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Groups > comp.sys.apple2.programmer > #6326 > unrolled thread
| Started by | mmphosis <markwstock@yahoo.com> |
|---|---|
| First post | 2025-07-16 16:20 -0700 |
| Last post | 2026-02-12 08:29 -0800 |
| Articles | 5 — 5 participants |
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I tried Vibe coding in BASIC and it didn't go well either mmphosis <markwstock@yahoo.com> - 2025-07-16 16:20 -0700
Re: I tried Vibe coding in BASIC and it didn't go well either Brian Patrie <bpatrie@bellsouth.spamisicky.net> - 2025-07-17 22:32 -0500
Re: I tried Vibe coding in BASIC and it didn't go well either bikliadik2071 <bikliadik2071@gmail.com> - 2026-02-05 02:57 +0000
Re: I tried Vibe coding in BASIC and it didn't go well either Michael J. Mahon <mjmahon@aol.com> - 2026-02-12 02:50 +0000
Re: I tried Vibe coding in BASIC and it didn't go well either John Ames <commodorejohn@gmail.com> - 2026-02-12 08:29 -0800
| From | mmphosis <markwstock@yahoo.com> |
|---|---|
| Date | 2025-07-16 16:20 -0700 |
| Subject | I tried Vibe coding in BASIC and it didn't go well either |
| Message-ID | <1059c3d$vqau$1@dont-email.me> |
I tried Vibe coding in BASIC and it didn't go well either https://mmphosis.netlify.app/10print/llm/
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| From | Brian Patrie <bpatrie@bellsouth.spamisicky.net> |
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| Date | 2025-07-17 22:32 -0500 |
| Message-ID | <b9dee471-1d47-42b3-9580-69549c78c00c@bellsouth.spamisicky.net> |
| In reply to | #6326 |
mmphosis wrote: > I tried Vibe coding in BASIC and it didn't go well either > > https://mmphosis.netlify.app/10print/llm/ More like dissonance coding. D: AI (artificial inaccuracy), from what i've seen, is generally bad at coding. It's particularly bad at BASIC, routinely conflating dialects--even if one is specified. Worse than useless.
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| From | bikliadik2071 <bikliadik2071@gmail.com> |
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| Date | 2026-02-05 02:57 +0000 |
| Message-ID | <10m10u7$5vt5$2@news.usenet.ovh> |
| In reply to | #6327 |
On Thu, 17 Jul 2025 22:32:35 -0500, Brian Patrie wrote: > mmphosis wrote: > > I tried Vibe coding in BASIC and it didn't go well either > > > > https://mmphosis.netlify.app/10print/llm/ > > More like dissonance coding. D: > > AI (artificial inaccuracy), from what i've seen, is generally bad at > coding. It's particularly bad at BASIC, routinely conflating > dialects--even if one is specified. Worse than useless. AI is great for coding, especially for languages with a lot of online documentation and source code. Maybe not for BASIC - models may not have been trained enough on older BASIC.
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| From | Michael J. Mahon <mjmahon@aol.com> |
|---|---|
| Date | 2026-02-12 02:50 +0000 |
| Message-ID | <HZWcnbcH4pZnohD0nZ2dnZfqn_SdnZ2d@giganews.com> |
| In reply to | #6342 |
bikliadik2071 <bikliadik2071@gmail.com> wrote: > On Thu, 17 Jul 2025 22:32:35 -0500, Brian Patrie wrote: > >> mmphosis wrote: >>> I tried Vibe coding in BASIC and it didn't go well either >>> >>> https://mmphosis.netlify.app/10print/llm/ >> >> More like dissonance coding. D: >> >> AI (artificial inaccuracy), from what i've seen, is generally bad at >> coding. It's particularly bad at BASIC, routinely conflating >> dialects--even if one is specified. Worse than useless. > > > AI is great for coding, especially for languages with a lot of online > documentation and source code. Maybe not for BASIC - models may not have > been trained enough on older BASIC. I took my first shot at AI coding in 6502 ML for the Apple II with AppleSoft ROMs. I used Claude, and was surprised with its “familiarity” with A2 hires and ROM routines. The code looks workable, if inefficient (LDA #0; STA blah; LDA #0; STA blah2 for example), but it seems to think that one byte can hold an x-coordinate of 0..279! So I’m both amazed and disappointed. 😎 -- -michael - NadaNet 3.1 and AppleCrate II: http://michaeljmahon.com
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| From | John Ames <commodorejohn@gmail.com> |
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| Date | 2026-02-12 08:29 -0800 |
| Message-ID | <20260212082942.00002d56@gmail.com> |
| In reply to | #6343 |
On Thu, 12 Feb 2026 02:50:34 +0000 Michael J. Mahon <mjmahon@aol.com> wrote: > The code looks workable, if inefficient (LDA #0; STA blah; LDA #0; > STA blah2 for example), but it seems to think that one byte can hold > an x-coordinate of 0..279! Stochastic parrots can do nothing but mimic patterns according to probability data and do not actually understand anything, film at 11.
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