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Groups > comp.lang.python > #68426 > unrolled thread
| Started by | Chris Angelico <rosuav@gmail.com> |
|---|---|
| First post | 2014-03-18 02:01 +1100 |
| Last post | 2014-03-18 02:01 +1100 |
| Articles | 1 — 1 participant |
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Re: Chris Angelico <rosuav@gmail.com> - 2014-03-18 02:01 +1100
| From | Chris Angelico <rosuav@gmail.com> |
|---|---|
| Date | 2014-03-18 02:01 +1100 |
| Subject | Re: |
| Message-ID | <mailman.8196.1395068492.18130.python-list@python.org> |
On Mon, Mar 17, 2014 at 6:06 PM, J Prashanthan <jprashanthan@gmail.com> wrote: > i am doing my masters currently and im stuck up with my final project. As i > was interested in learning a new language i opted to do my final project in > python. im currently working on building an unit tester for multithreaded > code. Due to various reasons i got stuck with my project. basically my lack > of knowledge in python and i have none to help me with it. i have no idea > what to do with my project . and my deadline is in another 1 week . I have > completed working on the atomicity violation finder . > Finding Atomicity-Violation Bugs through Unserializable Interleaving Testing > by > Shan Lu, Soyeon Park, and Yuanyuan Zhou, Member, IEEE. This is my base paper > . can anyone please help me with it. if anyone has a working code please > mail me. Almost certainly nobody here has working code that they're willing to simply give you. Is your final project expected to be more than a week's work? If so, I think you're a bit stuck - at least as regards the deadline. But if you have a good idea of how to write code (in some other language than Python), and if you have a thorough set of notes of what you're trying to accomplish (in pseudo-code, or at least your native language - for me that would be English), then you might be able to translate it all into working Python code fairly efficiently. A week is, I'm afraid, not very long for a large project. But with a good language, you can do an amazing amount of work in a short time; and Python is a very good language. I recently knocked together most of a game engine inside 24 hours (not in Python but in a similar language); you might well be able to go from nil to running before your time is up. But it's going to take a lot of work, and you're going to need to start by getting broad familiarity with Python. So start here: http://docs.python.org/3/tutorial/ ChrisA
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