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| NNTP-Posting-Date | Wed, 30 Mar 2011 20:42:16 -0500 |
| From | Spalls Hurgenson <spallshurgenson@gmail.com> |
| Newsgroups | comp.sys.ibm.pc.games.action |
| Subject | What have you been playing... IN MARCH 2011? |
| Date | Wed, 30 Mar 2011 21:42:18 -0400 |
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D'oh. We're in 2011, not 2010 as I originally posted. Reposting with the correct subject line. ----------------------- Is it me or did March just zoom by? It feels like just a few days ago I was typing out the previous "What have you been playing?" post. How am I ever supposed to get any gaming done if time whizzes by so fast? Not that I did too badly this month (or, let's be honest; any month); as always I've worked my way through a good number of games. And, as always, I like to share the list of games I have played with the public and invite others to share their playlist as well. Let everyone know what games occupied your time, and -optionally- which of those you think were worth playing and which were not. It's a monthly c.s.i.p.g.a tradition! So I'll get us started. ----------------------- * Amnesia - The Dark Descent (new) * Test Drive Unlimited 2 (new) * Shadowgrounds (replay) * Just Cause 2 (new) * Medal of Honor (2010) (replay) * Homefront (new) * Crysis 2 (new) * Prey (replay) * Lego Star Wars 3 - The Clone Wars (new) ----------------------- * Amnesia - The Dark Descent (new) "Amnesia" is the scariest computer game ever written! That's what I'm supposed to say, right? That's what all the other reviews are saying. Frictional Game's latest title is a masterpiece in interactive horror, right? Am I the one who is going to question their reviews? Well, maybe not, but I am going to question their age. Amnesia, scary? Are these guys, like, still in pre-school, worrying about the monster-under-the-bed and hiding from lightning? I'm not totally going to blow away Amnesia; it's head-and-shoulder's above Frictional's last attempt at gaming, "The Ball", which was a poor-man's clone of Valve's "Portal". The production values on Amnesia are much improved; better graphics, better sound, even better level and character design. But if you really are finding this game scary I have to wonder if you are still sleeping with a nightlight. Creepy? Okay, a little bit maybe, for the first half hour. But by then you've seen pretty much all the game has to throw at you: lots of dark areas, lots of growling implying monsters are all around, a very few instances where there actually *are* any monsters around, and that horror staple, annoying "insanity" effects. After that, Amnesia quickly became an exercise in tedium. But the gameplay was uninspired, hindered all the more by the lack of variety in textures and monsters. The few action sequences (consisting entirely of "run away from the evil critter") were unexciting and the puzzles were simplistic to solve, once you happened to stumble upon the inventory pieces necessary to piece everything together. I respect Frictional for their continued (and improving) efforts as an independent developer, but nonetheless "Amnesia" is a forgettable and unimpressive game. * Test Drive Unlimited 2 (new) Honesty compels me to admit that I probably didn't give Test Drive Unlimited 2 a fair shake. I uninstalled it after only an hour of gameplay; that's barely time to scratch the surface of a huge game like TDU2. But I'm not sure I could stomach much more. First of all, who's bright idea was it to strap Sims-wannabe gameplay to a racer? Has there been a massive clamoring for this sort of gameplay that I've been unaware of? It's bad enough that some racers were trying to wedge plot into the genre, but now I have to babysit a poorly-rendered avatar as he social-climbs through a community of cliche "so cool it hurts" twenty-somethings of the sort I didn't want to hang around with even when I was that age? No thanks! This is a racing game; I just want to race! And what about the racing? Well, aside from the terrible performance there's not much to say. The gameworld is expansive but aside from that lacks any standout areas; one area looks much the same as the next (and it all looks incredibly familiar to the texture set already seen in the first Test Drive Unlimited). The driving feels floaty and -despite the much appreciated cockpit view- lacks immersion. It just doesn't make me want to race. Actually, it feels rather too much like commuting. It's just not fun. * Shadowgrounds (replay) Shadowgrounds is one of those rare games that manages to be both fun and yet strangely unfulfilling. A top-down shooter similar to the classic Alien Breed, the fun part is obvious: even thirty years after the movie Alien immortalized the concept, the idea of playing a space-marine who runs around and shoots giant space-bugs still hasn't been played out. Colorful levels, hordes of creepy