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| From | David Melik <dchmelik@hipplanet.com> |
| Newsgroups | comp.sys.ibm.pc.demos |
| Subject | Re: demoscene article in '2600: The Hacker Quarterly' |
| Date | Thu, 4 Dec 2014 04:41:03 -0800 |
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Not yet, but I plan to upload it by about the time of the next issue, or just after. On Wed, 03 Dec 2014 14:41:19 -0600 ANTant@zimage.com (Ant) wrote: > Is there an online version for us to read it? ;) > > > David Melik <dchmelik@hipplanet.com> wrote: > > I wrote a demoscene article in the current issue (Fall 2014) of > > '2600: The Hacker Quarterly', so if you read the magazine or are > > interested, you might like that issue, or you could use it to > > introduce friends who are into other areas of hacking into the > > demoscene. The article has a couple errors, from me, and maybe > > editing: citation 11 should have not said it is referencing > > Phoenix's texture-mapping code, but HELiX's bump-mapping code (also > > on scene.org/hornet.org), and that code was edited so the set of > > comments in the middle look like part of the article, but it is > > actually one piece of code. The article was based on my senior > > computer science academic paper.
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demoscene article in '2600: The Hacker Quarterly' David Melik <dchmelik@hipplanet.com> - 2014-11-10 01:01 -0800
Re: demoscene article in '2600: The Hacker Quarterly' ANTant@zimage.com (Ant) - 2014-12-03 14:41 -0600
Re: demoscene article in '2600: The Hacker Quarterly' David Melik <dchmelik@hipplanet.com> - 2014-12-04 04:41 -0800
Re: demoscene article in '2600: The Hacker Quarterly' ANTant@zimage.com (Ant) - 2014-12-31 15:18 -0600
Re: demoscene article in '2600: The Hacker Quarterly' David Melik <dchmelik@hipplanet.com> - 2014-12-04 04:43 -0800
Re: demoscene article in '2600: The Hacker Quarterly' El Topo <news@dromland.se> - 2014-12-19 09:14 +0100
Re: demoscene article in '2600: The Hacker Quarterly' David Melik <dchmelik@hipplanet.com> - 2015-01-03 05:39 -0800
Re: demoscene article in '2600: The Hacker Quarterly' David Melik <dchmelik@hipplanet.com> - 2015-01-03 05:52 -0800
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