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Groups > comp.lang.python > #52438
| From | Dennis Lee Bieber <wlfraed@ix.netcom.com> |
|---|---|
| Subject | Re: back with more issues |
| Date | 2013-08-12 23:48 -0400 |
| Organization | IISS Elusive Unicorn |
| References | <cc701481-0ecd-411b-8473-0596b4252949@googlegroups.com> <mailman.493.1376286900.1251.python-list@python.org> <kuat2n$msi$1@dont-email.me> <mailman.509.1376337204.1251.python-list@python.org> <88f95aab-0274-48ee-a68a-14a8c3b36e9c@googlegroups.com> |
| Newsgroups | comp.lang.python |
| Message-ID | <mailman.520.1376365707.1251.python-list@python.org> (permalink) |
On Mon, 12 Aug 2013 20:13:31 -0700 (PDT), Kris Mesenbrink
<krismesenbrink@gmail.com> declaimed the following:
>the Classes and __init__ still don't make much sense actually. i have tried and tried again to make it generate numbers between 0 and 5 in a while statement but it just doesn't seem to be working.
>
>import random
>
>
>class Player():
> hp = 10
> def __init__(self, patt):
> self.att = random.randint(0,5)
>
>
>
>while Player.hp == 10:
> print (Player.__init__)
>
>atm it seems to be printing "<function Player.__init__ at 0x0000000002954EA0>" over and over again, i don't mind the repetition but from my understanding there should be numbers there. numbers that change. crazy frustrating that i just don't understand how this works.
1) You fail to create an INSTANCE of a Player...
2) You set a classwide (ie, ALL instances will have the value) "hp" to a
value of 10
3) You then loop AS LONG AS the classwide value is 10 (ie; forever)
4) You are printing a reference to the __init__ method of the class
5) You defined __init__ to take some argument, which you need to pass to
the instance creation
__init__ is called when you create an instance of the class... that is:
instance = Player()
Unless you do something IN the __init__ method to change self.hp the
loop will never end.
class Player(object): #I'm still in Python 2.x, so inheriting from object
#is needed to get a "new-style" class
def __init__(self, patt):
self.hp = random.randint(0,11)
self.patt = patt #no idea what you intend to do with this
while True:
aplayer = Player("Junk") #"Junk" will be bound to self.patt
#aplayer is an instance of Player with
#a random hp value
print aplayer.hp
if aplayer.hp == 10: break
--
Wulfraed Dennis Lee Bieber AF6VN
wlfraed@ix.netcom.com HTTP://wlfraed.home.netcom.com/
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back with more issues Kris Mesenbrink <krismesenbrink@gmail.com> - 2013-08-11 20:33 -0700
Re: back with more issues Joel Goldstick <joel.goldstick@gmail.com> - 2013-08-12 00:21 -0400
Re: back with more issues Kris Mesenbrink <krismesenbrink@gmail.com> - 2013-08-11 21:35 -0700
Re: back with more issues Joel Goldstick <joel.goldstick@gmail.com> - 2013-08-12 00:51 -0400
Re: back with more issues Dave Angel <davea@davea.name> - 2013-08-12 05:54 +0000
Re: back with more issues Kris Mesenbrink <krismesenbrink@gmail.com> - 2013-08-11 23:31 -0700
Re: back with more issues Kris Mesenbrink <krismesenbrink@gmail.com> - 2013-08-11 23:57 -0700
Re: back with more issues Dave Angel <davea@davea.name> - 2013-08-12 07:11 +0000
Re: back with more issues Rotwang <sg552@hotmail.co.uk> - 2013-08-12 15:56 +0100
Re: back with more issues random832@fastmail.us - 2013-08-12 15:46 -0400
Re: back with more issues Kris Mesenbrink <krismesenbrink@gmail.com> - 2013-08-12 20:13 -0700
Re: back with more issues MRAB <python@mrabarnett.plus.com> - 2013-08-13 04:31 +0100
Re: back with more issues Dennis Lee Bieber <wlfraed@ix.netcom.com> - 2013-08-12 23:48 -0400
Re: back with more issues Steven D'Aprano <steve@pearwood.info> - 2013-08-13 06:22 +0000
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