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Groups > comp.games.development.design > #131

Re: Skybuck's Review of Transformers Fall of Cybertron (And story stuff for a potential sequel)

From "Tom" <DontSpamMr_tsquare@hotmail.com>
Newsgroups alt.comp.hardware.pc-homebuilt, alt.comp.periphs.videocards.nvidia, comp.games.development.design, sci.electronics.design
Subject Re: Skybuck's Review of Transformers Fall of Cybertron (And story stuff for a potential sequel)
Date 2012-09-08 17:57 -0700
Organization A noiseless patient Spider
Message-ID <k2gpig$o7s$1@dont-email.me> (permalink)
References <b7448$504affbb$5419acc3$13659@cache1.tilbu1.nb.home.nl> <pyR2s.641$b62.536@newsfe21.iad>

Cross-posted to 4 groups.

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Don't be so hard on him.

Hire the handicapped they are at least entertaining to watch....

T2

"Shaun" <nospam@nospam.com> wrote in message 
news:pyR2s.641$b62.536@newsfe21.iad...
> Your game is probably pathetic compared to what large game manufacturers 
> put
> out.  Why do you even try you loser!
>
> Why don't you get a fuckin' job and not play in your imagination.  Grow 
> up!
>
>
>
> "Skybuck Flying" <Windows7IsOK@DreamPC2006.com> wrote in message 
> news:b7448$504affbb$5419acc3$13659@cache1.tilbu1.nb.home.nl...
>> Hello,
>>
>> The first thing I want to write about this video game is that it is a 
>> dream come true.
>>
>> When I was a little kid dreaming/fantasizing about being in the 
>> transformers universe/on cybertron I could only dream of a game like 
>> this, the game is visually much better than my dreams could ever be !
>>
>> So almost needless to say, for a real transformer fan this game is to die 
>> for and a must have.
>>
>> But the game goes beyond fans... sort of I think... this game is very 
>> memoriable.
>>
>> Each mission is unique and stands by itself, very little repeated 
>> gameplay, very little repeated story.
>>
>> Every mission is like a story in itself and it's pretty fricking awesome.
>>
>> This game has carved itself into my memory and I had to give it a week or 
>> so for it to sink in... I needed a week to decide if I would write a 
>> review about this game yes or no... I just wasn't sure if the memories 
>> would last and if the awesomeness of it would last, but yes it does.
>>
>> This game is awesome in pretty much every possible way, it already starts 
>> with the game intro/menu/music. Just for that the game is already worth 
>> it.
>>
>> I already look forward to a follow up to this game, just to see the next 
>> menu design/system/graphics/music that the come up with.
>>
>> The music is godly/godlike... modern with classic with vocal songs in 
>> it... like uber catoclysmic ;) :) Like something big is about to happen, 
>> some big story is about to revealed, and you bet ya ! ;) =D
>>
>> Now come some spoilers so you might want to stop reading here.
>>
>> My favorite part of the game is the last mission triology or whatever.
>>
>> The part where I get to play with soundwave. (There is also a robot 
>> called shockwave, not to be confused with).
>>
>> Soundwave is pretty much the coolest sounding robot, but it's ability is 
>> what makes it really cool. It has these little robots inside of it in the 
>> form of cassette tapes as true fans of the series know... and that's just 
>> awesome... soundwave can eject these little robots to fight for him ! ;)
>>
>> I thought maybe people forgot about these awesome little robots, but nope 
>> ! They are in it ! At least 2 out of 3 are in it ! And that is exactly 
>> where my critique is at this game... but they probably did it for me to 
>> want more ! ;)
>>
>> Two out of the three tiny little robots are in it:
>>
>> 1. Rummble !
>>
>> 2. Laser beak !
>>
>> But my favorite one is missing:
>>
>> 3. Ravage ! The dog like robot ! which kidnapped spike in the television 
>> series if I remember correctly, but my memory might be wrong anyway.
>>
>> Another point of critique is that soundwave says: "rummble eject"... but 
>> it also ejects laser beak which is fine but it doesn't say it... it 
>> should have !
