why do both >> ships get sucked into it ?! It's kinda weird... nothing was ever >> mentioned about it in the original series, but I will cut the developers >> some slack here... to expand on the transformer universe/story and make >> it possible for them to place the transformers in different universes >> before they reach earth for more awesome gaming and story development. >> But some kind of explanation should be given for the portal it's not >> required but it would be cool, otherwise it remains unknown which is fine >> too but a bit whacky. >> >> The death ? or major injury of bumblee at the end was cool... I kinda >> hate this little yellow fokker... but I also kinda love this little >> yellow fokker... I want to see him killed really badly... but I also want >> to see him come back alive... like the little fokker he is ! Like a >> cockroach... hard to extinquish, like a bug up megatrons ass, and >> sometimes optimus's too lol ! ;) =D Little fokker he is, a joker and a >> pranker... him dieing and coming back a live... biggest joke he could >> possible pull off ! ;) :) Wieeee... you though you got rid of me ?! Well >> guess what ?! NOTTTT !!! Bubble here to stay ! To bug you more up yours >> ASS ! ;) =D >> >> The flying part in the game was pretty awesome as usual I would almost >> say... but it was definetly even more awesome then the previous if I >> remember correctly... The transforming from flying mode to robot mode >> back to flying mode was also pretty much butter smooth and really helps >> to get a feeling of action going on ! I do wish the transforming sound >> was a little bit more higher volume cause it's cool. >> >> The big BHWOOOMMFFFEDD that the helicopter robot makes in robot form is >> coooool... like the transformer movie... it's some kind of shockwave.... >> blast off is his robot name... yeah... it's some kind of blast wave ! ;) >> :) Nice tough to that robot ! ;) >> >> I kinda missed playing with the other robots which form Bruticus ! I do >> hope to see all of them in a sequel... or at least the missing robots ! >> ;) :) >> >> I especially wanna see the truck which is the leader of the >> pack/combaticons... onslaught... which reminds me of the other super >> robot, the 1 truck and 4 cars... "destructor" was his name I think... >> would be nice if he was also in a sequel... as well as "superion" the 5 >> flying robots.... and maybe even the very cool "computron" another one of >> my favorite and a more modern suit to the cybertron theme... from >> generations 1 season 2 or so, or 3 ;). >> >> I wonder if the game will continue with the big vulcano where the >> spaceship crash lands into it... I look really forward to see a game >> which touches on this subject... I wanna see if these guys can do a good >> job at CGI on a mountain/volcano with a spaceship stuck into it. >> >> It's probably a dangerous endavour to under take because then the >> game/story will be stuck on earth and people have to be modelled which is >> much more difficult so I can understand if they stay away from that >> topic... but it would be pretty cool if it's done anyway. >> >> Perhaps it can just be shown... and played slightly... just to tie into >> the original series... and then the game takes a jump into the future to >> series 3 with galvatron... playing on earth would bore me... the original >> series which took place one earth bore me... so I am fine with skipping >> that period in transformers/autobot history... I don't think the fans of >> the series want to see a repeat of all that "crap" on sea, and on land >> blablabla, that's probably very boring... the real meat is on cybertron >> and junkyon... the fantasy stuff.. .that's what people/fans really wanna >> see... I am pretty sure of it... that part... the true science fiction >> part is what I love best about transformers... it takes getting used >> too... it's far out... but ones getting used to it's great. >> >> Especially the quintesion... the 5 headed creatures... who if I remember >> correctly build cybertron and actually at least... created the >> transformers as their slaves to do their bidding... these 5 headed >> creatures are yet unknown/untouched on by the game... no story and no >> game and no movie about cybertron is complete without the quintesons... >> it's a must-be-included-eventually-story... to obey the story of >> transformers and it's cool too... maybe a bit whacky... but so be it. >> They are mysterious beings/creatures... from ancient cybertron... just >> like the dinosaurs are ancient and somewhat mysterious to us. >> >> Back to the game now... the voice of metroplex was kinda gayish... but it >> sounded omni-present like... so that was good.. it sound like it was a >> big robot... everywhere... can't find the exact word for it... but the >> special effect applied to the voice was good. The voice itself might have >> been a little bit deeper... the original metroplex probably had a little >> bit more deeper voice... >> >> The orbital strike like thing... the nuke like thing that it had... which >> optimus prime