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| From | Ian Kelly <ian.g.kelly@gmail.com> |
| Date | Mon, 20 Jun 2011 12:31:15 -0600 |
| Subject | Re: What's the best way to write this base class? |
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On Mon, Jun 20, 2011 at 5:57 AM, Mel <mwilson@the-wire.com> wrote: > Battle for Wesnoth is set up this way. I don't know what the code does, but > you can go wild creating new classes of character by mixing up new > combinations of attribute settings in new configuration files, and injecting > them into the standard game config files. > > AFAIK you are stuck with the attributes the game is programmed for. I've > seen no way to create a new dimension for the game -- Conversation, for > instance, with currently unknown attributes like vocabulary or tone. The Dwarf Fortress data files are also well worth taking a look at in this regard. Virtually everything is configurable, from basic attributes like size and language all the way down to intricate details like types and quantity of body parts, what tissues said body parts are made of and what roles they play. To get an idea of the level of customization possible have a look at: http://df.magmawiki.com/index.php/Modding#Modding_the_creatures
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What's the best way to write this base class? John Salerno <johnjsal@gmail.com> - 2011-06-17 21:17 -0700
Re: What's the best way to write this base class? Chris Angelico <rosuav@gmail.com> - 2011-06-18 14:53 +1000
Re: What's the best way to write this base class? "bruno.desthuilliers@gmail.com" <bruno.desthuilliers@gmail.com> - 2011-06-18 03:55 -0700
Re: What's the best way to write this base class? Tim Chase <python.list@tim.thechases.com> - 2011-06-18 06:24 -0500
Re: What's the best way to write this base class? "bruno.desthuilliers@gmail.com" <bruno.desthuilliers@gmail.com> - 2011-06-18 06:37 -0700
Re: What's the best way to write this base class? Ian Kelly <ian.g.kelly@gmail.com> - 2011-06-18 08:51 -0600
Re: What's the best way to write this base class? TheSaint <nobody@nowhere.net.no> - 2011-06-18 19:04 +0800
Re: What's the best way to write this base class? Mel <mwilson@the-wire.com> - 2011-06-18 10:22 -0400
Re: What's the best way to write this base class? Ethan Furman <ethan@stoneleaf.us> - 2011-06-18 08:37 -0700
Re: What's the best way to write this base class? John Salerno <johnjsal@gmail.com> - 2011-06-18 09:26 -0700
Re: What's the best way to write this base class? Chris Angelico <rosuav@gmail.com> - 2011-06-19 02:34 +1000
Re: What's the best way to write this base class? Chris Kaynor <ckaynor@zindagigames.com> - 2011-06-19 18:52 -0700
Re: What's the best way to write this base class? John Salerno <johnjsal@gmail.com> - 2011-06-19 21:04 -0700
Re: What's the best way to write this base class? Benjamin Kaplan <benjamin.kaplan@case.edu> - 2011-06-20 00:12 -0700
Re: What's the best way to write this base class? Mel <mwilson@the-wire.com> - 2011-06-20 07:57 -0400
Re: What's the best way to write this base class? Ian Kelly <ian.g.kelly@gmail.com> - 2011-06-20 12:31 -0600
Re: What's the best way to write this base class? Terry Reedy <tjreedy@udel.edu> - 2011-06-20 13:58 -0400
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