>>
>> It should say it in a sequel/serial like:
>>
>> "Rummble eject !"  "Laser beak eject !"
>>
>> Even cooler would be if I had the choice which one to eject if not even 
>> all !
>>
>> So a future game should have all three options as seperate options:
>>
>> 1. Rummble eject !
>>
>> 2. Laser beak eject !
>>
>> 3. Ravage eject !
>>
>> And it would be even cooler if I could control any one of them... and 
>> take over control and fight as rummble !! or ravage !
>>
>> Other parts of the game I liked was the interaction between Jazz and 
>> Cliffhanger ! Very cool to hear those voices again after so long ! Jazz 
>> is definetly one smooth cool sounding and playing dude ! and so is 
>> cliffhanger ! ;) That part of the game is pretty cool.
>>
>> I even replayed those parts for the coolness of it and to collect some 
>> more collectibles/weapon specs.
>>
>> I might also replay the first mission to hear the awesome optimus prime 
>> discover metroplex... and the nice white light or something... "I sense 
>> your presence" ;)
>>
>> It was also major fun to play either optimus prime or megatron at the end 
>> of the game.
>>
>> It was also fun to see megatron get destroyed...
>>
>> It was also fun to see optimus prime captured.
>>
>> It was insanely super cool to see the research projects of shockwave and 
>> to hear that voice analyze those prehistorian dinosaurs/bots and mention 
>> their strengths and weaknesses and also other projects. That voice is 
>> ubercool. Unfortunately this research had little applications in the game 
>> itself... I hope this will change in a sequel and make it more usuable or 
>> so... that would be nice.
>>
>> The return of grimlock/the voice was also super cool... very nice to know 
>> that these guys are still alive.
>>
>> Grimlock's fighting and dinosaur mode kinda bored me... I didn't think it 
>> was that cool... though fighting in robot mode was kinda cool. A bit too 
>> powerfull maybe but nice none the less.
>>
>> The search for his friends was uber cool.
>>
>> There were some unfortunate disappoints in the game.
>>
>> My biggest disappoint is the voice of bruticus... I was looking forward 
>> to hearing his original voice... one of my favorite deep/dumb/stupid 
>> voices in the original series. I was hoping to hear this dumbed down body 
>> builder scrambled super powerfull voice... a bit like arnold 
>> schwazneggert you know... but in a bruticus way... Maybe the voice of 
>> arnold schwarzneggert with some distortion and scrammbling and tweaking 
>> and twisting might sound nice/better than the current voice... I didn't 
>> like it at all the current voice and it kinda ruined the game for me.
>>
>> STARSSSSCRRRREAAM didn't sound screaming at all... another one of my big 
>> disappoints in this game.... it wasn't bad... but the original was much 
>> better and more suiting... this voice needs to sound much more screaming 
>> and screeching like... like it's trying to cut glass with it's voice... 
>> like it was sharpened with a razor blade.
>>
>> The voie of megatron was also kinda weird and a bit strange and probably 
>> not the original though the wikipedia says otherwise... but I don't mind 
>> about megatron... the original voice kinda annoyed me so it's a good 
>> candidate for replacement.
>>
>> I kinda liked the voice of megatron but it sounded a little bit too high 
>> pitch.. it needs to sound a little bit more dark... and less 
>> theatrical/gayish... just a bit deeper and darker would make it more evil 
>> ! ;) :) =D
>>
>> What totally blows my mind is that they actually managed to 3d model 
>> something that looks like an arc.... the yellow spaceship that crash 
>> landed into the mountain... very few details of it are known... from the 
>> series... very little is known about the interior of the ship... but we 
>> still get to get a little peek inside of it which was totally awesome ! I 
>> could not believe that I was actually inside the bloody fokking yellow 
>> arc ?! OH MY GOD !!! The awesomeness of it ?!
