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Groups > comp.sys.cbm > #1515

Re: Game for archiving.

From Andreas Kohlbach <november8.15.ankman@spamgourmet.com>
Newsgroups comp.sys.cbm
Subject Re: Game for archiving.
Date 2011-11-13 22:21 -0500
Organization albasani.net
Message-ID <87ehxb9yo2.fsf@usenet.ankman.de> (permalink)
References <8d27687a-e1da-4679-9b5d-1d63199635f9@x7g2000yqb.googlegroups.com>

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commodorecomputerclub@googlemail.com wrote on 13. November 2011:
>
> As far as I can tell, I have a Commodore 64 game that is archived on
> the Internet, but only the German version. I have the English version,
> and have recorded it to PC using Audacity, which converts it to a Wav
> format fine. Is there any way to make this into a .tap from here?
> Would anyone like it as a 'first release' - assuming that I'm correct
> in that there is no English language version archived anywhere.

Do you mean the audio of a game?

If the sound is converted to PCM (WAV) all data information is lost. You
cannot reverse it to make a .tap or .sid file out of it anymore.
-- 
Andreas

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Thread

Game for archiving. "commodorecomputerclub@googlemail.com" <commodorecomputerclub@googlemail.com> - 2011-11-13 07:39 -0800
  Re: Game for archiving. Somebody <i@someaddress.com> - 2011-11-13 18:45 +0100
    Re: Game for archiving. "commodorecomputerclub@googlemail.com" <commodorecomputerclub@googlemail.com> - 2011-11-13 11:42 -0800
      Re: Game for archiving. Somebody <i@someaddress.com> - 2011-11-13 20:51 +0100
        Re: Game for archiving. "commodorecomputerclub@googlemail.com" <commodorecomputerclub@googlemail.com> - 2011-11-13 11:59 -0800
          Re: Game for archiving. Somebody <i@someaddress.com> - 2011-11-13 21:02 +0100
        Re: Game for archiving. "commodorecomputerclub@googlemail.com" <commodorecomputerclub@googlemail.com> - 2011-11-13 11:59 -0800
  Re: Game for archiving. Andreas Kohlbach <november8.15.ankman@spamgourmet.com> - 2011-11-13 22:21 -0500

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