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Groups > comp.sys.mac.games.flight-sim > #29
| Newsgroups | comp.sys.mac.games.flight-sim |
|---|---|
| Date | 2013-09-24 11:36 -0700 |
| References | <zNidneF2JM0gQgnSnZ2dnUVZ_jednZ2d@mchsi.com> |
| Message-ID | <28eddb29-0e9a-4b28-9b07-cf1a8fde8f54@googlegroups.com> (permalink) |
| Subject | Re: Falcon 4.0 Allied Force - for Mac OS X! |
| From | floriskocken@gmail.com |
On Monday, April 23, 2012 6:51:08 AM UTC+2, Rufus wrote: > Released, and available though the Apple App Store, though I recall > > hearing that boxed retail versions may also be available soon. What > > follows are some comprehensive observations from running the sim on my > > systems so far - I'm running version 1.0.2, the current release. > > > > System 1: Intel iMac 24" 2.8 GHz Core 2 Duo with 4 Gig of RAM installed > > and OS X 10.6.8 (Snow Leopard). Began with FAF version 1.0.1 on this > > system, running 1.0.2 presently. > > > > System 2: an Mac Mini 2.7 GHz Dual Core i7 with 4 Gig of RAM installed, > > 250 G SSD and 750 G HD; OS X 10.7.2 (Lion) and using a Samsung 8000 > > series LED TV as a monitor connected via HDMI. Running FAF version > > 1.0.2 on this system. > > > > Controllers: CH Products Pro Throttle (which I later discovered has a > > bad pot), Fighter Stick USB, Pro Pedals USB, and Thrustmaster USB MFD > > bezels, and a Thrustmaster HOTAS Cougar stick/throttle. All all are > > recognized by System Profiler and the sim. > > > > ControllerMate Utility for Mac: A very powerful software implemented > > hardware interfacing utility for Mac which has solved a few of the below > > issues for me - allows direct programming/assignment of keystrokes (and > > even scripts) to buttons/switch inputs of HID compliant controllers. > > Highly recommended for Mac gamers/cockpit/sim building. > > > > http://www.orderedbytes.com/controllermate/ > > > > General comments for System 2 - using the big screen and SSD make huge > > improvements in sim response and graphics presentation, as expected - > > the presentation is near life size (maybe slightly larger, but not > > problematically so) with this setup and the presentation is very > > immersive, though black-barred (sides fill) vise actual full 16:9 as > > indicated in the Graphics Setup selection - I suppose this is as > > expected at present? Overall response of the sim is also greatly > > improved over System 1 setup. > > > > General Comments for use with HOTAS Cougar - the sim seems to work the > > same for Mac as it does for the Windows version when using HOTAS Cougar. > > Similar issues with using the mini joystick on both Win and Mac > > systems, however, ControllerMate can be used by Mac users in lieu of the > > PC only Thrustmaster T.A.R.G.E.T, Foxy, and/or the Cougar Control Panel > > to make HOTAS Cougar functional for Mac users; Controller Mate works > > similar to Thrustmaster T.A.R.G.E.T and Foxy combined. Mac users need > > to use a PC and the Cougar Control Panel to return HOTAS Cougar to > > default setting initially, and/or no-op the Cougar's rudder functions > > unless they are being used. Still trying to figure out how to get the > > mini joystick to work for cursor control. > > > > Controller issues: > > > > 1) All of the Thrustmaster OBD buttons are assignable and function > > correctly, but only rocker switch button 21 is assignable on the MFD; > > other rocker switch positions are not assignable for either MFD. The > > MFD actually have 28 buttons; 1-20 are OSB buttons and 21-28 are the > > four two/twin button rockers which should also be available for key > > assignments as left/right. Can be resolved by using ControllerMate. > > > > 2) CH Pro Pedals work as rudder pedals, but cannot assign Wheel Brakes > > to the toe axes. Can be resolved by using ControllerMate. > > > > 3) The start up splash screen does not retain selection to show the full > > screen or windowed presentation only if the user holds down the option > > key at start up. > > > > 4) It takes three activations of the Mode button on my CH Fighter Stick > > USB to toggle NWS from on to off and/or off to on. May need to allow > > multiple assignment of functions for such a controller case, as this > > button can register as button 17, 18, or 19 as it cycles through the > > LEDs on the stick base. Can be resolved by using ControllerMate. > > > > 5) Sim Exit dialog randomly registers input device commands. Clicking > > the End or Resume button in the graphical Exit dialog box randomly > > does/does not register the selection using either of an Apple Magic > > Trackpad or Kensington Orbit USB trackball input devices. Selecting E > > or R on the keyboard always works. > > > > Simulation/Interface issues: > > > > 1) Nozzle position and oil pressure indications are erratic and not > > realistic. > > > > 2) Fuel flow indication does not stabilize once afterburner is selected. > > Initial spike to far beyond realistic flow rate, then it slowly rolls > > back down after an extended selection. Unclear what this means with > > respect to actual flying time in the sim. Fuel flow does