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Groups > comp.sys.ibm.pc.games.action > #47974
| From | candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> |
|---|---|
| Newsgroups | comp.sys.ibm.pc.games.action |
| Subject | Re: What Have You Been Playing... IN SEPTEMBER 2024? |
| Date | 2024-10-02 10:20 +0000 |
| Organization | the-candyden-of-code |
| Message-ID | <slrnvfq75p.1gr41.candycanearter07@candydeb.host.invalid> (permalink) |
| References | <eh4ofjte5a0mfg8n9v26ssj6b31i5tapg7@4ax.com> |
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 15:27 this Tuesday (GMT): > > September always feels like such a short month. There's just so much > going on that the days just whiz by. Maybe it's just me. Anyway, at > least it was long enough for me to get some gaming in. > > Case in point: > > > Whereupon I list the games > --------------------------------------- > * Still Wakes The Deep > * The Last of Us Part 1 > * American Truck Simulator: Arkansas > > > > Whereupon I discuss in length (and length and length and length) > --------------------------------------- > > * Still Wakes The Deep > Forty-five minutes into my adventure and deep in the bowels of a > collapsing oil derrick, I heard the monster moan, "Don't look at > me!", and all I could do is sigh to myself and say, "Oh, it's one of > _those_ games." > > Not that it really was that much of a surprise to me. By "those games" > I meant "Still Wakes" to be an example of what I've taken to call the > 'don't look' genre of survival horror. You know the type; you're stuck > in a dark place and there's a horrendous, invulnerable monster > stalking you; a monster so fearsome that merely looking at you will > drive you mad. Technically, "Still Wakes" doesn't hew that closely to > that genre's rules --gaze upon the monstrosities all you like; there's > no sanity meter-- but it doesn't stray too far either. You can't kill > the beasts; all you can do is hide from them. > > But my tired comment was more a sigh of disappointment because I'd > been hoping that "Still Wakes" might be more than that. That it might > offer something new and unique to the genre. It was developed by "The > Chinese Room" after all; the same guys who had also created "Dear > Esther" and "Everybody's Gone to the Rapture" and were known for their > detailed worlds and ambiguous stories. There was such potential for > "Still Wakes" to be more than it was. > > To be fair, the levels are gorgeous and intricately designed. The oil > rig where the action takes place all looks incredibly... well, maybe > not realistic per se, but believable, in a sci-fi Hollywood sort of > way. There's an incredible tactility to the world. Too, aspects of the > plot are as enigmatic as in any of Chinese Room's other games; is the > entity behind it all hostile? Where did it come from? <ROT13 spoiler > protection> Vf gur cebgntbavfg qrnq ng gur raq? </ROT13> There's a lot > of questions left unanswered by the end of the game, and the story is > the better for it. > > It's just a shame the gameplay can't live up to the rest. Because > "Still Wakes" is completely unoriginal and unsurprising in that > regard. Once the adventure kicks off, you can pretty much predict > what's going to happen; the tactics you're going to have to take, the > scares the game is going to throw at you. This lack of originality > isn't necessarily damning... IF the rest of the game can offer > anything else. If it's gameplay is better than its competitors, or its > story is stronger or its visuals head-and-shoulders above its > contemporaries. > > But "Still Wakes" isn't particularly memorable in any of these areas; > it's a dead-average game at best. Actually, some parts are fairly > tedious, and there's a number of areas where a lack of clear direction > make the game frustrating, albeit not challenging (the game is only a > couple steps above a walking sim in its lack of difficulty). There's > nothing about "Still Wakes" that makes it stand out; its gameplay > isn't exciting, its locale or monsters aren't unique, and its story > doesn't give you anything to think about. If you like games of this > sort, there are so many better ones to try (the original "Amnesia", > for being one of the first-of-its-kind, or maybe "SOMA" for its > thought-provoking story). > > But what's truly disappointing is how much talent was put into this > game; that so much artistry and love was put into a product that, > ultimately, was a generic survival/horror clone. It feels such a waste > and more than anything, it's what made me dislike this game. All that > skill and _this_ is what you decided to make? > > > > > * The Last of Us Part 1 > I bought the game on sale and regretted it almost immediately. > > Not because "The Last of Us" is a bad game; it's not. Quite the > opposite, I rank it as one of the _best_ games in my collection. It's > got pretty much everything going for it; good story, strong > characters, excellent level design, well-developed game mechanics, an > excellent difficulty curve, very good voice-acting and music, and > gorgeous graphics. It's a highly regarded game for a lot of reasons, > and I agree with the critics: "The Last of Us" is a game worth > playing. > > The problem I have with it is... I've already played it. And even on > sale, I just don't think that it justifies paying twice for it. It's a > terrific game, I tell myself... but if I'd wanted to play it again, > couldn't I have just played it on my Playstation? > > To be fair, this is an enhanced version of the Playstation 3 game I > already own. It's got improved graphics (albeit the original was so > pretty, I really have to squint to see the difference). It includes > the "Left Behind" DLC. I can play the game (quite well, actually) > using my preferred keyboard and mouse. All good things, to be sure. > I'm just not entirely convinced it's worth the price of admission. > > The game is proving to be a good burn-in test for my PC though. I > don't think _any_ game I've played has pushed my CPU quite as hard as > "The Last of Us". It's hard to see why it needs all that horsepower, > though; its beauty is due more to its artistry than its graphical > flourishes. I've seen better games that didn't peg the CPU quite as > high. Fortunately, I have CPU cycles to spare, and even on "ultra" > settings, the framerate was silky smooth... but I'm not really > convinced of developer Naughty Dog's PC coding skills. It seems like > they could have done more without torturing my CPU like that. > > I played the game. I enjoyed the game. It's great. If you've never > played the game (and have a computer that can handle it) this version > is probably the one for you. But I can't help but feel that maybe I > should have waited for a steeper discount before buying. > > > > * American Truck Simulator: Arkansas > Yeah, we're back with more Truck Simulator. There's a new map > expansion DLC released; what do you expect, that I _not_ play it? This > time around we get to explore Arkansas, a state about which I know > particularly little (it was home to a US President and borders the > Mississippi River; that's about it). So I wasn't sure what to expect > from this outing. > > I certainly didn't expect that I'd enjoy it as much as I did. > > Mostly, it was the visuals. Now that American Truck Simulator is > finally leaving the American West, we're starting to get into greener > and lusher climes. After 8 years of meandering through desert and > scrub-land, we're finally coming into forests and farms; it's so > welcome to be in a territory where the primary colours aren't grey and > tan. The developers apparently also loosened the purse strings enough > to purchase some new vegetation assets. It was a joy seeing trees > other than the scraggly pines or palms; never was the sight of a > thick-waisted oak so welcome. > > But more than the change in environment, some credit needs be given to > the map designers too. Despite actually being one of the smallest map > DLCs released, ATS: Arkansas felt a lot wider and open than a lot of > the previous expansions. The roads were broader, the sight-lines > better arranged. The lay of the terrain felt a lot more natural too; > many of the earlier DLCs felt unduly flat, as if hills and gullies > were afterthoughts placed onto an unnaturally flat plain. The > topography in Arkansas felt a lot more natural. Well, most of the > time; there were areas that still seemed to use the old paradigm. But > when it worked, it worked great; it added a lot of verisimilitude to > the world. > > Similarly, the layout of the towns and roads felt a lot more > realistic. I wouldn't call any of the towns of Arkansas -at least not > as portrayed in the game- picturesque, but the improved design made > them feel less like cardboard stand-ins of cities for me to drive > through, and more like places people might actually live. The addition > of so many highway billboards was exceptionally welcome; now it > _really_ felt like I was driving down an American highway! > > Also, props to the developer who designed the completely superfluous > park in the city of Hot Springs. Completely useless for hauling cargo > - the road is far too narrow and twisty- it's an absolutely gorgeous > drive. > > The driving in general was incredibly pleasant. The roads were, as > mentioned, wide and well laid out; there was a minimum of extraneous > turns, sudden speed limit changes, and annoying curves. In too many > previous DLC, navigating the road network was just... aggravating. I > never got that feeling in this expansion. If I've any real complaints, > it was the overuse of 'security checkpoints' outside large industrial > parks. While arguably realistic, waiting for the game to recognize my > truck is there and then slowly open the gate was a tedium I didn't > enjoy. In fact, it was such an annoyance, I think I'll find a mod that > just keeps them open all the time (I'm sure one must exist). > > Overall, the Arkansas DLC was incredibly well done. The state might > not have any real jaw-dropping set-pieces, but overall it was very > good looking; enough so I often wished I could have gotten out of my > truck and just wandered down some of those inaccessible roads and > paths to see more. It actually made me consider maybe visiting the > _real_ Arkansas at some point, which I can't say has happened with any > of the other DLC in this game. It's almost certainly catapulted itself > to the top of my list of favorite ATS expansions (sorry Montana; > you're a very pretty state in real life but your DLC wasn't as good). > Rarely have I been as happy to have paid day-one prices for a new > expansion as this. Good job, SCS Software! > > > > --------------------------------------- > > Not a lot of games, but -like I said- it was a short month. It's > better than the no-games I played last month, anyway. Anyway, I'm > satisfied. But what about you? > > What Have You Been Playing... IN SEPTEMBER 2024? Well, I've been replaying bug fables (a really good paper mario-like) and I've been meaning to get back into Factorio. -- user <candycane> is generated from /dev/urandom
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