aliens who deserve to die and a backpack full of guns: it's paradise! Then again, maybe it's not. The first few levels are amazing fun, but then Shadowgrounds quickly runs out of steam. Underpowered weapons and the lack of variety in both monsters and levels in the second half of the game quickly dampen the excitement. The game throws a few neat tricks at you with the flashlight in the beginning but this feature is under-utilized later on. All too soon, the game starts to drag. There's a dearth of top-down shooters these days so Shadowgrounds remains a welcome alternative to the usual FPS titles that I play, but I can't help but think that this game could have been so much more. * Just Cause 2 (new) If ever a game was proof that quantity does not equal quality, it's Just Cause 2. Don't misunderstand me; Just Cause 2 can be a lot of fun, but the developers seemed to put more effort into creating a huge world than populating it with exciting and varied things to do. The game-world could have a quarter of the size and it wouldn't have much effected the gameplay. Despite some flaws in the game mechanics (the usual brain-dead AI and stiff controls) the combat was entertaining. Blowing up buildings, numerous weapons and a good selection of vehicles made the fights look like something out of Michael Bay movie. And the graphics are drop-dead gorgeous. But when it came to everything else, the game failed. The plot and characters were terrible, even for an FPS (topped by one of the worst the end-bosses I've seen in years). The sound was unimpressive and - while the terrain rendering was impressive - the building models were ridiculously oversized. But worst was the sheer amount of commuting required to get from one mission to the next; even with the fastest jet there might be as much as ten minutes dead-time as I travel to the start point of the mission. Plus, while some missions were interesting too many devolved into the usual "storm the base" or "drive person to point X while being chased by cops". Furthermore, while much ado has been made of the "grapple", I found it a rather pointless tool hampered by unresponsive controls; it was easier to just shoot the bad-guys. Just Cause 2 had a number of interesting moments but the title as a whole was marred by a lack of good design and pacing. It takes more than just a huge map to create an entertaining experience. * Medal of Honor (2010) (replay) The last time I played Medal of Honor, I railed against how run-of-the-mill that game was, how it was predictable and how it took no chances with anything new. Then I played Call of Duty Black Ops and realized just how bad one of these cinematic FPS games could get. In comparison, Medal of Honor is actually playable and moderately enjoyable. Well, parts of it anyway; mostly, the bits where I get to run around as an average GI Joe instead of a Delta Force* super soldier. Those latter sections were unbelievably tedious. But so long as I could pretend I was just one among many, fighting with my brothers-in-arms and actually risking something (the Modern Warfare death assassins are too untouchable for me to relate to) the game actually carried some emotional weight. Not that much - the ultra-linear level design and clumsy controls sabotaged much of the effect- but at least there was something. But on the whole, the game was unmemorable and disappointingly so. If Electronic Arts had been a bit braver and willing to break out of the mold set ten years ago by Call of Duty, this game could have been a classic. As it stands, it's just another clone in an overplayed genre. * or maybe I was a SEAL. I don't recall that I had a Cockney accent so I wasn't SAS... I think. Honestly, the games and characters are *that* forgettable. * Homefront (new) Homefront is perhaps one of the most disappointing titles I've played in years. It had the potential to be such a great game - an interesting setting, a talented developer, and a proven engine. What we got is the usual FPS pablum, another generic Modern Warfare clone. The single-player campaign is so scripted and constrained that the game feels utterly mechanical; forget *opening* doors on your own, half the time you can't even walk THROUGH an open door until your scripted AI companions go first. This completely ruins any emotional effect the developers wanted to impart; I have no more hate for the bad guys on-screen than I do for the ducks at a carnival shooting gallery. The cliche characters and ridiculous storyline don't help either. Supposedly the game boasts DirectX 11 graphics; I couldn't see much improvement over other run-of-the-mill titles. Oddities such as non-working achievements (horrors, I can't earn gamer-points or whatever they are called!) and a useless "practice" multiplayer mode just lessen my opinion even more. It's a game that could have been a classic but -no doubt due to the publisher's fear of trying something