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| Started by | Chris Angelico <rosuav@gmail.com> |
|---|---|
| First post | 2015-02-22 23:24 +1100 |
| Last post | 2015-02-22 23:24 +1100 |
| Articles | 1 — 1 participant |
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Re: Design thought for callbacks Chris Angelico <rosuav@gmail.com> - 2015-02-22 23:24 +1100
| From | Chris Angelico <rosuav@gmail.com> |
|---|---|
| Date | 2015-02-22 23:24 +1100 |
| Subject | Re: Design thought for callbacks |
| Message-ID | <mailman.19004.1424607858.18130.python-list@python.org> |
On Sun, Feb 22, 2015 at 11:07 PM, Cem Karan <cfkaran2@gmail.com> wrote: >> Correct. The GUI engine ultimately owns everything. Of course, this is >> a very simple case (imagine a little notification popup; you don't >> care about it, you don't need to know when it's been closed, the only >> event on it is "hit Close to destroy the window"), and most usage >> would have other complications, but it's not uncommon for me to build >> a GUI program that leaves everything owned by the GUI engine. >> Everything is done through callbacks. Destroy a window, clean up its >> callbacks. The main window will have an "on-deletion" callback that >> terminates the program, perhaps. It's pretty straight-forward. > > How do you handle returning information? E.g., the user types in a number and expects that to update the internal state of your code somewhere. Not sure what you mean by "returning". If the user types in a number in a GUI widget, that would trigger some kind of on-change event, and either the new text would be a parameter to the callback function, or the callback could query the widget. In the latter case, I'd probably have the callback as a closure, and thus able to reference the object. ChrisA
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