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| From | wmcowan@cgl.uwaterloo.ca |
|---|---|
| Newsgroups | uw.cs.cs452 |
| Subject | Exam question 1.3 (fwd) |
| Date | 2016-08-01 21:33 -0400 |
| Organization | University of Waterloo |
| Message-ID | <nnot9g$9f4$1@rumours.uwaterloo.ca> (permalink) |
Is the Shake interface supposed to be a one-shot interface, i.e. "Shake(0b101)" shakes tiles 0 and 2 once; or is it supposed to be a stateful interface, i.e. "Shake(0b101)" turns on shaking for tiles 0 and 2, turning it off for other tiles, with the intent of sending "Shake(0)" later; or is it something else? If it's the former, for how long do you need to assert the output? The interface is not stateful. It is one-shot triggered by a rising edge on its input. You do need to turn it off to shake again in the future, but you don't have to turn it off immediately. Thanks, Bill
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Exam question 1.3 (fwd) wmcowan@cgl.uwaterloo.ca - 2016-08-01 21:33 -0400
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