Groups | Search | Server Info | Keyboard shortcuts | Login | Register [http] [https] [nntp] [nntps]
Groups > comp.lang.python > #33959 > unrolled thread
| Started by | Steven D'Aprano <steve+comp.lang.python@pearwood.info> |
|---|---|
| First post | 2012-11-27 02:32 +0000 |
| Last post | 2012-11-27 17:16 +1100 |
| Articles | 3 — 3 participants |
Back to article view | Back to comp.lang.python
Python dictionaries are awesome Steven D'Aprano <steve+comp.lang.python@pearwood.info> - 2012-11-27 02:32 +0000
Re: Python dictionaries are awesome Dave Angel <d@davea.name> - 2012-11-27 00:27 -0500
Re: Python dictionaries are awesome Chris Angelico <rosuav@gmail.com> - 2012-11-27 17:16 +1100
| From | Steven D'Aprano <steve+comp.lang.python@pearwood.info> |
|---|---|
| Date | 2012-11-27 02:32 +0000 |
| Subject | Python dictionaries are awesome |
| Message-ID | <50b4262a$0$21875$c3e8da3$76491128@news.astraweb.com> |
... especially when you consider how some other languages implement them. http://twistedoakgames.com/blog/?p=925 [quote] Here’s the hypothetical situation: you’re making a flash game. In that game users can create named profiles. You store the profiles, keyed by their name, so that you ca- OOPS, you just introduced a bug. What’s the problem? The dictionary. [end quote] -- Steven
[toc] | [next] | [standalone]
| From | Dave Angel <d@davea.name> |
|---|---|
| Date | 2012-11-27 00:27 -0500 |
| Message-ID | <mailman.310.1353994088.29569.python-list@python.org> |
| In reply to | #33959 |
On 11/26/2012 09:32 PM, Steven D'Aprano wrote: > ... especially when you consider how some other languages implement them. > > > http://twistedoakgames.com/blog/?p=925 > > [quote] > Here’s the hypothetical situation: you’re making a flash game. In that > game users can create named profiles. You store the profiles, keyed by > their name, so that you ca- OOPS, you just introduced a bug. What’s the > problem? The dictionary. > [end quote] > > (facetious) Whenever someone tries to create a username that happens to conflict with a pre-existing attribute, just tell them that username is already taken. Just watch out when your user HasOwnProperty tries to delete his account. (/facetious) Namespaces are great, we should have lots of them. But be very careful about reusing one without checking to see if it's already inhabited. When a language design does this sort of thing, it tends to make us skittish about continuing use of said language. -- DaveA
[toc] | [prev] | [next] | [standalone]
| From | Chris Angelico <rosuav@gmail.com> |
|---|---|
| Date | 2012-11-27 17:16 +1100 |
| Message-ID | <mailman.311.1353996997.29569.python-list@python.org> |
| In reply to | #33959 |
On Tue, Nov 27, 2012 at 1:32 PM, Steven D'Aprano <steve+comp.lang.python@pearwood.info> wrote: > ... especially when you consider how some other languages implement them. > > > http://twistedoakgames.com/blog/?p=925 > > [quote] > Here’s the hypothetical situation: you’re making a flash game. In that > game users can create named profiles. You store the profiles, keyed by > their name, so that you ca- OOPS, you just introduced a bug. What’s the > problem? The dictionary. > [end quote] Here's a crazy possibility. What if, instead of just the name, you use "dictkey_"+name as the key? That's unlikely to conflict with anything. Hey, I wonder if Adobe might even have been able to do that under the covers! That would have been really easy, wouldn't have cost much, and would have given full functionality! (Except that you now can't have a property named "dictkey_foo", but that could be considered a misfeature - you can use a dictionary as a sort of jump table.) Python just happened to get it right by sheer luck, of course. No designer could possibly foresee problems like that. ChrisA
[toc] | [prev] | [standalone]
Back to top | Article view | comp.lang.python
csiph-web