new- it's just another run-of-the-mill FPS that will barely be remembered two years down the line. * Crysis 2 (new) Regardless of what follows, let me state the following for the record: I enjoyed playing Crysis 2. It was a fun game.I think that should count a lot in its favor. But boy, there are so many ways it could have been better. Less constrained maps, for one. Crysis 2 is nowhere near as linear as most other FPS games on the market; its combat arenas are incredibly wide in comparison. But when you look at the wide-open plains of the original Crysis its hard to reconcile the difference. Worse, the battlefields are further broken apart by various obstructions to break apart the sight-lines, doubtlessly in an attempt to reduce necessary video-memory usage. Crysis 2 is no tunnel-shooter, but it does feel a bit claustrophobic. Then there's the AI; it's been reduced to the dumb "charge at the enemy" variety (maybe ducking behind some cover on the way over). It is also incredibly vulnerable to sniping whilst cloaked, especially given its tendency to poke its head up from behind cover after just a few moments of panic. The story verges on the ridiculous; the developers tossed everything plus the kitchen sink into the storyline resulting in an unsatisfying sludge that never really pays off. The soundtrack a bit overbearing too. On the other hand, once Crysis 2 starts to get into full swing, the combat is quite satisfying, in a mindless sort of way. There's a too much reliance on respawning enemies but it does help keep up the tension. Except for a few instances, you are significantly more powerful than most enemies you will face and -while there isn't too much challenge- I did get a thrill wading into battle shooting and clubbing to death the hordes of soldiers and aliens who stood before me. The end result is a "B-list" game; flawed but fun. Its a shame Crytek was forced to compromise the best features of their previous titles to fit into the limited memory of the console platforms but given the cost of game development these days I guess its hard to blame them (even if it does make them just another "me too" developer. Still, Crysis 2 kept me cheerfully occupied for 10 or 12 hours and I expect I'll return to it a few times in the coming years. * Prey (replay) One thought kept running through my head as I played this game: they're really going to make a sequel to this game? Why? A more boring and less original game is hard to imagine. Oh, kudos to Human Head for releasing this game after it spent so much time in development hell. And they definitely deserve respect for creating a game that runs so smoothly. Heck, I'll even grant there are a few imaginative moments in the ten or so hours of gameplay. But the overall experience was a chore as I worked my way through some of the most generic levels, fighting generic monsters and enduring one of the worst stories and characters to grace an FPS. In fairness, many of the ideas presented in the game properly were fresh and original when first conceived back in 1996 but by the time the game actually was released it was all old hat. Now, even the most generic tale can seem fresh and exciting if told well enough, but Prey is not an example of this. Even with its much touted "portal" effects, its still a dull and uninviting game. (And why are the Cherokee dream lands set in the plateaus of New Mexico? Their traditional homelands were the Carolinas and Georgia and they were forcibly relocated to Oklahoma. For a game that was so boastful about how the Native American heritage was so important to the game it seems odd they got such a basic fact wrong). * Lego Star Wars 3 - The Clone Wars (new) I have to admit I'm surprised; Lego Star Wars 3 is probably the best Star Wars game to be released on PC in the last four or five years. Admittedly, this is a kid's game so you won't find much depth in story or setting, and it does require familiarity with the television series to make sense of the plot. But it is an undeniably imaginative game. It offers varied gameplay as well. The first Lego Star Wars was mainly a platformer and later titles in the franchise didn't do much to broaden the gameplay. LSW3 expands upon that formula to include a simplistic real-time strategy mode and an unexpectedly enjoyable space-shooter. And while the platforming sequences haven't been significantly improved they are still bolstered by some very well animated and funny cutscenes. Wrap the whole package up with impressive graphics and the end result is admirable. Yes, ultimately this is still just another Star Wars game aimed at the younger crowd but even despite this it was a blast to play. Who knew the Star Wars license still could be fun? ----------------------- Whew! That's a good number of games! Well, I'm spent so now it turn it over to you guys. So I'll sign off with my usual question: What have you been playing... IN MARCH 2011?
