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Groups > comp.sys.atari.8bit > #251
| From | ricortes <ricortes@earthlink.net> |
|---|---|
| Newsgroups | comp.sys.atari.8bit |
| Subject | Re: Update to my rainy day post back in March |
| Date | 2011-08-02 08:52 -0700 |
| Organization | http://groups.google.com |
| Message-ID | <93b3c738-feac-41ea-8ce2-ff04e447facf@j9g2000prj.googlegroups.com> (permalink) |
| References | <238633c2-cd3c-4982-b41c-934042fe92d9@r28g2000prb.googlegroups.com> <aa80faaf-19be-4f04-a98c-eb7e55a5a170@eb9g2000vbb.googlegroups.com> |
On Jul 30, 12:55 pm, russg <russg...@sbcglobal.net> wrote: > I did it. I lost my first listing, got a new computer and guess I > didn't save MICKEY.BAS. > Took me a while to realize I had to put a EOL at the end of line 275 > for it to translate to ATASCII for me. > It is interesting what you did with artifacting, but I like the > original colors better. > I mostly go to atariage for discussions now. > russg Yeah, I drop by Atari Age every once but not enough time to participate. My posts are more like senile ramblings lately. Just to make them into one cognitive thought. One of my favorite games of all time was Pools of Radiance which never made it to the Atari. I still play a lot of Rogue. We never got a good Rogue either. I loved Dungeon Master too. Had Atari made a 256 character mode it would have made the graphics for porting those types of games *SO* much easier. Specifically they should have used the high bit to switch character sets instead of providing inverse. This would have made it trivial to mix graphics and 40 column text on the same line. There's something like 85 printable ASCII characters so you are limited to 43 redefined characters and artifacting if you want color. I liked the Ultimas which used artifacting but for several reasons don't like doing it myself. Being able to switch between a graphic 0 and graphic 12, each with their own character set without resorting to DLI's or kernals would be trick. I finally got my 'Atari Area' back after 20 years. Looking back at the stuff I have done, hardware hacks, terminal programs, utilities, et cetera, the one gaping hole is a lousy game. I say lousy because I don't really have what it takes to polish a game to the point it would be considered good. I think I will set up a system and start pounding out some code just to see if I can make it graphically interesting enough to get inspired. Rick
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Update to my rainy day post back in March ricortes <ricortes@earthlink.net> - 2011-07-18 14:16 -0700
Re: Update to my rainy day post back in March russg <russgilb@sbcglobal.net> - 2011-07-30 12:55 -0700
Re: Update to my rainy day post back in March ricortes <ricortes@earthlink.net> - 2011-08-02 08:52 -0700
Re: Update to my rainy day post back in March ricortes <ricortes@earthlink.net> - 2011-08-03 10:57 -0700
Re: Update to my rainy day post back in March ricortes <ricortes@earthlink.net> - 2011-08-04 09:20 -0700
Re: Update to my rainy day post back in March "Ronald J. Hall" <darklord@suddenlink.net> - 2011-08-04 21:09 +0000
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