>>
>> The other thing which was kinda weird... is teletraan 1... (first of all 
>> double A ? kinda weird but ok;)) but the real weird part is... it were 
>> some kind of remote consoles... which were apperently linked up to 
>> teletraan 1 which is apperently on cybertron... and teletraan 1 talks to 
>> both robots... I guess this is kinda normal because it did do this to the 
>> robots in the original series... just the voice of it sounded to human 
>> like that was kinda weird... it should sound very dry and robotic like 
>> without any emotion... there was too much emotion in teletraan 1's voice. 
>> The original teletraan 1 voice had absolutely no emotion as far as I can 
>> remember... and computers don't really have emotions so it makes perfect 
>> sense for it to be as emotionless as possible... <- so lots of room for 
>> improvements for a future game to make it more authentic. Don't get me 
>> wrong though the "stay cool jazz" was kinda cool... but that's not how 
>> teletraan 1 talks... so it's a big deviation from what it should be... 
>> dry, boring, emotionless , sometimes simple, sometimes technical, 
>> definetly nerdy, but definetly not cool. Teletraan 1 should be a big 
>> nerd, and not a cool dude ;) :) =D
>>
>> The end portal were the ships disappear into was kinda weird... no 
>> explanation is giving for this ? Why was there a portal ? Why do both 
>> ships get sucked into it ?! It's kinda weird... nothing was ever 
>> mentioned about it in the original series, but I will cut the developers 
>> some slack here... to expand on the transformer universe/story and make 
>> it possible for them to place the transformers in different universes 
>> before they reach earth for more awesome gaming and story development. 
>> But some kind of explanation should be given for the portal it's not 
>> required but it would be cool, otherwise it remains unknown which is fine 
>> too but a bit whacky.
>>
>> The death ? or major injury of bumblee at the end was cool... I kinda 
>> hate this little yellow fokker... but I also kinda love this little 
>> yellow fokker... I want to see him killed really badly... but I also want 
>> to see him come back alive... like the little fokker he is ! Like a 
>> cockroach... hard to extinquish, like a bug up megatrons ass, and 
>> sometimes optimus's too lol ! ;) =D Little fokker he is, a joker and a 
>> pranker... him dieing and coming back a live... biggest joke he could 
>> possible pull off ! ;) :) Wieeee... you though you got rid of me ?! Well 
>> guess what ?! NOTTTT !!! Bubble here to stay ! To bug you more up yours 
>> ASS ! ;) =D
>>
>> The flying part in the game was pretty awesome as usual I would almost 
>> say... but it was definetly even more awesome then the previous if I 
>> remember correctly... The transforming from flying mode to robot mode 
>> back to flying mode was also pretty much butter smooth and really helps 
>> to get a feeling of action going on ! I do wish the transforming sound 
>> was a little bit more higher volume cause it's cool.
>>
>> The big BHWOOOMMFFFEDD that the helicopter robot makes in robot form is 
>> coooool... like the transformer movie... it's some kind of shockwave.... 
>> blast off is his robot name... yeah... it's some kind of blast wave ! ;) 
>> :) Nice tough to that robot ! ;)
>>
>> I kinda missed playing with the other robots which form Bruticus ! I do 
>> hope to see all of them in a sequel... or at least the missing robots ! 
>> ;) :)
>>
>> I especially wanna see the truck which is the leader of the 
>> pack/combaticons... onslaught... which reminds me of the other super 
>> robot, the 1 truck and 4 cars... "destructor" was his name I think... 
>> would be nice if he was also in a sequel... as well as "superion" the 5 
>> flying robots.... and maybe even the very cool "computron" another one of 
>> my favorite and a more modern suit to the cybertron theme... from 
>> generations 1 season 2 or so, or 3 ;).
>>
>> I wonder if the game will continue with the big vulcano where the 
>> spaceship crash lands into it... I look really forward to see a game 
>> which touches on this subject... I wanna see if these guys can do a good 
>> job at CGI on a mountain/volcano with a spaceship stuck into it.
>>
>> It's probably a dangerous endavour to under take because then the 
>> game/story will be stuck on earth and people have to be modelled which is 
>> much more difficult so I can understand if they stay away from that 
>> topic... but it would be pretty cool if it's done anyway.
