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Groups > comp.sys.atari.8bit > #358
| From | Tin Lunchbox <no@spam.thx> |
|---|---|
| Newsgroups | comp.sys.atari.8bit |
| Subject | Re: M.U.L.E. and Alternate Reality: The City coming to iPhone/etc. |
| Date | 2011-10-05 07:05 -0400 |
| Organization | Aioe.org NNTP Server |
| Message-ID | <htdo87pbsrfa2pulh2o6hvm87as2oi2gjm@4ax.com> (permalink) |
| References | <4e80fd15$0$1672$742ec2ed@news.sonic.net> <6e69322c-533d-4401-ba05-0e1d3d30ee89@j10g2000vbb.googlegroups.com> |
On Tue, 27 Sep 2011 09:42:14 -0700 (PDT), ricortes <email address clipped> wrote: >On Sep 26, 3:30 pm, [email address clipped] (Bill Kendrick) wrote: >> Wow, this kinda surprised me: >> >> Alternate Reality, M.U.L.E., Paradroid Coming to iOS >> Sep. 23, 2011 >> http://www.macworld.co.uk/ipod-itunes/news/index.cfm?newsid=3305580 >> >> British developer-publisher Elite is resurrecting a variety of classic >> games for iOS >> >> Following a successful range of ZX Spectrum rereleases on iOS, long >> established UK developer-publisher Elite Systems is turning its >> attention to a variety of computer games from other 8 bit computers [text clipped for brevity] >I wonder if they actually got the 'rights' to do this. I hope for >clear sailing anyway with a few improvements. At this stage in CRPG >development things have been dumbed down so much I suspect The City >will become a much friendlier place. I played it on 3 platforms, [ST, >IBM, 8bit] and found the first two much easier to play. They >implemented features that were left out of the original 8bit version >like being able to get a job which made starting a character much >easier. Just being easier wasn't enough to make me like them as much >as the 8bit version. Heck, I have a Windows Mobile phone anyway and if >I did switch my first choice would probably be some flavor of Andriod. > >Rick The rights are one thing, and the technical aspect another. I'm not aware that any retro-programmer or hacker or pirate ever actually successfully "broke" AR: C's subtle and multi-leveled copy-protection screen. I remember someone was working on a flashcart with "save" function, but I'm not aware (and I do check periodically) that that was accomplished. IIRC, there was a particularly devious copy-protection fall-back in AR that would only present itself after one'd played his or her partially-cracked version for an hour or so. Software publisher Elite has the wherewithal to accomplish this I suppose, but I hope I hope they don't accept the inferiority of one of the AR:C ports, such as ST or PC or Amiga. TiN[]BoX
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M.U.L.E. and Alternate Reality: The City coming to iPhone/etc. bill@newbreedsoftware.com (Bill Kendrick) - 2011-09-26 22:30 +0000
Re: M.U.L.E. and Alternate Reality: The City coming to iPhone/etc. ricortes <ricortes@earthlink.net> - 2011-09-27 09:42 -0700
Re: M.U.L.E. and Alternate Reality: The City coming to iPhone/etc. John <johndbuell@gmail.com> - 2011-10-01 14:04 -0700
Re: M.U.L.E. and Alternate Reality: The City coming to iPhone/etc. ricortes <ricortes@earthlink.net> - 2011-10-02 10:12 -0700
Re: M.U.L.E. and Alternate Reality: The City coming to iPhone/etc. John <johndbuell@gmail.com> - 2011-10-03 07:11 -0700
Re: M.U.L.E. and Alternate Reality: The City coming to iPhone/etc. Tin Lunchbox <no@spam.thx> - 2011-10-05 07:05 -0400
Re: M.U.L.E. and Alternate Reality: The City coming to iPhone/etc. Clu <drclu@swbell.net> - 2011-10-11 06:21 +0300
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