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| Newsgroups | comp.games.development.design |
|---|---|
| Date | 2021-01-22 00:37 -0800 |
| References | <1151721240.301119.167770@v61g2000cwv.googlegroups.com> |
| Message-ID | <1feb0a1e-7d96-41b0-aa7a-93eb51aa9bb1n@googlegroups.com> (permalink) |
| Subject | Re: Game Developers Needed |
| From | "Mike. mgarcia_org" <garciayaroze@gmail.com> |
Christopher Sosa - 6 days ago Someone from here, has an archive with the latest of the source code components of the now-long begone CrystalArchitect tools source code?, it was pretty impressive at the time, i lost the source code archives around 2014 due my usb sticks being stolen. I would be extremely grateful if someone holds an copy of it, i'm not using for serious projects, rather study how it worked together with CS/CEL. Thanks. https://sourceforge.net/p/crystal/discussion/2007/thread/e7f228e79b/ On Saturday, July 1, 2006 at 12:34:00 PM UTC+10, jw...@starwarshistory.org wrote: > Team name: > Glass Tower Studios > Project name: > Eridanus (Working Title) > Brief description: > A futuristic first-person shooter, with non-linear storyline. Main > character will be able to customize him/herself to a certain extent. > Target aim: > Ideally, a commercial product is the goal. However, depending on how > good the demo and/or working beta versions look, we may decide to > modify it to a freeware or open source project. > Compensation: > A percentage of total profit, along with possible job offers upon > completion, if the product is commercially marketed. Currently, all > positions are volunteer. Amount of compensation, if the product is > commercially successful, will be based on total percentage contributed > to the final product. > Technology: > Target system is Win32. If possible, we would like to also port to > Linux and/or Apple. We will be using Crystal Space and CEL for > graphics, with possibly a separate physics engine. Sound will be based > off of either a Crystal Space inherent sound structure, or maybe > SDL/OpenAL. Redesign of open source libraries may need to be performed > if they do not meet the needs of the development team, in which case we > will be contributing to said development project. All coding staff > must be fluent in C++, and be able to understand UML diagrams. > Talent needed: > We need the following talent: > Software Engineers (Familiarity with C++ and UML) > Concept Artists (Ability to draw) > Sound Developer (Ability to produce original digital music or sound > effects) > 3D Modelers (Familiarity with Blender) > Level Designers (Familiarity with Crystal Space and Blender) > Team structure: > There are currently several people in our team. We have 2 concept > artists: one has been working with us since last summer, and another > one who just joined this summer. Additionally, we have 1 software > engineer who is familiarizing himself with the code base of Crystal > Space and the current code of the project. We also have 1 writer, who > has been developing parts of the storyline, and a domain expert in Air > Traffic Control who is guiding the development of the space traffic > system. > My job is the Project Coordinator. My duties include the recruitment > of new members to the project, the assignment of tasks to current > members, the maintenance of all current codebase and utilities, and the > requisition of progress from current members, as well as other tasks as > needed. As of right now, most of my time is consumed with development > of the code for the game, as the only other software engineer we have > is not familiar enough with Crystal Space yet to handle a large deal of > coding. I have been supervising concept development, and writing parts > of the storyline, so the concept artists have something to work from. > Website: > http://eridanus.glasstowerstudios.com > Contacts: > You can reach me at sco...@glasstowerstudios.com -- my name is Scott > Johnson. If you would like to discuss the project in more detail, feel > free to email me at the above address, or contact me on msn. My email > for msn is sco...@cs.und.edu. > Additional Info: > The plotline for the game deals with a government agent in the future, > who discovers he has been placed in cryogenic freeze too long. He then > begins a quest to discover what actually happened to the government he > knew (and worked for), only to find out that most of the people didn't > know about these secret government 'peacekeeper' agents. As the plot > continues, he will discover there is more underlying the apparent > change in government than meets the eye. > While the player will begin on a desolate moon, far from Earth, the > journey of the game will take the player from that moon to Earth, into > space, to lush green forests of rural planets, and even to vast alien > lanscapes. We are trying to blend the concepts of a first-person > shooter and a roleplaying game, much like Deus Ex did. > Feedback: > ENCOURAGING ONLY
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Re: Game Developers Needed "Mike. mgarcia_org" <garciayaroze@gmail.com> - 2021-01-22 00:37 -0800
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