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Groups > comp.sys.apple2.programmer > #2670
| Newsgroups | comp.sys.apple2.programmer |
|---|---|
| Date | 2016-04-06 13:55 -0700 |
| References | <a8f47eaf-49e8-4ef2-bd0d-7be1ada6f86f@googlegroups.com> <820f54b3-5b18-4d78-8333-4831858df58b@googlegroups.com> <210eba75-677e-497b-939f-ee61f773b114@googlegroups.com> <62b03bbd-19ab-4169-a25f-87d72cf175dc@googlegroups.com> |
| Message-ID | <cee53883-46cf-4bf3-a031-222360f2e8cf@googlegroups.com> (permalink) |
| Subject | Re: My current project - a new Apple II RPG |
| From | Mark Lemmert <mark.lemmert@gmail.com> |
On Wednesday, April 6, 2016 at 1:16:48 PM UTC-5, qkumba wrote: > $9B41 and $9B82 both contain #$AA after the map is loaded, which forms $AAAA as > the end address for the copy when the specific co-ordinates are reached. This is > the same problem that I saw previously. Thanks much for taking another look at the demo! I launched the last version I posted via floppy and harddrive using PR#6, and wasn't able to duplicate the crash. On my copy $9B01 = $01, $9B82 = $0C. Could you double check and see what version number is displayed on the text introduction screen, on line 3? Maybe I mixed something up. > Creatures also spawn in the water, sometimes beyond the reachable area. That's > not new, though. Coincidentally, I found a bug yesterday in my division subroutine that would have caused problems calculating the map x,y location of new spawn's map x,y. This calculation occurs after collision controls checks are done on the terrain of the new spawn's location, so I suspect that was the culprit. > Will swimming be limited to only shallow water, or drowning enabled? It's > understandable that the hovercraft can't reach deep water, but I can swim to > arbitrary locations. It's not a request, I'm just asking. Great question. Swimming definitely will not be unrestricted like it is now. My current thinking is the players will be able to swim in any water type, but swimming will likely be subject to a hit point tax severe enough to make it impractical for even the strongest players to swim very far. I will watch the math on this carefully to make sure that ships stay very relevant in the game. Regarding the question about rivers. Hopefully the limitations on swimming put this in at least a little more perspective. What I'm trying to do is find a way for both the swimming feature and the ability for horses to jump rivers (currently done via (J)ump plus arrow key for direction) which makes sense. Let's say even the strongest player could only swim 3 tiles or so beyond shallow water into the ocean and beginner players drown right away beyond the most shallow water type. And, players on foot can't cross rivers like in the current demo. When considering this I asked myself whether it makes sense. My thoughts were this: in the real world, swimming a short distance into the ocean is arguably safer than swimming across a large river due to the river currents. Oceans have rip currents, but not in most places. Strong river current are fairly common. Certainly there are issues of scale with the graphics, but the player is as tall as trees and mountains so it's not the only such issue historically present in 8-bit tile games. I'm curious what you or anybody thinks about this? If the feedback is that this is too much of a stretch I'll up the priority of trying to improve it.
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My current project - a new Apple II RPG Mark Lemmert <mark.lemmert@gmail.com> - 2016-03-26 19:38 -0700
Re: My current project - a new Apple II RPG Michael Pohoreski <michael.pohoreski@gmail.com> - 2016-03-27 08:21 -0700
Re: My current project - a new Apple II RPG Mark Lemmert <mark.lemmert@gmail.com> - 2016-03-27 14:31 -0700
Re: My current project - a new Apple II RPG Michael Pohoreski <michael.pohoreski@gmail.com> - 2016-03-27 18:20 -0700
Re: My current project - a new Apple II RPG Mark Lemmert <mark.lemmert@gmail.com> - 2016-03-29 12:04 -0700
Re: My current project - a new Apple II RPG Mark Lemmert <mark.lemmert@gmail.com> - 2016-03-30 19:07 -0700
Re: My current project - a new Apple II RPG wssimms@gmail.com - 2016-03-30 19:35 -0700
Re: My current project - a new Apple II RPG Michael Pohoreski <michael.pohoreski@gmail.com> - 2016-03-31 08:40 -0700
Re: My current project - a new Apple II RPG qkumba <peter.ferrie@gmail.com> - 2016-03-31 09:06 -0700
Re: My current project - a new Apple II RPG qkumba <peter.ferrie@gmail.com> - 2016-03-31 09:37 -0700
Re: My current project - a new Apple II RPG qkumba <peter.ferrie@gmail.com> - 2016-03-31 11:11 -0700
Re: My current project - a new Apple II RPG Mark Lemmert <mark.lemmert@gmail.com> - 2016-03-31 14:15 -0700
Re: My current project - a new Apple II RPG Mark Lemmert <mark.lemmert@gmail.com> - 2016-03-31 13:37 -0700
Re: My current project - a new Apple II RPG wssimms@gmail.com - 2016-03-31 21:33 -0700
Re: My current project - a new Apple II RPG qkumba <peter.ferrie@gmail.com> - 2016-04-01 08:52 -0700
Re: My current project - a new Apple II RPG Mark Lemmert <mark.lemmert@gmail.com> - 2016-04-01 13:45 -0700
Re: My current project - a new Apple II RPG Mark Lemmert <mark.lemmert@gmail.com> - 2016-04-01 13:42 -0700
Re: My current project - a new Apple II RPG Mark Lemmert <mark.lemmert@gmail.com> - 2016-03-31 12:14 -0700
Re: My current project - a new Apple II RPG Mark Lemmert <mark.lemmert@gmail.com> - 2016-04-01 19:54 -0700
Re: My current project - a new Apple II RPG qkumba <peter.ferrie@gmail.com> - 2016-04-02 12:52 -0700
Re: My current project - a new Apple II RPG qkumba <peter.ferrie@gmail.com> - 2016-04-06 11:16 -0700
Re: My current project - a new Apple II RPG qkumba <peter.ferrie@gmail.com> - 2016-04-06 11:19 -0700
Re: My current project - a new Apple II RPG Mark Lemmert <mark.lemmert@gmail.com> - 2016-04-06 13:55 -0700
Re: My current project - a new Apple II RPG qkumba <peter.ferrie@gmail.com> - 2016-04-06 14:19 -0700
Re: My current project - a new Apple II RPG Mark Lemmert <mark.lemmert@gmail.com> - 2016-04-07 11:24 -0700
Re: My current project - a new Apple II RPG BLuRry <brendan.robert@gmail.com> - 2016-05-18 08:11 -0700
Re: My current project - a new Apple II RPG Mark Lemmert <mark.lemmert@gmail.com> - 2016-06-10 12:30 -0700
Re: My current project - a new Apple II RPG BLuRry <brendan.robert@gmail.com> - 2016-05-18 08:20 -0700
Re: My current project - a new Apple II RPG Mark Lemmert <mark.lemmert@gmail.com> - 2016-06-10 12:22 -0700
Re: My current project - a new Apple II RPG Mark Lemmert <mark.lemmert@gmail.com> - 2016-09-11 10:06 -0700
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