could control was kinda coool... it was actually pretty >> fricking cool.... I just wish I could hit myself and blow myself up... >> and disintegrate (?) just to get a sense of it's destructive power. >> >> Big spoiler alert: >> >> The death? sacrifice of metroplex to give it's energy to the space ship >> for lift off... is simply brilliant... hopefully his spark is taking >> along... I think so... I think it was mentioned... hopefully in the >> future his dead body can be brought back alive by injecting his spark... >> and returning him to his former glory. >> >> I didn't really get to see his city transformation/appearance like... and >> his city defense weapons/cannons... and turrest on it... and I also >> didn't get to visit and walk inside of him... that would have been >> cool... but maybe this is what the first mission was about... maybe I >> already entered inside of him without knowing ?! This is a good reason >> for me to play that mission again... and I will do so sometime I promise >> ! I did see some gears at work here and there so I already thought... >> while playing the game... hmmmmm... maybe I am inside metroplex ! ;) >> Which was pretty cool... there was some steam and fog... which was also >> cool... >> >> Maybe his voices or little tickles should have given it away a little bit >> more... like he needs to clear his throat... or just wants to scare >> optimus... or maybe he awakens a little bit during his sleep sensing that >> somebody is walking inside of him and he goes like: "hmmmmm ?" and then >> he goes like: "ohhh well... going back to sleep" ;) :) He dont care >> ultimtely... ;) =D unless it's a decepticon !? ;) :) Then he freaks >> out... cause ya never know what they are after... they might wreck him on >> the inside ?! >> >> This could be a good fellow up story where metroplex actually needs the >> help of optimus prime or other robots to get evil robots out of his >> system/outside of him before more (?) damage occurs if any ?! ;) :) If >> too much damage occurs to metroplex internal workings then mission is a >> failure... to the player has to be carefull not to unnecessarily hurt >> metroplex while doing the mission... maybe using a sword is a good choice >> when being inside metroplex, instead of blasters and granade launchers. >> >> Same could also be done for trypticon... but this would be repeated >> gameplay and might be a bit boring/too predictable... then again it could >> be part of the same story... but that has already be done in the >> original series with swapping the eyes of both robots ;)I just provide >> this hint for anybody that wants to watch that episode or so and see what >> the hell I am writing about ;) :) >> >> I think metroplex also had some little helper robots... like some black >> car or something... didn't see that one yet ? ;) Yeah... these helpers >> probably take care of metroplex's inside... so that robot is a good >> candidate to fight off any intruders ! ;) That would be pretty cool... >> more story/light being shined on that robot... since the original series >> was weak/short/low on details about those robots ;) They appeared >> rarely/shortly... only in the last episode/movie do they come back >> somewhat if I remember correctly ;) :) =D There was also a part where one >> of them didn't wanna fight anymore... can't remember if it was an ariel >> bot or both... that was a bit confusing... but metro plex probably needed >> him... yeah... to take care of him... so ultimately he came back I think >> ;) >> >>The part of the game which really bored me was driving around under this >>gigantic moving truck or something... that was kinda stupid... and noisy >>too... I hated that part of the game... it was very dumb and stupid and >>boring. Fortunately it didn't last long... >> >> The follow up mission, walking on top of it... was also kinda boring... >> but less boring... >> >> Anyway... >> >> I didn't hear the insecticons make their typical noises... the squirming >> and sqeezing... like these insects do... that's a somewhat ommission from >> this game... maybe it wasn't in it or maybe it was and I just didn't >> notice it too much or the volume was too low... but this was a major >> thing in the original and should definetly be in there.... >> >> These insecticons where much more vicious in the animation series... >> these guys are truely bad asses and are ruthless... just like real >> insects... insects don't give a damn... they have no emotions... all they >> wanna do is eat, eat, eat, eat, eat... they will gladly chew your face >> off... if it suits them and gives them energy... these robotic creatures >> should have been much more vicious... and trying to chew on me as >> player... and biting of little bits of my armor and parts... and >> consuming/instantly turning it into energy/energon... >> >> Another somewhat weirdness was the energy cubes... the energy cubes >> looked awesome in the original... a colorfull pattern of all kinds of >> colors... like flowing water pallete of colors... somewhat glowing... >> representing the