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Re: [ANNC] pybotwar-0.8

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Date Thu, 16 Aug 2012 11:29:43 +0200
From Jean-Michel Pichavant <jeanmichel@sequans.com>
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Subject Re: [ANNC] pybotwar-0.8
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Lee Harr wrote:
> pybotwar is a fun and educational game where players
> write computer programs to control simulated robots.
>
> http://pybotwar.googlecode.com/
>
>
> The focus of this release is making all functionality
> available from the PyQt interface and making PyQt
> the default interface.
>
> pybotwar uses pybox2d for the physical simulation.
> It can be run in text-only mode -- useful for longer
> tournaments -- or use pyqt or pygame for a graphical
> interface and visualization of the action.
>
> pybotwar is released under GPLv3.
>
>
> Changes in pybotwar-0.8:
>     - pybox2d-2.0.2b2 is now the required version
>
>     API
>     - Robot.turret() now takes turret speed instead of angle
>     - PING sensor now differentiates own bullets from enemy bullets
>     - PING differentiates dead robots when remove_dead_robots=False
>     - made internal Robot state variables less likely to conflict with user code
>
>     Settings
>     - added "robots dir" setting to make it easier to run pybotwar
>         from an installed copy, rather than from the unpacked folder
>         - logs, lineups, and db all go in robots dir
>         - robot modules are now loaded by full path
>     - If using Qt settings, remembers most recently used set of robots
>
>     PyQt4 Interface
>     - PyQt4 view mode is now the default
>         - (text mode and pygame/pygsear still available)
>     - all settings are available from PyQt interface
>     - remembers most recently used set of robots
>     - added debug window showing sensor values, commands, and logs
>     - can now start tournaments (and multiple battles) from pyqt
>     - can also start tournaments to run in background
>     - editor automatically adds .py to robot filename if needed
>
>     Other changes
>     - made template.py a valid robot program
>     - single battles are now run as 1-battle tournaments
>     - renamed kill stat to outlasted
>     - started tracking kills as dealing final damage to other robot
>     - commandline can now take a list of robots to load
>     - added "Super Tournaments"
>         - runs tournaments with all possible combinations of robots
>
>     Fixes:
>     - made POSition sensor scale same as PING sensor
>     - fixed editor backspace between left edge and start of text
>     - fixed inability to re-open file once its window was closed
>     - fixed crash when cancelling file-open dialog
>     - limited motor speed on turret
>     - log messages in testmode when using qt4 view
>     - fall back to :memory: database if unable to open db file
>
>  		 	   		  
>   
I have some suggestions:

- rename pybotwar into pybotcontest
- replace "bullet" by "missile of passion"
- replace "dead" by "overflood with love"
- "PING sensor" into "pheromone sensor"
... and so on :p

JM

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Re: [ANNC] pybotwar-0.8 Jean-Michel Pichavant <jeanmichel@sequans.com> - 2012-08-16 11:29 +0200

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