Groups | Search | Server Info | Login | Register


Groups > comp.sys.ibm.pc.games.rpg > #6375

Re: saved

From Peter Steele <snakesbloodpussycat@yahoo.com>
Newsgroups comp.sys.ibm.pc.games.rpg
Subject Re: saved
Date 2025-01-13 18:32 -0600
Organization Collection Inc.
Message-ID <lulpl1Fn0euU1@mid.individual.net> (permalink)
References <lq27q6Fuco5U1@mid.individual.net> <lq29gmF3ilU1@mid.individual.net> <016pjj50qrm5emg6nik1r669g7bucveguq@4ax.com> <vhqhi7$19itr$1@dont-email.me> <lqcddmFgch6U1@mid.individual.net>

Show all headers | View raw


Jhulian Waldby wrote:
> Ross Ridge wrote:
>> Mike S.  <Mike_S@nowhere.com> wrote:
>>> I have now played Wiz 1,2, 3 and 5. I only played Wiz 4 briefly before
>>> dumping it. Other then a thief to a ninja (which I ended up
>>> regretting), I never class changed and I am hoping I won't have to in
>>> Wiz 6 either. I can't identify with my characters when every character
>>> in my party can do everything.
>>
>> I don't really remember Wizardry 6 that well, but it has a similar if
>> not identical system to Wizardry 7.  In that game class changing was
>> seen as a way of raising a characters skills faster rather than a way
>> of creating jack-of-all-trades characters.  I believe most strategies
>> just bounced between a couple of classes.
>>
>> Personally though I didn't like switching classes that much, and would
>> only normally only do it once at a point that mimimized the loss caused
>> by attributes resetting to their new minimums.  Maybe more often then
>> that for spell casters in order to get more spells.
>>
>> Changing classes too often could actually hurt in the end game where the
>> the most powerful skill becomes kirijutsu, which less you instantly kill
>> monsters.  The biggest factor determining success of this skill isn't
>> wasn't the level of the skill but difference between the character's
>> level and monster's level.
> 
> Right, the detrimental factor here is that class-changed characters are 
> going to be at lower character levels because they've had to gain over 
> two or more professions.

Class changing has clear benefits.  What I'm not clear on, however, is 
at what level to change classes.  I heard of people getting up to lvl 27 
in Crusaders of the Dark Savant.  Maybe I should wait until lvl 20 or 
so?  There are pros and cons.  At about lvl 11 most professions open up 
to them.  Being patient with it can get me more in the long run.  I 
think I'll compromise on lvl 16 for class changing.

Back to comp.sys.ibm.pc.games.rpg | Previous | NextPrevious in thread | Find similar


Thread

Wiz 6 Jhulian Waldby <wichitajayhawks@msn.com> - 2024-11-18 19:26 -0600
  saved Jhulian Waldby <wichitajayhawks@msn.com> - 2024-11-18 19:55 -0600
    Re: saved Mike S. <Mike_S@nowhere.com> - 2024-11-19 08:56 -0500
      Re: saved Jhulian Waldby <wichitajayhawks@msn.com> - 2024-11-19 08:45 -0600
        Re: saved Mike S. <Mike_S@nowhere.com> - 2024-11-19 13:53 -0500
          Re: saved Jhulian Waldby <wichitajayhawks@msn.com> - 2024-11-19 18:30 -0600
            Re: saved Jhulian Waldby <wichitajayhawks@msn.com> - 2024-11-19 20:09 -0600
              Re: saved Mike S. <Mike_S@nowhere.com> - 2024-11-20 08:50 -0500
            Re: saved Mike S. <Mike_S@nowhere.com> - 2024-11-20 08:45 -0500
      Re: saved rridge@csclub.uwaterloo.ca (Ross Ridge) - 2024-11-22 18:12 +0000
        Re: saved Mike S. <Mike_S@nowhere.com> - 2024-11-22 14:14 -0500
          Re: saved Jhulian Waldby <wichitajayhawks@msn.com> - 2024-11-22 16:08 -0600
        Re: saved Jhulian Waldby <wichitajayhawks@msn.com> - 2024-11-22 16:03 -0600
          Re: saved Peter Steele <snakesbloodpussycat@yahoo.com> - 2025-01-13 18:32 -0600

csiph-web