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| Started by | Dennis Lee Bieber <wlfraed@ix.netcom.com> |
|---|---|
| First post | 2012-07-21 19:47 -0400 |
| Last post | 2012-07-21 19:47 -0400 |
| Articles | 1 — 1 participant |
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Re: A thread import problem Dennis Lee Bieber <wlfraed@ix.netcom.com> - 2012-07-21 19:47 -0400
| From | Dennis Lee Bieber <wlfraed@ix.netcom.com> |
|---|---|
| Date | 2012-07-21 19:47 -0400 |
| Subject | Re: A thread import problem |
| Message-ID | <mailman.2407.1342914432.4697.python-list@python.org> |
On Sat, 21 Jul 2012 17:10:05 -0600, Bruce Sherwood
<bruce.sherwood@gmail.com> declaimed the following in
gmane.comp.python.general:
> Thanks, but the problem I need to solve does not permit putting a
> function like runner in the main program. I'm constrained to being
> able to handle the API of VPython (vpython.org), which lets you write
> programs like the following (call it user.py), which animates a 3D
> cube moving to the right, using OpenGL:
>
> from visual import box
> b = box()
> while True:
> b.pos.x += 0.001
Well, based on that sample, wrap THAT as "runner"
def runner():
from visual import box
b = box()
while True:
b.pos.x += 0.0001
and don't /call/ runner() until after all the main system is configured.
(And runner could, if need be, be "called" as a thread).
Not having a Mac, I can't do tests... but everything I've seen so
far comes down to NOT IMPORTING anything that tries to spawn threads
/during the import/.
A properly designed module (as I showed with my testABA.py) only
"runs" stuff if loaded as the main program; any other use (import) only
does imports and defines module level entities -- running anything is
deferred for the program that did the import to invoke AFTER the import
finished.
--
Wulfraed Dennis Lee Bieber AF6VN
wlfraed@ix.netcom.com HTTP://wlfraed.home.netcom.com/
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