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Groups > comp.sys.atari.8bit > #534

Re: Prince of Persia

From "Rick" <ricortes at yahoo dot com>
Newsgroups comp.sys.atari.8bit
References <4f8dc8c6$0$16188$742ec2ed@news.sonic.net>
Subject Re: Prince of Persia
Date 2012-04-17 14:55 -0700
Message-ID <kv2dnXJGEuuSehDSnZ2dnUVZ_s2dnZ2d@earthlink.com> (permalink)

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"Bill Kendrick" <bill@newbreedsoftware.com> wrote in message 
news:4f8dc8c6$0$16188$742ec2ed@news.sonic.net...
> Jordan Mechner is extracting source code to Prince of Perisa (Apple II
> version) and posting it online.  Perhaps time for a port? :)
>
>  https://github.com/jmechner/Prince-of-Persia-Apple-II
>
> (Someone ported it to C=64 a while back, but that was from a binary dump
> of the Apple II game, not from the assembly source code, that Mechner is
> posting today :) )
>
>
> -- 
> -bill!
> Sent from my computer

Testing: Going back to OE to post to newsgroups as now google groups won't 
load because of my slow connection.<sigh>

I certainly applaud the gift and any effort that goes into using it as a 
resource.

A consistent if not  ubiquitous nag I have is standards. I am making a few 
efforts in that direction, mostly small and feeble. It would have been 
better if Apple, Atari, C64, et cetera all had a uniform expanded graphics 
standard available. VGA has 'sorta won on the DOS/Windows/Linux, Android, 
... platforms. Ports and new software would be much easier if things like 
the graphics only had to be done once and could be directly used on all 
platforms.

Heck, there are dozens of SBC from ARM to Zilog hacks. If there was one 
platform for graphics and interface to it that everyone agreed on people 
could get their one off Z8000 computers running the latest greatest youtube 
video if nothing else.

Rick 

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Prince of Persia bill@newbreedsoftware.com (Bill Kendrick) - 2012-04-17 19:47 +0000
  Re: Prince of Persia "Rick" <ricortes at yahoo dot com> - 2012-04-17 14:55 -0700
    Re: Prince of Persia Hg <Hg@Hg.Hg> - 2012-04-18 08:21 +0500

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