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What have you been playing... IN MARCH 2011? Spalls Hurgenson <spallshurgenson@gmail.com> - 2011-03-30 21:42 -0400
Re: What have you been playing... IN MARCH 2011? PW <emailaddyinsig@ifIremember.com> - 2011-03-30 21:42 -0600
Re: What have you been playing... IN MARCH 2011? Ward Ruot <michealjamesbird@btinternet.com> - 2011-03-31 03:43 +0000
Re: What have you been playing... IN MARCH 2011? Brunon Bluthgeld <brunon99@o2.pl> - 2011-03-31 08:25 +0200
Re: What have you been playing... IN MARCH 2011? Spalls Hurgenson <spallshurgenson@gmail.com> - 2011-03-31 21:22 -0400
Re: What have you been playing... IN MARCH 2011? Brunon Bluthgeld <brunon99@o2.pl> - 2011-04-01 07:44 +0200
Re: What have you been playing... IN MARCH 2011? "Ayatollah of rock 'n' roller" <thisisf@lse.co.ck> - 2011-04-01 17:09 +0100
Re: What have you been playing... IN MARCH 2011? Brunon Bluthgeld <brunon99@o2.pl> - 2011-04-04 08:18 +0200
Re: What have you been playing... IN MARCH 2011? PW <emailaddyinsig@ifIremember.com> - 2011-04-01 14:39 -0600
Re: What have you been playing... IN MARCH 2011? Toby Newman <google@asktoby.com> - 2011-04-02 17:43 +0100
Re: What have you been playing... IN MARCH 2011? Angus <angus@_ANTISPEM_angusm.demon.co.uk> - 2011-04-02 20:37 +0100
Re: What have you been playing... IN MARCH 2011? BrunoN Bluthgeld <brunon99@removethispart.o2.pl> - 2011-03-31 18:41 +0200
Re: What have you been playing... IN MARCH 2011? Rin Stowleigh <rstowleigh@gmail.com> - 2011-04-26 19:19 -0400
Re: What have you been playing... IN MARCH 2011? Michael <netterNachbar6@lycos.de> - 2011-03-23 00:36 +0100
Re: What have you been playing... IN MARCH 2011? Georg <georg@rgv.cc> - 2011-04-05 01:07 +0000
Re: What have you been playing... IN MARCH 2011? Spalls Hurgenson <spallshurgenson@gmail.com> - 2011-03-31 21:34 -0400
Re: What have you been playing... IN MARCH 2011? Toby Newman <google@asktoby.com> - 2011-04-02 17:45 +0100
Re: What have you been playing... IN MARCH 2011? Spalls Hurgenson <spallshurgenson@gmail.com> - 2011-03-31 21:39 -0400
Re: What have you been playing... IN MARCH 2011? Sheldon England <sheldonengland@netscape.net> - 2011-04-01 14:00 -0700
Re: What have you been playing... IN MARCH 2011? mcp.andrew@DELETTHISgmail.com (Andrew MacPherson) - 2011-04-04 05:02 +0100
Re: What have you been playing... IN MARCH 2011? PW <emailaddyinsig@ifIremember.com> - 2011-04-03 22:18 -0600
Re: What have you been playing... IN MARCH 2011? Etal <look@sig.bcause.this.is.invalid> - 2011-04-05 20:29 +0200
Re: What have you been playing... IN MARCH 2011? noman <no_m_an@zzzyahoo.yycom> - 2011-04-13 23:31 -0700
Re: What have you been playing... IN MARCH 2011? William McNee <wullie@hame.the.noo.invalid> - 2011-04-14 18:00 +0100
Re: What have you been playing... IN MARCH 2011? Spalls Hurgenson <spallshurgenson@gmail.com> - 2011-04-14 23:06 -0400
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