seem realistic > > during part power selection. > > > > 3) Some keystroke references in the Keys Setup do not match the > > references in the manual. The Keys Setup screen entries appear to be > > correct. > > > > 4) ATC airfield traffic calls are inconsistent; sometimes tower will > > call "left base" setup when all turns are to the runway are to the right > > - notable in landing pattern at end of Takeoff mission. ICAO standard > > is that "left hand traffic" means all left hand turns in the traffic > > pattern, "right hand traffic" means all left hand turns in the traffic > > pattern - in accord with both what I have been taught as a civilian > > pilot, and USAF and international airfield operations standard procedure. > > > > 5) Airspeed goes to zero (000) in HUD on landing rollout instead of > > pegging to a minimum of 60 KCAS as it says in the manual. > > > > 6) Keyboard cntrl+e command for Eject does not command ejection. The > > ejection "clack" sounds repeatedly as long as the key is held, but no > > ejection occurs for the key combination. Eject does happen if I click > > and hold the ejection handle in the cockpit graphic. Eject does not > > happen as it should for a single cntrl+e key activation. > > > > 7) Chaff and Flare count do not decrement in accordance with actual > > Chaff/Flare expenditure. On selecting "Drop Chaff" the Chaff count > > decrements, but on selecting "Drop Flare" the Chaff count decrements and > > the Flare count does nothing - Flare count never decrements. > > > > 8) Cockpit canopy frame/rail graphic does not move with canopy > > open/close when canopy is actuated. Can see canopy movement in exterior > > camera views, but in cockpit interior view the canopy frame does not > > move and appears to remain in the closed position. > > > > 9) With HDMI/TV setup, exiting the sim leaves does not return the System > > to default user selected screen resolution - sim is not returning > > display to System starting state on exit. User has to reselect Display > > resolution to restore user selected operation for Hot Corners, etc. > > > > General - highly recommended for both fans of Falcon and fans of high > > fidelity flight simulators. Using ControllerMate can also aid in using > > various controllers with this and other games - also a highly > > recommended utility. Hopefully this sim will be updated and improved > > over time and not left to languish as it has been all this time. > > > > FIGHT'S ON, Mac users!!! > > > > -- > > - Rufus Dear People, Has anybody yet figured out how the rdr cursor/enable button can be used in game for radar slew ? I can't get it recognised by the game yet it is one of the most used buttons/cursors on the throttle. Thanks in advance Floris
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Falcon 4.0 Allied Force - for Mac OS X! Rufus <not@home.com> - 2012-04-22 21:51 -0700
Re: Falcon 4.0 Allied Force - for Mac OS X! joe.pattison87@googlemail.com - 2012-09-05 05:12 -0700
Re: Falcon 4.0 Allied Force - for Mac OS X! Rufus <not@home.com> - 2012-09-05 13:10 -0700
Re: Falcon 4.0 Allied Force - for Mac OS X! Rufus <not@home.com> - 2012-09-05 13:53 -0700
Re: Falcon 4.0 Allied Force - for Mac OS X! joe.pattison87@googlemail.com - 2012-09-08 23:16 -0700
Re: Falcon 4.0 Allied Force - for Mac OS X! Rufus <not@home.com> - 2012-09-09 11:59 -0700
Re: Falcon 4.0 Allied Force - for Mac OS X! Rufus <not@home.com> - 2012-09-29 14:10 -0700
Re: Falcon 4.0 Allied Force - for Mac OS X! Rufus <not@home.com> - 2012-10-24 17:27 -0700
Re: Falcon 4.0 Allied Force - for Mac OS X! ohwotagiveaway@gmail.com - 2013-02-02 08:44 -0800
Re: Falcon 4.0 Allied Force - for Mac OS X! Rufus <not@home.com> - 2013-02-02 09:26 -0800
Re: Falcon 4.0 Allied Force - for Mac OS X! ohwotagiveaway@gmail.com - 2013-02-03 03:20 -0800
Re: Falcon 4.0 Allied Force - for Mac OS X! Rufus <not@home.com> - 2013-02-03 13:05 -0800
Re: Falcon 4.0 Allied Force - for Mac OS X! garwalker@gmail.com - 2013-06-07 13:44 -0700
Re: Falcon 4.0 Allied Force - for Mac OS X! Rufus <not@home.com> - 2013-06-07 14:25 -0700
Re: Falcon 4.0 Allied Force - for Mac OS X! flbellman@mac.com - 2013-07-07 09:21 -0700
Re: Falcon 4.0 Allied Force - for Mac OS X! Rufus <not@home.com> - 2013-07-07 12:02 -0700
Re: Falcon 4.0 Allied Force - for Mac OS X! l.ruiz82@me.com - 2013-07-12 10:51 -0700
Re: Falcon 4.0 Allied Force - for Mac OS X! l.ruiz82@me.com - 2013-07-12 17:41 -0700
Re: Falcon 4.0 Allied Force - for Mac OS X! Rufus <not@home.com> - 2013-07-12 17:59 -0700
Re: Falcon 4.0 Allied Force - for Mac OS X! l.ruiz82@me.com - 2013-07-13 14:58 -0700
Re: Falcon 4.0 Allied Force - for Mac OS X! floriskocken@gmail.com - 2013-09-24 11:36 -0700
Re: Falcon 4.0 Allied Force - for Mac OS X! floriskocken@gmail.com - 2013-09-24 11:39 -0700
Re: Falcon 4.0 Allied Force - for Mac OS X! Rufus <not@home.com> - 2013-09-24 12:22 -0700
Re: Falcon 4.0 Allied Force - for Mac OS X! hermen de groot <groothr@gmail.com> - 2014-06-21 14:23 -0700
Re: Falcon 4.0 Allied Force - for Mac OS X! Rufus <not@home.com> - 2014-06-21 14:39 -0700
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