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| From | Dave Angel <davea@davea.name> |
| Subject | Re: Creating a running tally/ definitely new to this |
| Date | Tue, 6 Aug 2013 02:15:30 +0000 (UTC) |
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gratedmedia@gmail.com wrote:
>
> I currently working on a game, where I need to maintain a running tally of money, as the player makes purchases as they navigate thru game. I not exactly sure how to do this in python. I know it is a fairly basic step, nonetheless. Any assistance would be greatly appreciated.
(just to save you the pain later:
http://wiki.python.org/moin/GoogleGroupsPython
)
So what have you written so far? Is this a homework assignment and
you've been covering certain parts of Python in a certain order? Is it
part of learning some tutorial?
There are so many ways of accomplishing this sort of thing, that without
some constraints, there are a dozen reasonable responses. I'll try one:
in the class Player, you make a pair of methods, purchase() and
income(), which manipulate the instance attribute assets. Then you
make a property that returns the assets.
Class Player:
....
def purchase(self, amount):
self.assets -= amount
def income(self, amount):
self.assets += amount
def wealth(self):
return self.assets
--
DaveA
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Creating a running tally/ definitely new to this gratedmedia@gmail.com - 2013-08-05 18:01 -0700
Re: Creating a running tally/ definitely new to this Joshua Landau <joshua@landau.ws> - 2013-08-06 02:56 +0100
Re: Creating a running tally/ definitely new to this gratedmedia@gmail.com - 2013-08-06 04:00 -0700
Re: Creating a running tally/ definitely new to this Dave Angel <davea@davea.name> - 2013-08-06 02:15 +0000
Re: Creating a running tally/ definitely new to this gratedmedia@gmail.com - 2013-08-06 08:24 -0700
Re: Creating a running tally/ definitely new to this Joshua Landau <joshua@landau.ws> - 2013-08-07 13:02 +0100
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