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| Date | Thu, 16 Aug 2012 11:29:43 +0200 |
| From | Jean-Michel Pichavant <jeanmichel@sequans.com> |
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| To | Lee Harr <missive@hotmail.com> |
| Subject | Re: [ANNC] pybotwar-0.8 |
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Lee Harr wrote: > pybotwar is a fun and educational game where players > write computer programs to control simulated robots. > > http://pybotwar.googlecode.com/ > > > The focus of this release is making all functionality > available from the PyQt interface and making PyQt > the default interface. > > pybotwar uses pybox2d for the physical simulation. > It can be run in text-only mode -- useful for longer > tournaments -- or use pyqt or pygame for a graphical > interface and visualization of the action. > > pybotwar is released under GPLv3. > > > Changes in pybotwar-0.8: > - pybox2d-2.0.2b2 is now the required version > > API > - Robot.turret() now takes turret speed instead of angle > - PING sensor now differentiates own bullets from enemy bullets > - PING differentiates dead robots when remove_dead_robots=False > - made internal Robot state variables less likely to conflict with user code > > Settings > - added "robots dir" setting to make it easier to run pybotwar > from an installed copy, rather than from the unpacked folder > - logs, lineups, and db all go in robots dir > - robot modules are now loaded by full path > - If using Qt settings, remembers most recently used set of robots > > PyQt4 Interface > - PyQt4 view mode is now the default > - (text mode and pygame/pygsear still available) > - all settings are available from PyQt interface > - remembers most recently used set of robots > - added debug window showing sensor values, commands, and logs > - can now start tournaments (and multiple battles) from pyqt > - can also start tournaments to run in background > - editor automatically adds .py to robot filename if needed > > Other changes > - made template.py a valid robot program > - single battles are now run as 1-battle tournaments > - renamed kill stat to outlasted > - started tracking kills as dealing final damage to other robot > - commandline can now take a list of robots to load > - added "Super Tournaments" > - runs tournaments with all possible combinations of robots > > Fixes: > - made POSition sensor scale same as PING sensor > - fixed editor backspace between left edge and start of text > - fixed inability to re-open file once its window was closed > - fixed crash when cancelling file-open dialog > - limited motor speed on turret > - log messages in testmode when using qt4 view > - fall back to :memory: database if unable to open db file > > > I have some suggestions: - rename pybotwar into pybotcontest - replace "bullet" by "missile of passion" - replace "dead" by "overflood with love" - "PING sensor" into "pheromone sensor" ... and so on :p JM
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Re: [ANNC] pybotwar-0.8 Jean-Michel Pichavant <jeanmichel@sequans.com> - 2012-08-16 11:29 +0200
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