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Groups > comp.lang.python > #108296
| From | Christopher Reimer <christopher_reimer@icloud.com> |
|---|---|
| Newsgroups | comp.lang.python |
| Subject | Re: python chess engines |
| Date | 2016-05-07 13:40 -0700 |
| Message-ID | <mailman.473.1462653646.32212.python-list@python.org> (permalink) |
| References | <ngc06g$533$1@dont-email.me> <572E52C1.7010303@icloud.com> |
On 5/3/2016 10:13 PM, DFS wrote: > Wanted to start a new thread, rather than use the 'motivated' thread. > > Can you play your game at the console? Nope. Only displays the board on the console. An early version had the forward movement for pawns implemented. > The way I think about a chess engine is it doesn't even display a > board. It accepts a move as input, records the move, analyzes the > positions after the move, and returns the next move. My code has display and engine as separate classes with a main loop coordinating things between the two. The main loop requests the board state (dict) from the engine class and passes that to show board on the display class. > Here's the UCI protocol. > http://download.shredderchess.com/div/uci.zip Very interesting. Something to add to my research notes. I'll muddle through with my code and let it grow organically for now. If I decide to write a chess engine that implements the UCI protocol, I'll start over with a clean slate. Thank you, Chris R.
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python chess engines DFS <nospam@dfs.com> - 2016-05-04 01:13 -0400 Re: python chess engines Christopher Reimer <christopher_reimer@icloud.com> - 2016-05-07 13:40 -0700
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