Groups | Search | Server Info | Keyboard shortcuts | Login | Register [http] [https] [nntp] [nntps]
Groups > comp.lang.python > #34503
| From | Graham Fielding <frednotbob@hotmail.ca> |
|---|---|
| Subject | Issue with seeded map generation |
| Date | 2012-12-08 13:32 -0800 |
| Newsgroups | comp.lang.python |
| Message-ID | <mailman.633.1355002410.29569.python-list@python.org> (permalink) |
[Multipart message — attachments visible in raw view] - view raw
Hey, all! I've managed to get my project to a semi-playable state (everything functions, if not precisely the way I'd like it to). One small issue is that when the player movs from one level to the next, the items and monsters in the previous level all 'reset' and return to the positions they had when the level was seeded. I've puzzled over (and attempted) quite a few workarounds, and had no success. I don't want to pickle the entire level (that would be overkill for what I need), but I want to update the item/monster locations so the player can drop an item and come back to it later. Should I add something to the 'drop_item' function, or call soemthing in make_map?
Back to comp.lang.python | Previous | Next — Next in thread | Find similar | Unroll thread
Issue with seeded map generation Graham Fielding <frednotbob@hotmail.ca> - 2012-12-08 13:32 -0800 Re: Issue with seeded map generation Hans Mulder <hansmu@xs4all.nl> - 2012-12-08 23:53 +0100
csiph-web