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| Started by | Eamonn Rea <eamonnrea@gmail.com> |
|---|---|
| First post | 2013-11-28 09:22 -0800 |
| Last post | 2013-11-30 06:40 +1100 |
| Articles | 4 — 2 participants |
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Jython - Can't access enumerations? Eamonn Rea <eamonnrea@gmail.com> - 2013-11-28 09:22 -0800
Re: Jython - Can't access enumerations? Tim Delaney <timothy.c.delaney@gmail.com> - 2013-11-29 07:50 +1100
Re: Jython - Can't access enumerations? Eamonn Rea <eamonnrea@gmail.com> - 2013-11-29 08:15 -0800
Re: Jython - Can't access enumerations? Tim Delaney <timothy.c.delaney@gmail.com> - 2013-11-30 06:40 +1100
| From | Eamonn Rea <eamonnrea@gmail.com> |
|---|---|
| Date | 2013-11-28 09:22 -0800 |
| Subject | Jython - Can't access enumerations? |
| Message-ID | <7633df1c-5c4d-40ea-b9a5-51637d2fef89@googlegroups.com> |
Hello! I'm using Jython to write a game with Python/Jython/LibGDX. I wasn't having any trouble, and everything was going well, but sadly I can't access items in enumerations. If you know about the LibGDX library and have used it, you'll probably know about the BodyType enumeration for Box2D. I was trying to access the BodyType item in the enumeration. This didn't work, as Jython couldn't find the BodyType enumeration. I asked on the LibGDX forum and no one could help. So I'm hoping that someone here could help :-) So, is this a problem with LibGDX or Jython? I'm using the latest version of Jython. Thanks!
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| From | Tim Delaney <timothy.c.delaney@gmail.com> |
|---|---|
| Date | 2013-11-29 07:50 +1100 |
| Message-ID | <mailman.3377.1385671831.18130.python-list@python.org> |
| In reply to | #60710 |
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On 29 November 2013 04:22, Eamonn Rea <eamonnrea@gmail.com> wrote: > Hello! I'm using Jython to write a game with Python/Jython/LibGDX. I > wasn't having any trouble, and everything was going well, but sadly I can't > access items in enumerations. > > If you know about the LibGDX library and have used it, you'll probably > know about the BodyType enumeration for Box2D. I was trying to access the > BodyType item in the enumeration. This didn't work, as Jython couldn't find > the BodyType enumeration. I asked on the LibGDX forum and no one could > help. So I'm hoping that someone here could help :-) > > So, is this a problem with LibGDX or Jython? I'm using the latest version > of Jython. > There is no problems accessing the elements of enumerations with Jython. The following was tested using Jython 2.7b1: Jython 2.7b1 (default:ac42d59644e9, Feb 9 2013, 15:24:52) [Java HotSpot(TM) 64-Bit Server VM (Oracle Corporation)] on java1.7.0_40 Type "help", "copyright", "credits" or "license" for more information. >>> import java.util.Collections as Collections >>> import java.util.Arrays as Arrays >>> >>> a = Arrays.asList(1, 2, 3) >>> print(a) [1, 2, 3] >>> e = Collections.enumeration(a) >>> print(e) java.util.Collections$2@f48007e >>> >>> for i in e: ... print(i) ... 1 2 3 Therefore the problem is either with LibGDX or (more likely) way you are using it. Please post a minimal example that demonstrates the problem plus the exact error message you get (I don't know LibGLX at all, but someone else might, plus trimming it down to a minimal example may reveal the problem to you). Tim Delaney
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| From | Eamonn Rea <eamonnrea@gmail.com> |
|---|---|
| Date | 2013-11-29 08:15 -0800 |
| Message-ID | <f4e27f1a-1c7c-46b8-8959-7aa05df6cf50@googlegroups.com> |
| In reply to | #60710 |
Ok, here's the code:
body_def = BodyDef() # Imports the BodyDef class fine.
body_def.type = BodyDef.DynamicBody # Says it can't find a module from LibGDX called BodyDef.
All my code:
from com.badlogic.gdx import Game, Gdx, Screen
from com.badlogic.gdx.backends.lwjgl import LwjglApplicationConfiguration, \
LwjglApplication
from com.badlogic.gdx.graphics import OrthographicCamera, GL20
from com.badlogic.gdx.graphics.g2d import SpriteBatch
from com.badlogic.gdx.math import Vector2
from com.badlogic.gdx.physics.box2d import Box2DDebugRenderer, World, BodyDef, \
FixtureDef, PolygonShape
import Player
class Playing(Screen):
def __init__(self):
self.batch = None
self.renderer = None
self.world = None
self.camera = None
self.player = None
self.player_body_def = None
self.player_fixture_def = None
self.player_shape = None
def show(self):
self.batch = SpriteBatch()
self.renderer = Box2DDebugRenderer()
self.camera = OrthographicCamera()
self.player_body_def = BodyDef()
self.player_fixture_def = FixtureDef()
self.player_shape = PolygonShape()
self.world = World(Vector2(0, -9.81), True)
self.player_shape.setAsBox(0.5, 1)
self.player_body_def.fixedRotation = True
self.player_body_def.position.set(0, 0)
self.player_body_def.type = BodyDef.DynamicBody
self.player_fixture_def.density = 1
self.player_fixture_def.friction = 0.5
self.player_fixture_def.shape = self.player_shape
self.player_fixture_def.restitution = 0.01
self.player = Player(self.world, self.player_body_def, self.player_fixture_def)
def resize(self, width, height):
pass
def pause(self):
pass
def resume(self):
pass
def dispose(self):
pass
def render(self, delta):
Gdx.gl.glClearColor(0, 0, 0, 1)
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT)
self.renderer.render(self.camera.combined, self.world)
BodyDef.DynamicBody is defiantly in the BodyType Enumeration. I've tested it in Java.
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| From | Tim Delaney <timothy.c.delaney@gmail.com> |
|---|---|
| Date | 2013-11-30 06:40 +1100 |
| Message-ID | <mailman.3407.1385754062.18130.python-list@python.org> |
| In reply to | #60769 |
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On 30 November 2013 03:15, Eamonn Rea <eamonnrea@gmail.com> wrote: > Ok, here's the code: > [elided] > As I said, please also show the *exact* error - copy and paste the stack trace. Tim Delaney
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