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Groups > comp.lang.python > #104766
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| From | Peter Otten <__peter__@web.de> |
| Newsgroups | comp.lang.python |
| Subject | Re: problem using pickle |
| Date | Sun, 13 Mar 2016 14:24:05 +0100 |
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| Lines | 57 |
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Nicky Mac wrote: > Dear Python team, > I have studied the excellent documentation, That is always a laudable endeavour ;) > and attempted to make use of > pickle thus: > > filename = 'my_saved_adventure' > import pickle > class object: 'object' already is the name for a Python built-in; you should avoid redefining it. > def __init__(self,i,.........t) : > self.id = i > ..... > > class world: > def __init__(self): > self.object > > class object: As you already defined 'object' above you now have a name clash with your own stuff. I suppose that is because what you post is not your actual code. > def __init__(self,i, > > .....then Object instances of object are created ........ > > myworld = world; > myworld.Object = Object > fileobj = open(filename,'wb') > pickle.dump(myworld,fileobj); fileobj.close() > result = "saved your game to " + filename > > fileobj = open(filename,'rb') > myworld = pickle.load(fileobj); fileobj.close() > Object = myworld.Object > result = "restored your game from " + filename > > > The proecedures execute without error > but a file of only 21b is created containing " €c__main__world q . > altho there are several k of object instance data. Unfortunately I cannot tell what might have gone wrong from the outline you provide above. Can you make a smaller script that shows the same problem, and that you can post in its entirety here? Use cut and paste, do not retype! Thank you.
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Re: problem using pickle Peter Otten <__peter__@web.de> - 2016-03-13 14:24 +0100
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