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Re: Snes9x (PowerUP) kicks Warpsnes ass! (NOT)

Newsgroups comp.sys.amiga.games
Date 2022-02-03 06:12 -0800
References (2 earlier) <7723r8$2aj$2@oravannahka.Helsinki.FI> <78j91k$aep$2@news.iinet.net.au> <78k25o$cjh$1@tempo.univ-lyon1.fr> <78nrc1$dg4$1@news.iinet.net.au> <78rvmd$m96$2@tempo.univ-lyon1.fr>#1/1>
Message-ID <60250970-67fb-4f7e-92b3-a0214276f013n@googlegroups.com> (permalink)
Subject Re: Snes9x (PowerUP) kicks Warpsnes ass! (NOT)
From Betsy Hendricks <goodnameminecraft@gmail.com>

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On Friday, January 29, 1999 at 2:00:00 AM UTC-6, Emmanuel Lesueur wrote:
> Deok-Min Yun (dm...@rocketmail.com.au) wrote:
> : Emmanuel Lesueur <les...@desargues.univ-lyon1.fr> wrote:
> : : What makes ELF files bigger is relocation data. The hunk format
> : : has a more compact (but less powerful) way to store them.
> : Oops, I forgot that one. But relocation data can't be that big, can it?
> Relocation data with ELF is 12 bytes per relocation, and on ppc
> they are often used by pair (2 relocations per access to a
> global variable). Hunk format uses 4 bytes per relocation,
> and since it doesn't support split-relocations, they are
> not much used for ppc. Programs using hunk format use relative 
> addressing and a table of contents instead, which is slower but 
> leads to smaller files. The actual size of the code loaded
> in memory is more or less the same in both cases.
> --
> Emmanuel Lesueur - les...@desargues.univ-lyon1.fr
hm?

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Re: Snes9x (PowerUP) kicks Warpsnes ass! (NOT) Betsy Hendricks <goodnameminecraft@gmail.com> - 2022-02-03 06:12 -0800
  Re: Snes9x (PowerUP) kicks Warpsnes ass! (NOT) Pinku Basudei <pinku@straylight.freeside.l5> - 2022-03-17 14:54 +0100

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