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| From | Joshua Landau <joshua@landau.ws> |
| Date | Tue, 6 Aug 2013 02:56:08 +0100 |
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| Subject | Re: Creating a running tally/ definitely new to this |
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On 6 August 2013 02:01, <gratedmedia@gmail.com> wrote:
>
> I currently working on a game, where I need to maintain a running tally of
> money, as the player makes purchases as they navigate thru game. I not
> exactly sure how to do this in python. I know it is a fairly basic step,
> nonetheless. Any assistance would be greatly appreciated.
>
If I understand correctly you want to store the amount of money in a
variable as a number that can be changed from many places within the code.
Say you have:
money = 0
def do_some_adventuring():
... # Add some money
You can "add some money" with:
global money # Allow changing money from within the function
money += 10 # for example
Is that it?
----
Note that normally you'd have some class of player with a money attribute
which can be accessed, but as a guess from the question I'm not sure you
know about classes yet.
Back to comp.lang.python | Previous | Next — Previous in thread | Next in thread | Find similar | Unroll thread
Creating a running tally/ definitely new to this gratedmedia@gmail.com - 2013-08-05 18:01 -0700
Re: Creating a running tally/ definitely new to this Joshua Landau <joshua@landau.ws> - 2013-08-06 02:56 +0100
Re: Creating a running tally/ definitely new to this gratedmedia@gmail.com - 2013-08-06 04:00 -0700
Re: Creating a running tally/ definitely new to this Dave Angel <davea@davea.name> - 2013-08-06 02:15 +0000
Re: Creating a running tally/ definitely new to this gratedmedia@gmail.com - 2013-08-06 08:24 -0700
Re: Creating a running tally/ definitely new to this Joshua Landau <joshua@landau.ws> - 2013-08-07 13:02 +0100
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