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| Started by | Chris Angelico <rosuav@gmail.com> |
|---|---|
| First post | 2013-05-23 00:43 +1000 |
| Last post | 2013-05-23 00:43 +1000 |
| Articles | 1 — 1 participant |
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Re: What was the project that made you feel skilled in Python? Chris Angelico <rosuav@gmail.com> - 2013-05-23 00:43 +1000
| From | Chris Angelico <rosuav@gmail.com> |
|---|---|
| Date | 2013-05-23 00:43 +1000 |
| Subject | Re: What was the project that made you feel skilled in Python? |
| Message-ID | <mailman.1969.1369233806.3114.python-list@python.org> |
On Wed, May 22, 2013 at 11:05 PM, Ben Finney <ben+python@benfinney.id.au> wrote: > I wanted to simulate a particular board game, and had others in mind > with some common mechanics. > > This resulted in a library for rolling dice in different combinations, > and looking up result tables <URL:https://pypi.python.org/pypi/alea>. Fun fun! Of course, when I hear "rolling dice in different combinations", my mind immediately turns to Dungeons and Dragons, where it's plausible to roll d20+7, then roll 2d8+d6+12 to figure out how much damage you did... But the hard part of board games is usually the board. I used to spend ages trying to draw up a half-decent board, and ended up giving up. By "simulate", I'm guessing you mean that you didn't actually draw anything of the sort? ChrisA
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