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Groups > comp.sys.ibm.pc.games.action > #38955
| From | Spalls Hurgenson <spallshurgenson@gmail.com> |
|---|---|
| Newsgroups | comp.sys.ibm.pc.games.action |
| Subject | Doom round-up |
| Date | 2023-05-18 10:04 -0400 |
| Message-ID | <dvac6il4t8aio98eplh7gg1m0qshiotctl@4ax.com> (permalink) |
Because what would c.s.i.p.g.action be without some discussion about Doom mods? Here are a few I've picked up over the past few weeks: * Super Ultra Modern Doom https://github.com/sultim-t/prboom-plus-rt/releases Classic Doom... but with ray-tracing! Generally, I'm not that impressed with ray-tracing (it often seems a solution in search of a problem, since old-school rendering methods usually produce effects that look as good with a heck of a lot less processing required) but I'll give this effort a pass. The new lighting often results in a too-dark game but when everything comes together 'just right', it can be quite impressive. Still, I'm mostly playing this just to show off the capabilities of my new video card. * Doom messin' with your head https://www.doomworld.com/vb/thread/134292 What looks like a simple tribute mod to a deceased friend turns a lot weirder the longer you play. It seems uncomplicated at first but keep at it (hint, keep playing even after it returns you to the regular doom maps!) and you soon realize things have gotten really strange. With an incredible grip on map-making techniques and multiple endings, there's a lot more to this mod than you might think. * Doom 3 Done Fast https://www.moddb.com/mods/runners-doom-3/news/runners-doom-3-v141-releasedurgent-for-doom32004-users I've since come to appreciate "Doom 3's" languid pacing, but when it was first released my biggest complaint was how it didn't feel like the Doom games I was used to. This mod fixes that, upping the speed of both the player and the monsters. It's not quite up to Quake 3's pace, but it's still a lot faster. Had "Doom 3" released with these mechanics, I think it would have been better received. * The Darkest Doom https://www.doomworld.com/forum/topic/130478-the-thing-you-can%E2%80%99t-defeat-ultimate-doom-wad-for-gzdoom-8-maps/ Doom-guy takes on the one thing he can't defeat: dementia. This somewhat depressing mod represents the slow decline of a person in dementia, as even the most familiar things in life gradually become unrecognizable. It starts slow - wait, didn't those health pickups used to be armor? - and gradually builds up until the game becomes unplayable. It does require a good conversance with the original Doom maps though; you need to be able to recognize the changes to feel the mod's impact. Enjoy these, and add any more Doom WADs/mods to the list that have caught your eye.
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Doom round-up Spalls Hurgenson <spallshurgenson@gmail.com> - 2023-05-18 10:04 -0400
Re: Doom round-up Zaghadka <zaghadka@hotmail.com> - 2023-05-18 09:20 -0500
Re: Doom round-up Spalls Hurgenson <spallshurgenson@gmail.com> - 2023-05-18 11:12 -0400
Re: Doom round-up Zaghadka <zaghadka@hotmail.com> - 2023-05-19 10:01 -0500
Re: Doom round-up Ivan Shmakov <ivan@siamics.netNOSPAM.invalid> - 2023-05-20 16:40 +0000
Re: Doom round-up Spalls Hurgenson <spallshurgenson@gmail.com> - 2023-05-20 14:33 -0400
Re: Doom round-up Ivan Shmakov <ivan@siamics.netNOSPAM.invalid> - 2023-05-20 18:57 +0000
Re: Doom round-up ant@zimage.comANT (Ant) - 2023-05-19 02:14 +0000
Re: Doom round-up "rms" <rsquiresMOO@MOOflashMOO.net> - 2023-05-21 07:03 -0600
Re: Doom round-up Spalls Hurgenson <spallshurgenson@gmail.com> - 2023-05-21 10:19 -0400
Re: Doom round-up ant@zimage.comANT (Ant) - 2023-05-21 23:34 +0000
Re: Doom round-up Spalls Hurgenson <spallshurgenson@gmail.com> - 2023-05-22 10:44 -0400
Re: Doom round-up Zaghadka <zaghadka@hotmail.com> - 2023-05-22 11:04 -0500
Re: Doom round-up Xocyll <Xocyll@gmx.com> - 2023-05-22 12:10 -0400
Re: Doom round-up ant@zimage.comANT (Ant) - 2023-05-22 17:55 +0000
Re: Doom round-up Spalls Hurgenson <spallshurgenson@gmail.com> - 2023-05-23 11:37 -0400
Re: Doom round-up ant@zimage.comANT (Ant) - 2023-05-23 16:18 +0000
Re: Doom round-up Luc Lan <swimm3r@gmail.com> - 2023-05-23 22:42 +0300
Re: Doom round-up ant@zimage.comANT (Ant) - 2023-05-23 23:19 +0000
Re: Doom round-up Xocyll <Xocyll@gmx.com> - 2023-05-23 19:27 -0400
Re: Doom round-up Spalls Hurgenson <spallshurgenson@gmail.com> - 2023-05-24 11:00 -0400
Re: Doom round-up ant@zimage.comANT (Ant) - 2023-05-25 02:01 +0000
Re: Doom round-up Spalls Hurgenson <spallshurgenson@gmail.com> - 2023-06-18 10:28 -0400
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