energy... this has been replaced by blueish energon >> cubes... it's not bad... but it's again an unneccessary devation from the >> original and a missed opertunity to out do the original. With todays >> shader technology and blooming technology, this could have been something >> awesome. It's even ironic... the unreal 3 engine is known for it's over >> usage of blooming effect. If there was one part in the game where >> blooming would have made sense then it was on the energon cubes ?! As a >> programmer I cannot believe that this was missed by the original >> developers.... I have no idea why ?!? A technical limitation ? Please >> consult somebody who knows a thing or two about shaders and ask them to >> make the most awesome energon cubes ever created ?! Energon is a major >> theme in the transformers universe and deserves to be done properly... >> entire wars/battles have been fought over energon cubes ?! When they get >> shot... the explode viciously ! Because of all the energy that they >> contain ! Highly unstable... highly dangerous subtance ! >> >> Also soundwave is capable of creating the framework for the energon >> cubes... perhaps other devices exist to creates these frameworks... (the >> skeleton of the cube)... this is a part that most be part of the game... >> I want to see where these robots get their energon from... and I want to >> see them drink energon cubes... or energon fountains... so more must be >> done with energon... it's too easy/simple to just walk over a blue object >> and that's it. >> >> I did like the shards that flew at the robots... I have no idea what that >> was... but it was cool. Again a deviation from the original ? Or maybe >> not ? But in this case it's something interesting... like these robots >> are capable of collecting energy from following opponents... I like this. >> Like some energy suckage/drain. >> >> Just like we human beings can eat each other's flesh... these robots can >> eat each other's energon leaking from their corpses/bodies ! ;) :) =D >> >> I did not get to see the autobot matrix of leadership... but granted this >> was already in the previous game... so that's ok... but at least a little >> quicky (referral) would have been nice ;) :) >> >> Or perhaps something more involved... like optimus prime collecting >> combat experience into the autobot matrix of leadership at the end of a >> mission ;) that would be cool. >> >> The player gets to inject it into the autobot matrix of leadership >> himself ! ;) To feel the true sense of optimus prime ! ;) and how it's >> like to be a historical leader throughout the ages ?! >> >> Perhaps optimus prime can even dive into the autobot matrix of >> leadershipf or consulation on battle tactics to aid him in his mission. >> Or perhaps he gets sucked into it when he dreams... to update his neural >> network capabilities. >> >> Just like we human beings dream of our experiences and try to improve or >> make sense of it ! ;) :) >> >> Perhaps this is a bit much to ask for ;) for just a single mission.. >> would be nice anyway... the fans love it ! ;) =D What the fans want, the >> fans get ! LOL =D It's also important for noobs to the game... to make >> them acquinted with this part/fact of transformers and optimus prime, >> even if it makes no sense to them at the time... perhaps later in their >> life they will understand what this is. >> >> I kinda want to see a time travelling gate in a sequal game... it was >> also in the animation series... I think if offers many possibilities for >> the developers to expand on that... >> >> Perhaps a sequel to this game should go back in time through this >> gate.... I believe it was actually on another planet controlled by the >> quintesons... this could be an awesome/excellent opertunity for the >> developers to take the story and the graphics and the visuals and the 3d >> modelling and the special effects back to the ancient times of >> cybertron... when Omega Supreme lived among his peers.... when optimus >> father was just a slave leader... and when the rise against their masters >> begane... and when the robots split up into autobots and decepticons >> leading to the war for cyberbtron.... I think it's the perfect episode if >> the developers want to continue and re-use their gaphical assets and >> twist them a little to be more suiting for ancient times. >> >> Alpha trion... should be part of this sequel or prequel, if you will, as >> well. He should play a major part in it and probably be the main/lead >> mission to introduce the player to this time. He is the replacement for >> optimus prime, since if I remember correctly he is the father of optimus >> prime... or at least something like that... his predecessor... an ancient >> predecessor. >> >> Perhaps even shockwave might be part of it... shockwave could be the >> oldest robot of the gang... he lives and lives and lives on... through >> all of these ages... he's a smart weasily/chicken like individual >> robot... which somehow manages to avoid big battles and escape death >> everytime... >> A fact which