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Re: GRIT: A Survival Horror Player Damage Module

From Jason <jason@deadletter.invalid>
Newsgroups rec.games.frp.dnd
Subject Re: GRIT: A Survival Horror Player Damage Module
Date 2026-04-05 18:57 -0700
Organization A noiseless patient Spider
Message-ID <87o6jw7swe.fsf@deadletter.invalid> (permalink)
References <87fr5arr03.fsf@deadletter.invalid> <gub5tkpj5ot30jamavd58hshv4gkgfr10o@4ax.com>

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I wrote this as a change only to player-facing damage. The hits that
players make against monsters remain the same, only the hits against
players themselves use these rules.

The basic idea is to mimic the state changes from games like Resident
Evil within a TTRPG setting while incorporating cinematic plot armor as
seen in movies like John Wick or the Fast and Furious franchise. :)

It's not everyone's cup of tea, but depending on how much Grit players
have and how aggressively they are attacked, it introduces genuine
resource constraints that can make the game much scarier to play.

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Thread

GRIT: A Survival Horror Player Damage Module Jason <jason@deadletter.invalid> - 2026-04-04 21:05 -0700
  Re: GRIT: A Survival Horror Player Damage Module Spalls Hurgenson <spallshurgenson@gmail.com> - 2026-04-05 15:06 -0400
    Re: GRIT: A Survival Horror Player Damage Module Jason <jason@deadletter.invalid> - 2026-04-05 18:57 -0700

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