>>
>> Perhaps it can just be shown... and played slightly... just to tie into 
>> the original series... and then the game takes a jump into the future to 
>> series 3 with galvatron... playing on earth would bore me... the original 
>> series which took place one earth bore me... so I am fine with skipping 
>> that period in transformers/autobot history... I don't think the fans of 
>> the series want to see a repeat of all that "crap" on sea, and on land 
>> blablabla, that's probably very boring... the real meat is on cybertron 
>> and junkyon... the fantasy stuff.. .that's what people/fans really wanna 
>> see... I am pretty sure of it... that part... the true science fiction 
>> part is what I love best about transformers... it takes getting used 
>> too... it's far out... but ones getting used to it's great.
>>
>> Especially the quintesion... the 5 headed creatures... who if I remember 
>> correctly build cybertron and actually at least... created the 
>> transformers as their slaves to do their bidding... these 5 headed 
>> creatures are yet unknown/untouched on by the game... no story and no 
>> game and no movie about cybertron is complete without the quintesons... 
>> it's a must-be-included-eventually-story... to obey the story of 
>> transformers and it's cool too... maybe a bit whacky... but so be it. 
>> They are mysterious beings/creatures... from ancient cybertron... just 
>> like the dinosaurs are ancient and somewhat mysterious to us.
>>
>> Back to the game now... the voice of metroplex was kinda gayish... but it 
>> sounded omni-present like... so that was good.. it sound like it was a 
>> big robot... everywhere... can't find the exact word for it... but the 
>> special effect applied to the voice was good. The voice itself might have 
>> been a little bit deeper... the original metroplex probably had a little 
>> bit more deeper voice...
>>
>> The orbital strike like thing... the nuke like thing that it had... which 
>> optimus prime could control was kinda coool... it was actually pretty 
>> fricking cool.... I just wish I could hit myself and blow myself up... 
>> and disintegrate (?) just to get a sense of it's destructive power.
>>
>> Big spoiler alert:
>>
>> The death? sacrifice of metroplex to give it's energy to the space ship 
>> for lift off... is simply brilliant... hopefully his spark is taking 
>> along... I think so...  I think it was mentioned... hopefully in the 
>> future his dead body can be brought back alive by injecting his spark... 
>> and returning him to his former glory.
>>
>> I didn't really get to see his city transformation/appearance like... and 
>> his city defense weapons/cannons... and turrest on it... and I also 
>> didn't get to visit and walk inside of him... that would have been 
>> cool... but maybe this is what the first mission was about... maybe I 
>> already entered inside of him without knowing ?! This is a good reason 
>> for me to play that mission again... and I will do so sometime I promise 
>> ! I did see some gears at work here and there so I already thought... 
>> while playing the game... hmmmmm... maybe I am inside metroplex ! ;) 
>> Which was pretty cool... there was some steam and fog... which was also 
>> cool...
>>
>> Maybe his voices or little tickles should have given it away a little bit 
>> more... like he needs to clear his throat... or just wants to scare 
>> optimus... or maybe he awakens a little bit during his sleep sensing that 
>> somebody is walking inside of him and he goes like: "hmmmmm ?" and then 
>> he goes like: "ohhh well... going back to sleep" ;) :) He dont care 
>> ultimtely... ;) =D unless it's a decepticon !? ;) :) Then he freaks 
>> out... cause ya never know what they are after... they might wreck him on 
>> the inside ?!
>>
>> This could be a good fellow up story where metroplex actually needs the 
>> help of optimus prime or other robots to get evil robots out of his 
>> system/outside of him before more (?) damage occurs if any ?! ;) :) If 
>> too much damage occurs to metroplex internal workings then mission is a 
>> failure... to the player has to be carefull not to unnecessarily hurt 
>> metroplex while doing the mission... maybe using a sword is a good choice 
>> when being inside metroplex, instead of blasters and granade launchers.