might not be known yet to fans of the series and this might >> be revealed in this game... fans will be like: "wow... I always knew this >> keeper of cybertron was old... but not that old ?! Gjez... what a >> surprise ?! :) not really ofcourse but ok ;)" And ofcourse it makes >> total sense... this keeper of cybertron... truely loves cybertron... it's >> his old home throughout the ages... he would hate to see if fall and >> destroyed... so he dedicated his live to taking care of cybertron all by >> himself as good as he can... he's lazy as fok... but he tries anyway. Can >> you blame him for being lazy ?! He's damn old... he's kinda bored with >> cybertron... except unexplored and unknown arrays.. the planet is so >> big... even shockwave doesn't know everything about it... and can be >> surprised from time to time to find ancient stuff... and other unknown >> things/facts or robot corpse from the past... maybe even robotic >> ghosts/sparks ;) :) >> >> The gateway into the past should be mostly squares/rectangular like... >> maybe with the corners cut off... and the interior of the gate should >> definetly be a green force field... perhaps with a hole/twisting tunnel >> inside which takes robots/entities back into the past/future, even >> humans/flesh can travel back to the past/future. So a travel into the >> future would also be possible, but I have absolutely no idea how that >> would look like... there is absolutely no material on it what so ever... >> so too much freedom there for my taste to explore it even further... >> though the only thing which comes to mind is "the golden age" of >> cybertron which was actually the last part of the movie/generation 1... >> perhaps ignoring headmasters. So I was wrong... there is some referal to >> a possible golden future for cybertron... also their forms and shapes are >> revealed... bumble is turned into gold bug ;) :) It's quite cool really, >> but also a bit cheapish feel to it... so maybe it's better to leave it >> unexplored... but it is a possibility for further exploration of this >> story line. Some good writes would be needed for it... it highly reminds >> me of that cool intro. Yet again low on details and low one extas. >> >> I like the ancient times... maybe it too is low on details... but at >> least enough details for at least one mission... so perhaps a sequal >> could involve/include two time travelling missions for some reason: one >> mission into the past, the ancient times/cybertron... and one mission >> into the future... the golden age of cybertron... I think this idea is >> awesome... and would make fans of the series really happy and it awe of >> it all ! ;) :) =D Now we get to see it all ! ;) =D Especially the golden >> age of cybertron includes some nice possibilities/oppertunities to use >> shaders and golden textures to make cybertron truely appear in GOLD and >> SHINY.... like all that energon was turned into GOLD ! Platinum GOLD >> whatever... as long as it's gold ! ;) =D maybe some platinum silver here >> and there too... richness all the way... but why go there ? Perhaps it's >> in danger from the decepticons somehow... involving the time line... >> perhaps they time travelled there to cause misschief ;) :) And ofcourse >> the autobots must stop them ;) The robots which live in the golden age >> have no idea that this is going on... that they have been invaded by >> robots from the past... and that's exactly why optimus prime must time >> travel there to stop the decepticons... it could also be alpha trion he >> travels through time... from the ancient to the golden time... to stop >> the ancient megatron which stumbled upon the time travelling gateway and >> decided to have a looksy into the future. >> Alpha Trion matrix warns him of this disruption in time... and decided to >> take action before it's to late. The matrix senses this disruption in the >> time by gravitonational wave fluctuations ;) :) =D All time periods have >> their own gravitional wave fluctuations... if something from one time >> travels into another time... this alters the gravitional wave >> fluctuations and thus is detected by the autobot matrix of leadership... >> this feature of the matrix was build-in but it's creator to protect the >> autobots against time travel attacks but they most act upon it ! The call >> of the matrix ! >> >> That could be titled for the game or the mission: "Call of the matrix !" >> >> I'd love to go on and on and on about stories for transformers... but I >> have to go take a drink... ;) :) I LOVE STORIES for transformers ! ;) =D >> It's an awesome science fiction concept which I am sure will appeal to >> anybody interested in computers, robotics, electronics and hardware, >> hence this message to those newsgroups ! ;) =D >> >> Can I truely give an objective oppinion and rating to this game ? >> Probably not... it would make little sense to do so... but I will >> anyway... comparing it to other games... one thing is certain, story wise >> this game gets a 10 out of 10. >> >> So here we go for anybody who is interested