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Groups > comp.lang.python > #44294
| References | <c6c26882-ec2e-41f9-a4c3-d403976c7729@googlegroups.com> <kl9jvn$mfb$1@reader1.panix.com> |
|---|---|
| Date | 2013-04-24 23:06 +0100 |
| Subject | Re: how to: multiplayer game connecting to central server effectively? |
| From | Fábio Santos <fabiosantosart@gmail.com> |
| Newsgroups | comp.lang.python |
| Message-ID | <mailman.1033.1366841219.3114.python-list@python.org> (permalink) |
This series of articles is flash-based, and the examples apparently don't run, but it is a great read on all the problems you face when coding several kinds of multiplayer games, and the variety of things you can do to fix it: http://playerio.com/documentation/tutorials/building-flash-multiplayer-games-tutorial/ Did you know that Age of Empires was actually internally turn-based, in order to avoid syncing problems? On Wed, Apr 24, 2013 at 10:48 PM, John Gordon <gordon@panix.com> wrote: > In <c6c26882-ec2e-41f9-a4c3-d403976c7729@googlegroups.com> webmaster@terradon.nl writes: > >> i have tried and accompished an urllib connection, with get and post >> variabels, but that will be polling, with all the http-overhead for every >> poll. I think this is also to slow and no "real" updating of the game status. > > Http can still work, depending on what kind of game it is. For example > a game where only the current player can make decisions and the other > players just sit and watch (like Risk), or a game where each player submits > a move and the server applies the game rules to resolve the outcome (like > Rock-Scissors-Paper). > > But a truly interactive game would probably require something more, like > an active socket connection. > > -- > John Gordon A is for Amy, who fell down the stairs > gordon@panix.com B is for Basil, assaulted by bears > -- Edward Gorey, "The Gashlycrumb Tinies" > > -- > http://mail.python.org/mailman/listinfo/python-list -- Fábio Santos
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how to: multiplayer game connecting to central server effectively? webmaster@terradon.nl - 2013-04-24 13:59 -0700
Re: how to: multiplayer game connecting to central server effectively? John Gordon <gordon@panix.com> - 2013-04-24 21:48 +0000
Re: how to: multiplayer game connecting to central server effectively? Fábio Santos <fabiosantosart@gmail.com> - 2013-04-24 23:06 +0100
Re: how to: multiplayer game connecting to central server effectively? Chris Angelico <rosuav@gmail.com> - 2013-04-25 12:55 +1000
Re: how to: multiplayer game connecting to central server effectively? webmaster@terradon.nl - 2013-04-24 23:02 -0700
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