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| Started by | Dennis Lee Bieber <wlfraed@ix.netcom.com> |
|---|---|
| First post | 2012-07-22 17:48 -0400 |
| Last post | 2012-07-22 17:48 -0400 |
| Articles | 1 — 1 participant |
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Re: A thread import problem Dennis Lee Bieber <wlfraed@ix.netcom.com> - 2012-07-22 17:48 -0400
| From | Dennis Lee Bieber <wlfraed@ix.netcom.com> |
|---|---|
| Date | 2012-07-22 17:48 -0400 |
| Subject | Re: A thread import problem |
| Message-ID | <mailman.2441.1342993706.4697.python-list@python.org> |
On Sun, 22 Jul 2012 13:04:25 -0600, Bruce Sherwood
<bruce.sherwood@gmail.com> declaimed the following in
gmane.comp.python.general:
> Another way of saying this is that I'm not building an app, in which
> case I would structure things in a simple and straightforward manner.
> I am instead trying to maintain and update a library that allows
> novice programmers to write programs that generate real-time navigable
> 3D animations, writing minimalist programs that work cross-platform.
>
I suspect you don't need to update the library so much as enforce a
project style that prevents your import-thread-import cycle. In short,
something like that hypothetical "runner()" design.
Oh, and document that style in detail: "importable modules shall
only perform module level definition of entities during import -- no
code that actually processes data"; "importable modules shall make use
of the 'if __name__ == "__main__": main()' convention to identify when
the module is being used stand-alone, and thereby invoke the main
processing; otherwise the module.main() function is to be invoked only
be the module doing the imports, after the import has completed"
etc.
--
Wulfraed Dennis Lee Bieber AF6VN
wlfraed@ix.netcom.com HTTP://wlfraed.home.netcom.com/
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