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| From | Stefan Claas <pollux@tilde.club> |
|---|---|
| Newsgroups | sci.crypt |
| Subject | Re: Manually generating a key with dice |
| Date | 2024-03-03 21:40 +0100 |
| Organization | i2pn2 (i2pn.org) |
| Message-ID | <us2n83$m0d8$1@i2pn2.org> (permalink) |
| References | <us2g2i$lhs0$1@i2pn2.org> <us2h2k$lont$1@i2pn2.org> <us2jrb$lscu$1@i2pn2.org> <us2kh8$2lo5q$2@dont-email.me> |
Rich wrote: > Stefan Claas <pollux@tilde.club> wrote: > > Chax Plore wrote: > > > >> Hi, > >> > >> My suggestion, which is probably "information-theoretically > >> correct" is to simply base-convert the "base 6" sequence of dice > >> digits to base required (base 10 or base 26 or any other base) and > >> then delete the first sign of result (which will be biased, > >> because first sign of output base - the "zero" of given base - > >> will never appear on first place). > >> > >> It is easy to adapt this arbitrary base converter to "dice base" > >> of digits 1-6 and then get all output bases needed: > >> > >> https://github.com/zamicol/BaseConverter > > > > Hi thanks for your suggestion! > > > > I must admit I do not fully understand, language barrier, but will > > translate your steps and see how it works, i.e. if the procedure is > > to time consuming; compared to my wooden tiles procedure, or any > > other solution, which may come up here. > > A six sided die provdes numerals 1 to 6. > > This can also be viewed as a "base-6" numeral (0 to 5), scaled by > adding one. > > So each dice roll produces one digit of a base-6 numeral. If you > want a four digit base-6 numeral, roll one die four times in a row, > recording each (adjusted by -1 for each roll to aquire numerals 0-5, > made up values below, I did not actually roll a die): > > 3520 (base-6) > > Then, convert to your "base of choice" (6^0 left on for symmetry, > parens added to make the precedence explicit below): > > 3*(6^3) + 5*(6^2) + 2*(6^1) + 0*(6^0) = 840 (base 10) Ah, ok! Now I understand. Thanks for explaining, much appreciated. Regards Stefan -- ----Ed25519 Signature---- f19516ee67b1720bff4aca3ad5f092af9a23b7043a98705ec29995cd6c1476e8 10be0efa846677662f4a3721da72186e887c0d7e126e3a0d02c7220e7d4d9801
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Manually generating a key with dice Stefan Claas <pollux@tilde.club> - 2024-03-03 19:38 +0100
Re: Manually generating a key with dice Chax Plore <ftilojim@tznvy.pbz> - 2024-03-03 19:55 +0100
Re: Manually generating a key with dice Stefan Claas <pollux@tilde.club> - 2024-03-03 20:42 +0100
Re: Manually generating a key with dice Rich <rich@example.invalid> - 2024-03-03 19:54 +0000
Re: Manually generating a key with dice Stefan Claas <pollux@tilde.club> - 2024-03-03 21:40 +0100
Re: Manually generating a key with dice Ben Bacarisse <ben.usenet@bsb.me.uk> - 2024-03-04 21:45 +0000
Re: Manually generating a key with dice Stefan Claas <pollux@tilde.club> - 2024-03-05 10:31 +0100
Re: Manually generating a key with dice Rich <rich@example.invalid> - 2024-03-03 19:57 +0000
Re: Manually generating a key with dice Stefan Claas <pollux@tilde.club> - 2024-03-03 21:47 +0100
Re: Manually generating a key with dice "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2024-03-03 13:56 -0800
Re: Manually generating a key with dice Stefan Claas <pollux@tilde.club> - 2024-03-04 17:41 +0100
Re: Manually generating a key with dice Rich <rich@example.invalid> - 2024-03-04 20:48 +0000
Re: Manually generating a key with dice Stefan Claas <pollux@tilde.club> - 2024-03-05 10:34 +0100
Re: Manually generating a key with dice "Chris M. Thomasson" <chris.m.thomasson.1@gmail.com> - 2024-03-21 19:16 -0700
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