in the rest: >> >> Graphics 8 out of 10 >> Music 8.5 out of 10 (Anybody have a link to a soundtrack ? ;) I'd >> like/love to have it on my disk/drive ! ;)) >> Animations 9 out of 10 (Pretty damn sweet, only intro mission had some >> robot behaving weird as I bumbed into it) >> Sound effects 7.5 out of 10 (Weapon sounds are weak, boring, same, >> uninspiring, except a few... weapon sounds are important... surely a game >> about science fiction can do better than this, the rest of the game >> sounds are awesome though). >> Gameplay/gamecontrols/actions 6 out of 10 (Still a bit boring compared to >> first person shooters, but for a third person shooter it's still very >> enjoyable) >> >> One technical gripe/annoyance is with the bink video sound... it's volume >> level is lower than the unreal engine volume level which makes me have to >> adjust my sound level during the video scenes. >> The odd thing is the unreal engine is actually more beautifull then the >> video scenes... so the video scenes are unnecessary and very old >> style/old school and can probably be safely removed from a future game. >> This predicts a bad bussiness proposition for bink video for games... >> Investors are advised to dump any of their stock or stop their >> investments into bink video technology ;) If such a thing as stock or >> investments exist ;) >> Sorry bink folks/developers but your tech is quickly becoming obsolete >> thanks to the advancement of realtime graphics/physics/special effects >> engine technology and hardware advancements ;) =D >> >> Also I kinda hope the background volume when megatron speaks isn't >> reduced so much... I would like to try and experiment with it... so this >> should be a configureable option... it kinda takes me out of the game >> when it happens... it reminds me of the technology >> behind it and that I am just playing a game... it almost feels like a >> comic being forced down my throat... "you must now listen to megatron or >> some other robot speak to understand the mission objectives" like some >> kind of comic blurp/text. This kinda sux and a different solution should >> be found for it and I know just the thing ! ;) :) >> >> The player should be given more interactivity with the robot that is >> speaking... if the player didn't catch the last part then or any part of >> that matter he can simply ask the robot to tell it again... and again and >> again... until the player finally gets it... Sometimes voice actors have >> difficulties pronouncing certain words... so it would help if the same >> thing is said in different ways... so the player can hear it in a >> different way... this could also help players that are foreign and might >> not understand all words so a different wording can also help them >> understand it better, even natives might understand it better... it also >> gives some fun oppertunities for interactivety ;) and perhaps try and >> annoy the robot and pretend you didn't hear it and see how far you can >> drive the robot insane lol... until he kicks your ass lol ;) :) =D or >> just cuts you off and says: "you heard me".... or "you know what to do... >> get on it !" ;) >> >> Ok people. >> >> I hope to have been of some service to however makes a sequal to this >> game ! ;) (By the way... a first person shooter taking place in the >> transformer universe would also be welcomed by me very much so ! I am >> kinda bored with first person shooters at the moment... I have done ww2, >> I have done modern warfare... I did startrek.... I did starwars... I did >> command & conquer... vietnam never really caught on with me.... but I >> sure as hell would love a transformers first person shooter ! >> >> For now just focus on a sequel ok ?! ;) =D >> >> I end with this thruthfully legendary comment I hope: >> >> Transformers Fall of Cybertron tastes like MORE ! ;) =D >> >> A job well done by the developers... they know how to propertion it just >> well enough for us to be wanting morrrrrreeee... much more ! ;) =D LOL. >> >> And that's how it should be ! LOL. >> >> BRING ON THE NEXT TRANSFORMERS GAME ! ;) =D >> >> PLLLEASEEE.. yes... I will admit it... and I am not ashamed to do so... >> Transformers Fall of Cybertron has me almost begging for more ! ;) =D >> LOL. >> >> A job well done... no other game in the universe has me begging for more >> except doom, quake, red alert and company of heroes and perhaps even a >> remake of dune and very very very maybe xcom or tiefighter lol ;) :) >> >> Bye, >> Skybuck. >
Back to comp.games.development.design | Previous | Next — Previous in thread | Find similar
Skybuck's Review of Transformers Fall of Cybertron (And story stuff for a potential sequel) "Skybuck Flying" <Windows7IsOK@DreamPC2006.com> - 2012-09-08 10:20 +0200
Re: Skybuck's Review of Transformers Fall of Cybertron (And story stuff for a potential sequel) "Shaun" <nospam@nospam.com> - 2012-09-08 19:38 -0500
Re: Skybuck's Review of Transformers Fall of Cybertron (And story stuff for a potential sequel) "Tom" <DontSpamMr_tsquare@hotmail.com> - 2012-09-08 17:57 -0700
csiph-web