>>
>> Same could also be done for trypticon... but this would be repeated 
>> gameplay and might be a bit boring/too predictable... then again it could 
>> be part of the same story...  but that has already be done in the 
>> original series with swapping the eyes of both robots ;)I just provide 
>> this hint for anybody that wants to watch that episode or so and see what 
>> the hell I am writing about ;) :)
>>
>> I think metroplex also had some little helper robots... like some black 
>> car or something... didn't see that one yet ? ;) Yeah... these helpers 
>> probably take care of metroplex's inside... so that robot is a good 
>> candidate to fight off any intruders ! ;) That would be pretty cool... 
>> more story/light being shined on that robot... since the original series 
>> was weak/short/low on details about those robots ;) They appeared 
>> rarely/shortly... only in the last episode/movie do they come back 
>> somewhat if I remember correctly ;) :) =D There was also a part where one 
>> of them didn't wanna fight anymore... can't remember if it was an ariel 
>> bot or both... that was a bit confusing... but metro plex probably needed 
>> him... yeah... to take care of him... so ultimately he came back I think 
>> ;)
>>
>>The part of the game which really bored me was driving around under this 
>>gigantic moving truck or something... that was kinda stupid... and noisy 
>>too... I hated that part of the game... it was very dumb and stupid and 
>>boring. Fortunately it didn't last long...
>>
>> The follow up mission, walking on top of it... was also kinda boring... 
>> but less boring...
>>
>> Anyway...
>>
>> I didn't hear the insecticons make their typical noises... the squirming 
>> and sqeezing... like these insects do... that's a somewhat ommission from 
>> this game... maybe it wasn't in it or maybe it was and I just didn't 
>> notice it too much or the volume was too low... but this was a major 
>> thing in the original and should definetly be in there....
>>
>> These insecticons where much more vicious in the animation series... 
>> these guys are truely bad asses and are ruthless... just like real 
>> insects... insects don't give a damn... they have no emotions... all they 
>> wanna do is eat, eat, eat, eat, eat... they will gladly chew your face 
>> off... if it suits them and gives them energy... these robotic creatures 
>> should have been much more vicious... and trying to chew on me as 
>> player... and biting of little bits of my armor and parts... and 
>> consuming/instantly turning it into energy/energon...
>>
>> Another somewhat weirdness was the energy cubes... the energy cubes 
>> looked awesome in the original... a colorfull pattern of all kinds of 
>> colors... like flowing water pallete of colors... somewhat glowing... 
>> representing the energy... this has been replaced by blueish energon 
>> cubes... it's not bad... but it's again an unneccessary devation from the 
>> original and a missed opertunity to out do the original. With todays 
>> shader technology and blooming technology, this could have been something 
>> awesome. It's even ironic... the unreal 3 engine is known for it's over 
>> usage of blooming effect. If there was one part in the game where 
>> blooming would have made sense then it was on the energon cubes ?! As a 
>> programmer I cannot believe that this was missed by the original 
>> developers.... I have no idea why ?!? A technical limitation ? Please 
>> consult somebody who knows a thing or two about shaders and ask them to 
>> make the most awesome energon cubes ever created ?! Energon is a major 
>> theme in the transformers universe and deserves to be done properly... 
>> entire wars/battles have been fought over energon cubes ?! When they get 
>> shot... the explode viciously ! Because of all the energy that they 
>> contain ! Highly unstable... highly dangerous subtance !
>>
>> Also soundwave is capable of creating the framework for the energon 
>> cubes... perhaps other devices exist to creates these frameworks... (the 
>> skeleton of the cube)... this is a part that most be part of the game... 
>> I want to see where these robots get their energon from... and I want to 
>> see them drink energon cubes... or energon fountains... so more must be 
>> done with energon... it's too easy/simple to just walk over a blue object 
>> and that's it.
>>
>> I did like the shards that flew at the robots... I have no idea what that 
>> was... but it was cool. Again a deviation from the original ? Or maybe 
>> not ? But in this case it's something interesting... like these robots 
>> are capable of collecting energy from following opponents... I like this. 
>> Like some energy suckage/drain.
>>
>> Just like we human beings can eat each other's flesh... these robots can 
>> eat each other's energon leaking from their corpses/bodies ! ;) :) =D
>>
>> I did not get to see the autobot matrix of leadership... but granted this 
>> was already in the previous game... so that's ok... but at least a little 
>> quicky (referral) would have been nice ;) :)
>>
>> Or perhaps something more involved... like optimus prime collecting 
>> combat experience into the autobot matrix of leadership at the end of a 
>> mission ;) that would be cool.
