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| From | Andreas Kohlbach <november8.15.ankman@spamgourmet.com> |
|---|---|
| Newsgroups | comp.sys.cbm |
| Subject | Re: Game for archiving. |
| Date | 2011-11-13 22:21 -0500 |
| Organization | albasani.net |
| Message-ID | <87ehxb9yo2.fsf@usenet.ankman.de> (permalink) |
| References | <8d27687a-e1da-4679-9b5d-1d63199635f9@x7g2000yqb.googlegroups.com> |
commodorecomputerclub@googlemail.com wrote on 13. November 2011: > > As far as I can tell, I have a Commodore 64 game that is archived on > the Internet, but only the German version. I have the English version, > and have recorded it to PC using Audacity, which converts it to a Wav > format fine. Is there any way to make this into a .tap from here? > Would anyone like it as a 'first release' - assuming that I'm correct > in that there is no English language version archived anywhere. Do you mean the audio of a game? If the sound is converted to PCM (WAV) all data information is lost. You cannot reverse it to make a .tap or .sid file out of it anymore. -- Andreas
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Game for archiving. "commodorecomputerclub@googlemail.com" <commodorecomputerclub@googlemail.com> - 2011-11-13 07:39 -0800
Re: Game for archiving. Somebody <i@someaddress.com> - 2011-11-13 18:45 +0100
Re: Game for archiving. "commodorecomputerclub@googlemail.com" <commodorecomputerclub@googlemail.com> - 2011-11-13 11:42 -0800
Re: Game for archiving. Somebody <i@someaddress.com> - 2011-11-13 20:51 +0100
Re: Game for archiving. "commodorecomputerclub@googlemail.com" <commodorecomputerclub@googlemail.com> - 2011-11-13 11:59 -0800
Re: Game for archiving. Somebody <i@someaddress.com> - 2011-11-13 21:02 +0100
Re: Game for archiving. "commodorecomputerclub@googlemail.com" <commodorecomputerclub@googlemail.com> - 2011-11-13 11:59 -0800
Re: Game for archiving. Andreas Kohlbach <november8.15.ankman@spamgourmet.com> - 2011-11-13 22:21 -0500
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