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| From | Pinku Basudei <pinku@straylight.freeside.l5> |
|---|---|
| Newsgroups | comp.sys.amiga.games |
| Subject | Re: Snes9x (PowerUP) kicks Warpsnes ass! (NOT) |
| Date | 2022-03-17 14:54 +0100 |
| Organization | Aioe.org NNTP Server |
| Message-ID | <20220317145447.d8fdf7eef13b75b38b5f4c74@straylight.freeside.l5> (permalink) |
| References | (3 earlier) <78j91k$aep$2@news.iinet.net.au> <78k25o$cjh$1@tempo.univ-lyon1.fr> <78nrc1$dg4$1@news.iinet.net.au> <78rvmd$m96$2@tempo.univ-lyon1.fr> <60250970-67fb-4f7e-92b3-a0214276f013n@googlegroups.com> |
On Thu, 3 Feb 2022 06:12:38 -0800 (PST) Betsy Hendricks <goodnameminecraft@gmail.com> wrote: > On Friday, January 29, 1999 at 2:00:00 AM UTC-6, Emmanuel Lesueur wrote: > > Deok-Min Yun (dm...@rocketmail.com.au) wrote: > > : Emmanuel Lesueur <les...@desargues.univ-lyon1.fr> wrote: > > : : What makes ELF files bigger is relocation data. The hunk format > > : : has a more compact (but less powerful) way to store them. > > : Oops, I forgot that one. But relocation data can't be that big, can it? > > Relocation data with ELF is 12 bytes per relocation, and on ppc > > they are often used by pair (2 relocations per access to a > > global variable). Hunk format uses 4 bytes per relocation, > > and since it doesn't support split-relocations, they are > > not much used for ppc. Programs using hunk format use relative > > addressing and a table of contents instead, which is slower but > > leads to smaller files. The actual size of the code loaded > > in memory is more or less the same in both cases. > > -- > > Emmanuel Lesueur - les...@desargues.univ-lyon1.fr > hm? *Sigh* If people only would realize that replying to messages that are 23 years old isn't particulary usefull. In this case it also lacks substance. -- / Pinku
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Re: Snes9x (PowerUP) kicks Warpsnes ass! (NOT) Betsy Hendricks <goodnameminecraft@gmail.com> - 2022-02-03 06:12 -0800 Re: Snes9x (PowerUP) kicks Warpsnes ass! (NOT) Pinku Basudei <pinku@straylight.freeside.l5> - 2022-03-17 14:54 +0100
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