>>
>> The player gets to inject it into the autobot matrix of leadership 
>> himself ! ;) To feel the true sense of optimus prime ! ;) and how it's 
>> like to be a historical leader throughout the ages ?!
>>
>> Perhaps optimus prime can even dive into the autobot matrix of 
>> leadershipf or consulation on battle tactics to aid him in his mission. 
>> Or perhaps he gets sucked into it when he dreams... to update his neural 
>> network capabilities.
>>
>> Just like we human beings dream of our experiences and try to improve or 
>> make sense of it ! ;) :)
>>
>> Perhaps this is a bit much to ask for ;) for just a single mission.. 
>> would be nice anyway... the fans love it ! ;) =D What the fans want, the 
>> fans get ! LOL =D It's also important for noobs to the game... to make 
>> them acquinted with this part/fact of transformers and optimus prime, 
>> even if it makes no sense to them at the time... perhaps later in their 
>> life they will understand what this is.
>>
>> I kinda want to see a time travelling gate in a sequal game... it was 
>> also in the animation series... I think if offers many possibilities for 
>> the developers to expand on that...
>>
>> Perhaps a sequel to this game should go back in time through this 
>> gate.... I believe it was actually on another planet controlled by the 
>> quintesons... this could be an awesome/excellent opertunity for the 
>> developers to take the story and the graphics and the visuals and the 3d 
>> modelling and the special effects back to the ancient times of 
>> cybertron... when Omega Supreme lived among his peers.... when optimus 
>> father was just a slave leader... and when the rise against their masters 
>> begane... and when the robots split up into autobots and decepticons 
>> leading to the war for cyberbtron.... I think it's the perfect episode if 
>> the developers want to continue and re-use their gaphical assets and 
>> twist them a little to be more suiting for ancient times.
>>
>> Alpha trion... should be part of this sequel or prequel, if you will, as 
>> well. He should play a major part in it and probably be the main/lead 
>> mission to introduce the player to this time. He is the replacement for 
>> optimus prime, since if I remember correctly he is the father of optimus 
>> prime... or at least something like that... his predecessor... an ancient 
>> predecessor.
>>
>> Perhaps even shockwave might be part of it... shockwave could be the 
>> oldest robot of the gang... he lives and lives and lives on... through 
>> all of these ages... he's a smart weasily/chicken like individual 
>> robot... which somehow manages to avoid big battles and escape death 
>> everytime...
>> A fact which might not be known yet to fans of the series and this might 
>> be revealed in this game... fans will be like: "wow... I always knew this 
>> keeper of cybertron was old... but not that old ?! Gjez... what a 
>> surprise ?! :) not really ofcourse but ok ;)"  And ofcourse it makes 
>> total sense... this keeper of cybertron... truely loves cybertron... it's 
>> his old home throughout the ages... he would hate to see if fall and 
>> destroyed... so he dedicated his live to taking care of cybertron all by 
>> himself as good as he can... he's lazy as fok... but he tries anyway. Can 
>> you blame him for being lazy ?! He's damn old... he's kinda bored with 
>> cybertron... except unexplored and unknown arrays.. the planet is so 
>> big... even shockwave doesn't know everything about it... and can be 
>> surprised from time to time to find ancient stuff... and other unknown 
>> things/facts or robot corpse from the past... maybe even robotic 
>> ghosts/sparks ;) :)
>>
>> The gateway into the past should be mostly squares/rectangular like... 
>> maybe with the corners cut off... and the interior of the gate should 
>> definetly be a green force field... perhaps with a hole/twisting tunnel 
>> inside which takes robots/entities back into the past/future, even 
>> humans/flesh can travel back to the past/future. So a travel into the 
>> future would also be possible, but I have absolutely no idea how that 
>> would look like... there is absolutely no material on it what so ever... 
>> so too much freedom there for my taste to explore it even further... 
