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| Started by | Dave Angel <davea@davea.name> |
|---|---|
| First post | 2013-05-15 21:20 -0400 |
| Last post | 2013-05-15 21:20 -0400 |
| Articles | 1 — 1 participant |
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Re: Question re: objects and square grids Dave Angel <davea@davea.name> - 2013-05-15 21:20 -0400
| From | Dave Angel <davea@davea.name> |
|---|---|
| Date | 2013-05-15 21:20 -0400 |
| Subject | Re: Question re: objects and square grids |
| Message-ID | <mailman.1729.1368667255.3114.python-list@python.org> |
On 05/15/2013 08:53 PM, Andrew Bradley wrote: >> >> >> <SNIP> >> >> So now, how can I utilize this new grid list? Thank you for the >>>> help so far, I feel like the entire grid is now being worked out. >>>> -Andrew >>>> >>>> >> That's a Pygame question, and I told you at the beginning, I can't really >> help with that. I'd like to learn, but not this week. >> >> Others - can you show some minimal code to use these grid parameters to >> color selected squares of the pygame window? >> >> > Yes, I would very much like some help or general advice now about utilizing > this grid thing. How can I refer to these square's new numerical values to > do things with them? Will I be using things like "grid[0][1]" in specific > functions and methods to refer to squares now? Yes, exactly. Any place in your code (the part I cannot help with) that you need to specify a rect, you can specify something like grid[3][18]. Eventually, as Ian pointed out, you'll want to store more information about each cell. But at that time, you could have a more complex object (that YOU define) instead of just a rect. I just don't think you're ready for defining such an object. > That is what I would like to > do, somehow. > -- DaveA
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