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Groups > comp.lang.python > #52500
| From | Nobody <nobody@nowhere.com> |
|---|---|
| Subject | Re: python and displaying on 10 bit monitors |
| Date | 2013-08-14 08:07 +0100 |
| Message-Id | <pan.2013.08.14.07.07.25.45000@nowhere.com> |
| Newsgroups | comp.lang.python |
| References | <415cd70d-72e8-4a2b-9e2e-81420b146682@googlegroups.com> |
| Organization | Zen Internet |
On Tue, 13 Aug 2013 05:25:34 -0700, rlkling wrote:
> Or, asking another way, are there any python libraries that display images
> to 10 bit monitors as 10 bit images, and not scaled to 8 bit?
This should be possible using PyOpenGL and GLUT, with:
glutInitDisplayString("red=10 green=10 blue=10")
That's based upon a quick look at:
http://www.amd.com/us/Documents/10-Bit.pdf
http://www.nvidia.com/docs/IO/40049/TB-04701-001_v02_new.pdf
I don't have a 30-bpp monitor to test it with.
You may be able to do the same thing using e.g. QGLWidget or wxGLCanvas,
but I don't think that you can get 30-bpp with GDI, so you're limited to
solutions involving OpenGL (or DirectX, if you can figure out the
necessary pieces).
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python and displaying on 10 bit monitors rlkling@gmail.com - 2013-08-13 05:25 -0700
Re: python and displaying on 10 bit monitors Terry Reedy <tjreedy@udel.edu> - 2013-08-13 12:31 -0400
Re: python and displaying on 10 bit monitors Ian Kelly <ian.g.kelly@gmail.com> - 2013-08-13 12:35 -0600
Re: python and displaying on 10 bit monitors rlkling@gmail.com - 2013-08-13 11:51 -0700
Re: python and displaying on 10 bit monitors Nobody <nobody@nowhere.com> - 2013-08-14 08:07 +0100
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