>> though the only thing which comes to mind is "the golden age" of 
>> cybertron which was actually the last part of the movie/generation 1... 
>> perhaps ignoring headmasters. So I was wrong... there is some referal to 
>> a possible golden future for cybertron... also their forms and shapes are 
>> revealed... bumble is turned into gold bug ;) :) It's quite cool really, 
>> but also a bit cheapish feel to it... so maybe it's better to leave it 
>> unexplored... but it is a possibility for further exploration of this 
>> story line. Some good writes would be needed for it... it highly reminds 
>> me of that cool intro. Yet again low on details and low one extas.
>>
>> I like the ancient times... maybe it too is low on details... but at 
>> least enough details for at least one mission... so perhaps a sequal 
>> could involve/include two time travelling missions for some reason: one 
>> mission into the past, the ancient times/cybertron... and one mission 
>> into the future... the golden age of cybertron... I think this idea is 
>> awesome... and would make fans of the series really happy and it awe of 
>> it all ! ;) :) =D Now we get to see it all ! ;) =D Especially the golden 
>> age of cybertron includes some nice possibilities/oppertunities to use 
>> shaders and golden textures to make cybertron truely appear in GOLD and 
>> SHINY.... like all that energon was turned into GOLD ! Platinum GOLD 
>> whatever... as long as it's gold ! ;) =D maybe some platinum silver here 
>> and there too... richness all the way... but why go there ? Perhaps it's 
>> in danger from the decepticons somehow... involving the time line... 
>> perhaps they time travelled there to cause misschief ;) :) And ofcourse 
>> the autobots must stop them ;) The robots which live in the golden age 
>> have no idea that this is going on... that they have been invaded by 
>> robots from the past... and that's exactly why optimus prime must time 
>> travel there to stop the decepticons... it could also be alpha trion he 
>> travels through time... from the ancient to the golden time... to stop 
>> the ancient megatron which stumbled upon the time travelling gateway and 
>> decided to have a looksy into the future.
>> Alpha Trion matrix warns him of this disruption in time... and decided to 
>> take action before it's to late. The matrix senses this disruption in the 
>> time by gravitonational wave fluctuations ;) :) =D All time periods have 
>> their own gravitional wave fluctuations... if something from one time 
>> travels into another time... this alters the gravitional wave 
>> fluctuations and thus is detected by the autobot matrix of leadership... 
>> this feature of the matrix was build-in but it's creator to protect the 
>> autobots against time travel attacks but they most act upon it ! The call 
>> of the matrix !
>>
>> That could be titled for the game or the mission: "Call of the matrix !"
>>
>> I'd love to go on and on and on about stories for transformers... but I 
>> have to go take a drink... ;) :) I LOVE STORIES for transformers ! ;) =D 
>> It's an awesome science fiction concept which I am sure will appeal to 
>> anybody interested in computers, robotics, electronics and hardware, 
>> hence this message to those newsgroups ! ;) =D
>>
>> Can I truely give an objective oppinion and rating to this game ? 
>> Probably not... it would make little sense to do so... but I will 
>> anyway... comparing it to other games... one thing is certain, story wise 
>> this game gets a 10 out of 10.
>>
>> So here we go for anybody who is interested in the rest:
>>
>> Graphics 8 out of 10
>> Music 8.5 out of 10  (Anybody have a link to a soundtrack ? ;) I'd 
>> like/love to have it on my disk/drive ! ;))
>> Animations 9 out of 10 (Pretty damn sweet, only intro mission had some 
>> robot behaving weird as I bumbed into it)
>> Sound effects 7.5 out of 10 (Weapon sounds are weak, boring, same, 
>> uninspiring, except a few... weapon sounds are important... surely a game 
>> about science fiction can do better than this, the rest of the game 
>> sounds are awesome though).
>> Gameplay/gamecontrols/actions 6 out of 10 (Still a bit boring compared to 
>> first person shooters, but for a third person shooter it's still very 
>> enjoyable)
>>
>> One technical gripe/annoyance is with the bink video sound... it's volume 
>> level is lower than the unreal engine volume level which makes me have to 
>> adjust my sound level during the video scenes.
