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Re: M.U.L.E. and Alternate Reality: The City coming to iPhone/etc.

From Tin Lunchbox <no@spam.thx>
Newsgroups comp.sys.atari.8bit
Subject Re: M.U.L.E. and Alternate Reality: The City coming to iPhone/etc.
Date 2011-10-05 07:05 -0400
Organization Aioe.org NNTP Server
Message-ID <htdo87pbsrfa2pulh2o6hvm87as2oi2gjm@4ax.com> (permalink)
References <4e80fd15$0$1672$742ec2ed@news.sonic.net> <6e69322c-533d-4401-ba05-0e1d3d30ee89@j10g2000vbb.googlegroups.com>

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On Tue, 27 Sep 2011 09:42:14 -0700 (PDT), ricortes <email address
clipped> wrote:

>On Sep 26, 3:30 pm, [email address clipped] (Bill Kendrick) wrote:
>> Wow, this kinda surprised me:
>>
>>   Alternate Reality, M.U.L.E., Paradroid Coming to iOS
>>   Sep. 23, 2011
>>  http://www.macworld.co.uk/ipod-itunes/news/index.cfm?newsid=3305580
>>
>>     British developer-publisher Elite is resurrecting a variety of classic
>>     games for iOS
>>
>>     Following a successful range of ZX Spectrum rereleases on iOS, long
>>     established UK developer-publisher Elite Systems is turning its
>>     attention to a variety of computer games from other 8 bit computers

[text clipped for brevity]

>I wonder if they actually got the 'rights' to do this. I hope for
>clear sailing anyway with a few improvements. At this stage in CRPG
>development things have been dumbed down so much I suspect The City
>will become a much friendlier place. I played it on 3 platforms, [ST,
>IBM, 8bit] and found the first two much easier to play. They
>implemented features that were left out of the original 8bit version
>like being able to get a job which made starting a character much
>easier. Just being easier wasn't enough to make me like them as much
>as the 8bit version. Heck, I have a Windows Mobile phone anyway and if
>I did switch my first choice would probably be some flavor of Andriod.
>
>Rick

The rights are one thing, and the technical aspect another. I'm not
aware that any retro-programmer or hacker or pirate ever actually
successfully "broke" AR: C's subtle and multi-leveled copy-protection
screen. I remember someone was working on a flashcart with "save"
function, but I'm not aware (and I do check periodically) that that
was accomplished.

IIRC, there was a particularly devious copy-protection fall-back in AR
that would only present itself after one'd played his or her
partially-cracked version for an hour or so.

Software publisher Elite has the wherewithal to accomplish this I
suppose, but I hope I hope they don't accept the inferiority of one of
the AR:C ports, such as ST or PC or Amiga. 

TiN[]BoX

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Thread

M.U.L.E. and Alternate Reality: The City coming to iPhone/etc. bill@newbreedsoftware.com (Bill Kendrick) - 2011-09-26 22:30 +0000
  Re: M.U.L.E. and Alternate Reality: The City coming to iPhone/etc. ricortes <ricortes@earthlink.net> - 2011-09-27 09:42 -0700
    Re: M.U.L.E. and Alternate Reality: The City coming to iPhone/etc. John <johndbuell@gmail.com> - 2011-10-01 14:04 -0700
      Re: M.U.L.E. and Alternate Reality: The City coming to iPhone/etc. ricortes <ricortes@earthlink.net> - 2011-10-02 10:12 -0700
        Re: M.U.L.E. and Alternate Reality: The City coming to iPhone/etc. John <johndbuell@gmail.com> - 2011-10-03 07:11 -0700
    Re: M.U.L.E. and Alternate Reality: The City coming to iPhone/etc. Tin Lunchbox <no@spam.thx> - 2011-10-05 07:05 -0400
  Re: M.U.L.E. and Alternate Reality: The City coming to iPhone/etc. Clu <drclu@swbell.net> - 2011-10-11 06:21 +0300

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