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| Started by | Ben Finney <ben+python@benfinney.id.au> |
|---|---|
| First post | 2013-05-22 23:05 +1000 |
| Last post | 2013-05-22 23:05 +1000 |
| Articles | 1 — 1 participant |
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Re: What was the project that made you feel skilled in Python? Ben Finney <ben+python@benfinney.id.au> - 2013-05-22 23:05 +1000
| From | Ben Finney <ben+python@benfinney.id.au> |
|---|---|
| Date | 2013-05-22 23:05 +1000 |
| Subject | Re: What was the project that made you feel skilled in Python? |
| Message-ID | <mailman.1965.1369227971.3114.python-list@python.org> |
Ned Batchelder <ned@nedbatchelder.com> writes: > as you moved from exercises like those in Learn Python the Hard Way, > up to your own self-guided work on small projects, what project were > you working on that made you feel independent and skilled? What > program first felt like your own work rather than an exercise the > teacher had assigned? I wanted to simulate a particular board game, and had others in mind with some common mechanics. This resulted in a library for rolling dice in different combinations, and looking up result tables <URL:https://pypi.python.org/pypi/alea>. Eventually I wanted to extend it to know about custom decks of cards, and the different ways those are handled in board games. The unifying theme was a library of routines for simulating the random elements (dice, cards, tables, spinners, etc.) in any board game. A little over-engineered, I'll freely admit. But it did give me a sense of being at home in Python and knowing that this is a good language for getting things done the right way. -- \ “Creativity can be a social contribution, but only in so far as | `\ society is free to use the results.” —Richard Stallman | _o__) | Ben Finney
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