>> The odd thing is the unreal engine is actually more beautifull then the 
>> video scenes... so the video scenes are unnecessary and very old 
>> style/old school and can probably be safely removed from a future game.
>> This predicts a bad bussiness proposition for bink video for games... 
>> Investors are advised to dump any of their stock or stop their 
>> investments into bink video technology ;) If such a thing as stock or 
>> investments exist ;)
>> Sorry bink folks/developers but your tech is quickly becoming obsolete 
>> thanks to the advancement of realtime graphics/physics/special effects 
>> engine technology and hardware advancements ;) =D
>>
>> Also I kinda hope the background volume when megatron speaks isn't 
>> reduced so much... I would like to try and experiment with it... so this 
>> should be a configureable option... it kinda takes me out of the game 
>> when it happens... it reminds me of the technology
>> behind it and that I am just playing a game... it almost feels like a 
>> comic being forced down my throat... "you must now listen to megatron or 
>> some other robot speak to understand the mission objectives" like some 
>> kind of comic blurp/text. This kinda sux and a different solution should 
>> be found for it and I know just the thing ! ;) :)
>>
>> The player should be given more interactivity with the robot that is 
>> speaking... if the player didn't catch the last part then or any part of 
>> that matter he can simply ask the robot to tell it again... and again and 
>> again... until the player finally gets it... Sometimes voice actors have 
>> difficulties pronouncing certain words... so it would help if the same 
>> thing is said in different ways... so the player can hear it in a 
>> different way... this could also help players that are foreign and might 
>> not understand all words so a different wording can also help them 
>> understand it better, even natives might understand it better... it also 
>> gives some fun oppertunities for interactivety ;) and perhaps try and 
>> annoy the robot and pretend you didn't hear it and see how far you can 
>> drive the robot insane lol... until he kicks your ass lol ;) :) =D or 
>> just cuts you off and says: "you heard me".... or "you know what to do... 
>> get on it !" ;)
>>
>> Ok people.
>>
>> I hope to have been of some service to however makes a sequal to this 
>> game ! ;) (By the way... a first person shooter taking place in the 
>> transformer universe would also be welcomed by me very much so ! I am 
>> kinda bored with first person shooters at the moment... I have done ww2, 
>> I have done modern warfare... I did startrek.... I did starwars... I did 
>> command & conquer... vietnam never really caught on with me.... but I 
>> sure as hell would love a transformers first person shooter !
>>
>> For now just focus on a sequel ok ?! ;) =D
>>
>> I end with this thruthfully legendary comment I hope:
>>
>> Transformers Fall of Cybertron tastes like MORE ! ;) =D
>>
>> A job well done by the developers... they know how to propertion it just 
>> well enough for us to be wanting morrrrrreeee... much more ! ;) =D LOL.
>>
>> And that's how it should be ! LOL.
>>
>> BRING ON THE NEXT TRANSFORMERS GAME ! ;) =D
>>
>> PLLLEASEEE.. yes... I will admit it... and I am not ashamed to do so... 
>> Transformers Fall of Cybertron has me almost begging for more ! ;) =D 
>> LOL.
>>
>> A job well done... no other game in the universe has me begging for more 
>> except doom, quake, red alert and company of heroes and perhaps even a 
>> remake of dune and very very very maybe xcom or tiefighter lol ;) :)
>>
>> Bye,
>>  Skybuck.
> 

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Skybuck's Review of Transformers Fall of Cybertron (And story stuff for a potential sequel) "Skybuck Flying" <Windows7IsOK@DreamPC2006.com> - 2012-09-08 10:20 +0200
  Re: Skybuck's Review of Transformers Fall of Cybertron (And story stuff for a potential sequel) "Shaun" <nospam@nospam.com> - 2012-09-08 19:38 -0500
    Re: Skybuck's Review of Transformers Fall of Cybertron (And story stuff for a potential sequel) "Tom" <DontSpamMr_tsquare@hotmail.com> - 2012-09-08 17:57 -0700

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